Fanboy said:
Thirtysomething said:
What dead-zone? The controls seem fine to me after turning off Vsync, no different from any FPS or 3PPS with decent controls.
The game doesn't read slow movements of the mouse. There is a "dead-zone" speed that you must move your mouse faster than in order to move the aimer. This is only the case in aiming mode and it makes it very hard to do precise aiming.
Also there is mouse acceleration, so the faster your mouse movements are, the larger the distance the aimer moves.
Um, no, it doesn't, not for me anyway. You sure you have Vsync turned off in the in-game settings? (I think it's ok to force it through the control panel, as long as the game thinks its turned off - if not then turn it off everywhere) because what you're describing sounds exactly like the symptoms I was having before I turned it off. Try forcing triple-buffering and/or setting the prerender limit to 1, that might get rid of it.
Another thing you might try is unplugging any joypads you have in, since I found mine interfered with the controls making the camera constantly rotate (it's a very old, non-analogue SNES replica, dunno if other more modern pads might cause interference but it's worth a shot). I dunno mate, all I can say is I'm definitely not experiencing what you're describing, the game controls very smoothly and responsively at all times.
MorkFromOrk said:
Dead Space was not bad but not great either. It did feel a lot like Doom III and Prey in some respects. The anti-gravity gameplay was cool. I really disliked being locked in a room every time monsters showed up however. Part of the thrill of horror films is the main protagonist being able to escape the horror. At the very least you should be able to lure monsters into other rooms and pick them off. Too what's the point of locking all the doors for security when all the monsters come through vents, windows, and the ceiling anyways? Basically all it does is insure that YOU, the healthy human survivor, DIES.
I had to quit the game eventually around chapter 8 or so cause I just got sick of being locked in a room or hallway with everything and the kitchen sink being thrown at me. I'm not the type of person to waste hours of my life redoing levels till finally I luck out.
Were you playing on hard? Because if you were, then you've no call to complain about the game being too hard. If you weren't, then no offence intended, but it isn't the game designers fault you're not very good at the game. At about that point on normal difficulty most people's minor complaint, myself included, was that they were selling off ammo and medpacks like nobodies business because the game was throwing so much loot around (especially ripper blades for some reason, the most ammo-efficient gun in the game). Kinda takes away from the scare factor when you have a large stockpile of stuff.
I kinda wish I'd started on hard now but there's no way of judging before you start a game you've never played so I like to play it safe and avoid potentially finding myself in the situation you outlined halfway through my first playthrough.
To be fair, the quarantine thing is illogical, but it only happens a handful of times. Much more often, you actually can escape the room, only to find the necromorphs will use the vents to stalk you wherever you run.
That's another thing I like about the game - there is a ventilation system that runs through each level connecting up the rooms which only the monsters can access, and there is a fixed number of monsters (i.e. no infinite respawns). If you run away and leave one in a room somewhere during a level, you can expect it'll track you down and pop out of a vent to get you somewhere down the line.