I think the biggest problem in EVE remains that whoever has been playing longest is automatically the best.
That, and how complicated the combat system is. Don't get me wrong, it's quite realistic, but for ships that can at most only sport 8 guns/missile launchers, it's a bit complex compared to that simplicity.
And the PvE becomes the same monotonous grind with things that will pop you slightly faster than the previous group of things unless you have so many hardeners that 3k shot turns into a 50 damage shot. Really, the only change between level 1 and level 4 missions is that now instead of a frigate, you're generally in a battleship, and you have so many hardeners that you take about the same amount of damage your frigate was taking, but your armor repairer/shield booster does about 10 times the amount now.
That, and how complicated the combat system is. Don't get me wrong, it's quite realistic, but for ships that can at most only sport 8 guns/missile launchers, it's a bit complex compared to that simplicity.
And the PvE becomes the same monotonous grind with things that will pop you slightly faster than the previous group of things unless you have so many hardeners that 3k shot turns into a 50 damage shot. Really, the only change between level 1 and level 4 missions is that now instead of a frigate, you're generally in a battleship, and you have so many hardeners that you take about the same amount of damage your frigate was taking, but your armor repairer/shield booster does about 10 times the amount now.