Fair, but even that feeling is handled by the use of modules in Eve. So your the small ship with the advantage, until that battleship either A: Kicks on a webber and causes your ship to slow to well within it's targeting speeds, B: Deploys drones for close range defense that can easily keep up with you, or C: Calls in allies who can hit you. Of course even these can be countered on your end. Kinda like and expensive game of chess.Wewt post=6.70442.692555 said:But the fun is just gone when you have a smaller weapon but more agile.PxDn Ninja post=6.70442.692539 said:Wow, you didn't even scratch the surface of what Eve offers, even over that year it seems. Combat is much more involved than you give it credit, and it is not all about who has the bigger gun and most SP. Actually, the bigger guns have a drawback. If you are in a battleship with large guns, and I'm in a frigate with a high speed and small, short range weapons, then I have the upper hand, and in terms of training, I can get my equipment long before you would have the skills to use the Battleships stuff. Just about every aspect of the game is deep and has many different things to consider, similar to a tactics RPG.
As for being unfair, the hardcore players are rewarded where casuals are not in the terms of money. While most games are level based, Eve is money based. You can train for years, be able to sit in the largest, most armored ship, with the best weapons for that ship, and still be stuck in a frigate because you play casually and never will amass the billions of isk needed to afford what you trained for, while the hardcore player will have a hangar filled with different cruisers, battleships, a capital ship, and other variants, thus being prepared for any situation. All because they play a lot and can afford the nice items.
That said, Eve is definitely not a game for the masses, but when people go in expecting the usual MMO stuff, they will be caught extremely unprepared for what is presented.
I remember in Mechwarrior: mercenaries 4, i got the Cougar light mech, Put on Machine gun racks ONLY. Imagine the terror when i saw an ATLAS (reallyfockingbing) mech coming down.
I knew that i had to use skill to beat him, and i knew that i could. But in EVE i simply knew that fatass ship with a huge penis is going down simply because i'm more agile, the stress of knowing that you're completely outnumbered, so you can just go out blazing is gone, making it a passive experience for me. Although i have to admit, when i tried EVE, i traveled. A. LOT.
Actually the perfect analogy of EVE would comparing it to chess, it's not as exciting as paintball, but it is exciting in it's own way. Personally i like fast paced games more.PxDn Ninja post=6.70442.692575 said:Fair, but even that feeling is handled by the use of modules in Eve. So your the small ship with the advantage, until that battleship either A: Kicks on a webber and causes your ship to slow to well within it's targeting speeds, B: Deploys drones for close range defense that can easily keep up with you, or C: Calls in allies who can hit you. Of course even these can be countered on your end. Kinda like and expensive game of chess.
But I agree it is a passive experience at other times. My main character was a miner starting out and that was a very passive experience, but good money.
How exactly would you get your equipment ready before I'd have my battleship stuff? Unless you are somehow able to defy time itself. Oh, and money isn't really an issue if you're in one of those fancy corporations or if you have a friend who's willing to donate some money.PxDn Ninja post=6.70442.692539 said:and in terms of training, I can get my equipment long before you would have the skills to use the Battleships stuff. Just about every aspect of the game is deep and has many different things to consider, similar to a tactics RPG.
As for being unfair, the hardcore players are rewarded where casuals are not in the terms of money. While most games are level based, Eve is money based. You can train for years, be able to sit in the largest, most armored ship, with the best weapons for that ship, and still be stuck in a frigate because you play casually and never will amass the billions of isk needed to afford what you trained for, while the hardcore player will have a hangar filled with different cruisers, battleships, a capital ship, and other variants, thus being prepared for any situation. All because they play a lot and can afford the nice items.
Nice one. You just said that the bigger guns don't always win, and now you say that they pretty much do.So your the small ship with the advantage, until that battleship either A: Kicks on a webber and causes your ship to slow to well within it's targeting speeds, B: Deploys drones for close range defense that can easily keep up with you,
It seems to me like you and Yahtzee are in agreement, then.hooflung64 post=6.70442.692574 said:I've played EVE for over 5 years now. I feel your review was really uneducated. EVE is a pure PVP game plane and simple. [...] The only thing PVP oriented if you choose to never leave secured space is the market. And that is about as fun as reading the walstreet journal.
Fixed that for you. I do this not be insulting, I'm trying to make a point:Jerakal post=6.70442.692659 said:As a guy who plays World of Warcraft, I think I can safely say that I knowboring when I see ithow to pander to the status quo, but little else.