Hmm. I totally expected Yahtzee to comment on the lack of story, or rather the small tidbits of story that is provided you in a confusing manner that really doesn't amount to anything until you complete the game.
I like Demon's Souls. I consider it less a game and more a simulation. Simulations tend to try for as much realism as possible at the expense of ease or even fun. What I found rewarding is that I could pick up Demon's Souls and play through the first level and then later on I found that I could clear through the earlier levels easier not simply because my stats were better but because I understood how to play better. The game rewarded me for learning when to use caution and when to run as fast as I could. It reminded me of the old text based rogue-like games, only a little less brutal in its random events.
I never had that kind of problem with the dodging. But then I was always more of a shield guy. If I am trying to dodge, I'd keep myself locked on the enemy and dodge to the side, or back and to the side. The game rewards you for cautious play and making smart maneuvers rather than relying on a one button does all defensive maneuver. Also how far you dodge and how quickly you dodge were directly proportional to your stats, being an RPG and all.
My buddies and myself also found some enjoyment in watching each other's play throughs and how we each died, learning how the level goes so each of us learns a little bit more. Also the game uses a state save like system, so your progress is saved but death is still a very real issue since you can't simply quit and reload. Later on in the game you gain more items and abilities to resurrect yourself without having to kill a boss.
SnootyEnglishman said:
Well i can officially say i'm not on board for this game...specially since i tend to be a more defensive player in battle based games and it seems if dodging doesn't do shit then i guess blocking an attack would consist of sticking your face out whilst legions of guards come at you with sharp, shiny and pointed objects
Actually you'd be wrong. Blocking is a system of shield/weapon value combined with stamina. As long as you have stamina and a weapon/shield with a good defense rating, you'll take zero to little damage. The game is very much about playing defensively against most of the basic demon types.
Mostly though I agree with Yahtzee's overall assessment. This game is not for everybody. The challenge is the main appeal and while atmospheric and well done this is definitely a rental. If you can get past the first stage without throwing your controller in frustration, you'll find it all gets easier from there.