sfried said:
Strafe Mcgee said:
psychonauts is one of the most inspired pieces of western gaming since Grim Fandango.
It is also one of the most clunky platformers I've ever played: Collectathon shinanigans so hard to get it makes Banjo-Tooie's forgivable.
That's a slight exaggeration, but you are right. Psychonauts did have its weak points. It was certainly not perfect. It started off slow, the opening levels were average, collections were tough, it had many platforming cliches.
Where it did well though, it excelled! The dialogue was awesome, as you'd expect from the creator of 'Day of the Tentacle' and 'Grim Fandango'. The design of some levels was sheer brilliance! The Milkman, Lungfishopolis, and Gloria's Theatre levels were major standouts. There is no platform game that has ever been created, that comes close to the creativity shown on those levels. Well, not that I've played anyway.
The level designs were integral to the story, and felt like it belonged. No contrivances here. Milkman had a delusional paranoid, and warped, view of the world. Lungfishopolis had its fishy scaled view of humans (and its clever Godzilla twist). The Theatre level contained set changes instead of storeys (excuse the pun). It's completely inspirational design.
And to make this post somewhat on topic ... Yahtzee has struck a blow for common sense with this DMC4 review. I'll have to shout him a Crownie if I ever see him in a bar. That's buying him a beer, for those non-aussies in the crowd.