I don't see how making a counterpoint makes me bitter.cocodaclown post=6.70442.692453 said:bitter much?Wewt post=6.70442.692434 said:Yea i answered inside the Quote![]()
I don't see how making a counterpoint makes me bitter.cocodaclown post=6.70442.692453 said:bitter much?Wewt post=6.70442.692434 said:Yea i answered inside the Quote![]()
My experience with EVE is that this is part of what makes EVE online great. The rough game front weeds out most of the undesirables.KiiWii post=6.70442.692385 said:You know whats really interesting? The majority of EVE online players posting here are actually really articulate. Correct grammar, correct punctuation, and well spoken. Not to mention that pretty much all of them have said they completely agree with Ben (yes, i shall call him Ben). These are reasonable people, not like the fucking crazy ass console fanboys who would kill a whole generation of babies to prove a point about their console.
Hats off to you guys. seriously. =]
Wow, you didn't even scratch the surface of what Eve offers, even over that year it seems. Combat is much more involved than you give it credit, and it is not all about who has the bigger gun and most SP. Actually, the bigger guns have a drawback. If you are in a battleship with large guns, and I'm in a frigate with a high speed and small, short range weapons, then I have the upper hand, and in terms of training, I can get my equipment long before you would have the skills to use the Battleships stuff. Just about every aspect of the game is deep and has many different things to consider, similar to a tactics RPG.AdamAK post=6.70442.692484 said:Excellent review. Spot on!
I tried EVE online about a year ago, and while some of it was interesting, there was one thing that I absolutely hated about the game: The totally unfair skill training. Sure, you can say that casual players get a chance to compete with the hardcore players, but that's exactly what makes it so unfair. Why the hell would I want to 'play' ( - most of time you're not even playing EVE, because you can go AFK - ) EVE for several hours per day if I can achieve the same by playing it an hour a week?
Sure, the economy is 'realistic', but instead of wasting money on messing around with this 'realistic' simluation, I might aswell make some real money in real life.
The UI is horrible. The font is annoying and there are too many menu's.
The interaction with other players simply involves either clicking on 'attack' and setting an orbit distance and watch what happens, or chatting with them. I've tried the 'oh-so-awesome' PVP, and it hardly involved any skill. It's about who has the biggest guns and the most SP.
The Corporations fight for empty space with minerals. They COULD form an alliance with other corporations, but for some reason everyone wants to have his personal space where (s)he can do absolutely NOTHING.
The only thing I like about EVE is its steep learning curve. It eliminates all the people that can't handle it, leaving the commited ones behind. Kind of like "Survival of the Fittest".
Well done Yahtzee, the review was great, though lacking some information, but great nonetheless.
deathkittin post=6.70442.692524 said:Yahtzee, even the game developers agree with you:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=862606
As well as nearly all the players...
Now that's sad...
Please read the whole topic.CCP Greyscale said:Oh don't get me wrong, I'm not agreeing with most of what was said - and consciously deciding not to join a corp is pretty much deciding that you don't want to have fun, in my experience. Doesn't stop it being funny though, which is what it's for, right?Sylvie Giovanni said:It's hilarious that the developers of the game are endorsing the video, just wow![]()
But the fun is just gone when you have a smaller weapon but more agile.PxDn Ninja post=6.70442.692539 said:Wow, you didn't even scratch the surface of what Eve offers, even over that year it seems. Combat is much more involved than you give it credit, and it is not all about who has the bigger gun and most SP. Actually, the bigger guns have a drawback. If you are in a battleship with large guns, and I'm in a frigate with a high speed and small, short range weapons, then I have the upper hand, and in terms of training, I can get my equipment long before you would have the skills to use the Battleships stuff. Just about every aspect of the game is deep and has many different things to consider, similar to a tactics RPG.
As for being unfair, the hardcore players are rewarded where casuals are not in the terms of money. While most games are level based, Eve is money based. You can train for years, be able to sit in the largest, most armored ship, with the best weapons for that ship, and still be stuck in a frigate because you play casually and never will amass the billions of isk needed to afford what you trained for, while the hardcore player will have a hangar filled with different cruisers, battleships, a capital ship, and other variants, thus being prepared for any situation. All because they play a lot and can afford the nice items.
That said, Eve is definitely not a game for the masses, but when people go in expecting the usual MMO stuff, they will be caught extremely unprepared for what is presented.
Fair, but even that feeling is handled by the use of modules in Eve. So your the small ship with the advantage, until that battleship either A: Kicks on a webber and causes your ship to slow to well within it's targeting speeds, B: Deploys drones for close range defense that can easily keep up with you, or C: Calls in allies who can hit you. Of course even these can be countered on your end. Kinda like and expensive game of chess.Wewt post=6.70442.692555 said:But the fun is just gone when you have a smaller weapon but more agile.PxDn Ninja post=6.70442.692539 said:Wow, you didn't even scratch the surface of what Eve offers, even over that year it seems. Combat is much more involved than you give it credit, and it is not all about who has the bigger gun and most SP. Actually, the bigger guns have a drawback. If you are in a battleship with large guns, and I'm in a frigate with a high speed and small, short range weapons, then I have the upper hand, and in terms of training, I can get my equipment long before you would have the skills to use the Battleships stuff. Just about every aspect of the game is deep and has many different things to consider, similar to a tactics RPG.
As for being unfair, the hardcore players are rewarded where casuals are not in the terms of money. While most games are level based, Eve is money based. You can train for years, be able to sit in the largest, most armored ship, with the best weapons for that ship, and still be stuck in a frigate because you play casually and never will amass the billions of isk needed to afford what you trained for, while the hardcore player will have a hangar filled with different cruisers, battleships, a capital ship, and other variants, thus being prepared for any situation. All because they play a lot and can afford the nice items.
That said, Eve is definitely not a game for the masses, but when people go in expecting the usual MMO stuff, they will be caught extremely unprepared for what is presented.
I remember in Mechwarrior: mercenaries 4, i got the Cougar light mech, Put on Machine gun racks ONLY. Imagine the terror when i saw an ATLAS (reallyfockingbing) mech coming down.
I knew that i had to use skill to beat him, and i knew that i could. But in EVE i simply knew that fatass ship with a huge penis is going down simply because i'm more agile, the stress of knowing that you're completely outnumbered, so you can just go out blazing is gone, making it a passive experience for me. Although i have to admit, when i tried EVE, i traveled. A. LOT.
Actually the perfect analogy of EVE would comparing it to chess, it's not as exciting as paintball, but it is exciting in it's own way. Personally i like fast paced games more.PxDn Ninja post=6.70442.692575 said:Fair, but even that feeling is handled by the use of modules in Eve. So your the small ship with the advantage, until that battleship either A: Kicks on a webber and causes your ship to slow to well within it's targeting speeds, B: Deploys drones for close range defense that can easily keep up with you, or C: Calls in allies who can hit you. Of course even these can be countered on your end. Kinda like and expensive game of chess.
But I agree it is a passive experience at other times. My main character was a miner starting out and that was a very passive experience, but good money.