So it actually plays better later on? I might give it another shot.dave.k said:That's a slight exaggeration, but you are right. Psychonauts did have its weak points. It was certainly not perfect. It started off slow, the opening levels were average, collections were tough, it had many platforming cliches.sfried said:It is also one of the most clunky platformers I've ever played: Collectathon shinanigans so hard to get it makes Banjo-Tooie's forgivable.Strafe Mcgee said:psychonauts is one of the most inspired pieces of western gaming since Grim Fandango.
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The level designs were integral to the story, and felt like it belonged. No contrivances here. Milkman had a delusional paranoid, and warped, view of the world. Lungfishopolis had its fishy scaled view of humans (and its clever Godzilla twist). The Theatre level contained set changes instead of storeys (excuse the pun). It's completely inspirational design.
I guess it's for those people who'd like to let style trump susbstance in awhile, like killer 7 and No More Heroes. They're not perfect games and can definately feel very rugged, but they have alot of personality going for it.
Still, couldn't hurt to ask for more polished gameplay. People nowdays are putting too much emphasis on thematics than fun.