Vault Citizen said:
I played the level available in the demo version and after seeing Trip screw Monkey over two or three times and then force him to work for her just made me think "wow, what a *****", does she get any better as the game progresses or is it just more of the same?
Trip gets a lot better as the game goes on, as does Monkey. Yahtzee pointed out many gameplay flaws in his video, and while he may have exaggerated the simplicity of combat a little (simply putting the game on hard mode solves most of his complaints and the various purchasable extra attacks add more strategy, though you still shouldn't expect Bayonetta/DMC/GoW's level of depth), he was largely right about most of them - particularly the funnelled, risk-free platforming.
However, it's the characters, their interactions, their incredible facial expression animation, the stellar writing and acting that make this game worth playing. The relationship between Monkey and Trip is constantly evolving, and is extremely believable. They're both highly likeable characters and they drive the game and their plot subtly and effectively. Unfortunately, you can't really get a feel for this in the demo, which only really demonstrates that the game is very pretty and the platforming is very guided.
If you're genuinely interested, I'd recommend you read a few other reviews which go into more detail about the characters. I realise Yahtzee's criticisms about the way their personalities switch around may have put you off, but I never saw anything that could be described that way in the game. The characters react appropriately and believably to their constantly changing surroundings and situations, and to eachother. In this respect, the game really is something very special. In fact, if I ever wanted to convince someone that video games are a legitimate medium for storytelling, this would be top of the list of games I would show them.