I forgot said:
...I haven't made any assumptions (and any I might, have a reason behind them)... Your "objective" qualities aren't actually objective either and I stated why they don't mean a damn thing about the game being worth anything...
So did you make assumptions or did you not? Decide on that already, will you.
On one side you are right about those qualities possibly being as subjective as anything else. Yet, simply because there isn't a system of measuring those qualities, doesn't mean they can't be evaluated objectively. In the end it all comes down to definition: "what is good music?", "what is a good story?" and so on. Too bad that those are often too vague.
Well let's just try a relative approach then: those qualities in "Deus Ex" are way above your average run of the mill game, simply due to the fact of a lot more effort put into them in "Deus Ex" (an undoubtedly objective quality). There you go: problem solved.
As for your statement of those not amounting to making a game worth anything. Enlighten us then: what does make a game worth anything? Because contrary to your statement you didn't state a single reason for particularly that.
Before you point me to your original post: no, that is not a definition of a good game either -
I forgot said:
All I hear about this game is how you can do anything and not necessarily what the complexity of the design or challenge is behind it which is why I fear I won't like this game.
Besides, "Deus Ex" does have complexity of design, so there you go. Whether it has any challenge... I personally think HR is more challenging on the hardest difficulty. Then again the original is not a walk in the park either on the same difficulty level, unless you're fully upgraded. I am almost fully upgraded in HR and it's still quite challenging.