Intentional or not, that was hilarious.Shiuz91 said:If you honestly think he's talking in riddles then he's wasting his time with you, plus make read your posts for grammatical errors before posting otherwise you look like an idiot.
Very funny, because of course a typo is a good way to intelligence.Shiuz91 said:If you honestly think he's talking in riddles then he's wasting his time with you, plus make read your posts for grammatical errors before posting otherwise you look like an idiot.
If you get raped than I demand that ability.It would be interesting to put the ability to kill children into the game, but then again why not let you rape people rather than seduce them?
Because, games can be updated on 2 of the 3 consoles.Why in the name of arse has this game not been recalled? TWICE
You're worried for your safety I'm sure. Look if you don't want to parlay, log off. Don't threaten moderation so you can declare final victory. I've eroded point after point with you and I'm going to keep up the more you respond.Ragdrazi said:have started to make me wonder if you're unbalanced. I'm asking you again: Why is this conversation so personal for you? Answer.
Absolutely not. That game the Aquaria guy made is no where near the level of normal violence in Fable 2, and certainly no where near the level of child killing or infanticide in FIRST AMENDMENT APPROVED Fable 2. Furthermore it doesn't fit my example, well because it's my example, not yours. You brought up something you thought was sufficient I said "not quite what I had in mind" and then you just had a fit.Ok, I give up. If you want to change history so that what you said about Yahtzee creating a game becomes someone with a multi-platform major release creating a game I'm not going to try to stop you anymore. Anyone who wants to check the thread before this can see what you said anyway.
Yeah, they used it pointlessly as something to beat their chests over and people didn't care because most families did not have computers. Enter the home console and controversies over those and you have yourself the things that actually matter. I'm sure like any staunch first amendment supporter you think everyone is an idiot, but you must accept that there is a major difference to the citizen whether this content is hypothetically accessible to their child or not, right?See, now I know you weren't around back then. In 1994 the senator from my state was pushing hard against Doom, holding hearings, looking to put down some radical restrictions, and after Columbine you couldn't turn on a TV without hearing the word Doom. It was a shit storm. Every politician was looking to use it as a reelection plank. Doom has had shit following it ever since its release, and it was the single most important game in launching the this era's repression at the hands of Jack Thompsons and Hillary Clintons. I'm impressed I have to tell people this. Doom was the catalyst. Doom was the game that got them all started.
Well Manhunt really didn't have gore, and Manhunt 2 was censored because they made really violent torture mini-games (as far as I know) and because of previous controversy. The whole thing was pretty calculated on Rockstar's part(or so people say). Though there is a perfect example of what Lionhead was trying to avoid. Fie on them for not living every moment of their lives as an affirmation of the first amendment, like you do!Manhunt just looked gross. Didn't want to play it.
At no point in Fallouts one and two are entrails portrayed slowly oozing out. That's gore.
Uh no. I'm trying to prove that you can't just point back and say "this is over there is absolutely no reason people can't do this anymore". It's not about an example counting, it's about the two worlds being different. Look at the controversy over Hot Coffee (nearly inaccessible on consoles, but reported on thoroughly) and Custard's Last Stand. They're totally incomparable. This is because the climates Custard and GTA were released in are different and because the climates Fallout 3 and Fallout 1/2 were released in are different. Not to mention the games are totally different. Fallout 1 and 2 were paid no heed not because mankind at once decide the content was perfectly acceptable, but because they were RPGs and on the computer and no one really gave a shit either. Where Fallout 3 being advertised in primetime, is under much more scrutiny than Fallout 1 or 2.Now, wait a second, kid. Custer was on console, which, up until this point, in spite of all evidence given to you to the contrary, has been the single factor you've said is necessary for a video game to become controversial. Now you're saying it needs to be a modern console or it doesn't count?
Just sinking that awful non-point.You talking to me or to Yahtzee?Worm4Life said:Can anyone claim complete freedom in any game it's claimed in? No of course not, it's a non-point made by a non-reviewer.
Because you're presuming people will only ever disagree with you because they are not as pure of purpose (as a guy who sits and posts about the first amendment on the escapist's forums). The only possible reason they could have decided to not take the risks is because they don't have the artistic integrity (of a guy who posts about the first amendment on the escapist's forums).We shouldn't expect people to defend the first amendment? Why?
Child endangerment was in Fallouts one and two, and as sick as they sounded, they enriched the game. The only reason it wasn't in three was because today's game developers don't want to take the same risks earlier developers did. Economics, the "free market" trumping the constitution.
Why shouldn't I decry that?
No, freeing Max Hardcore is endlessly more important than that.But let me ask you this. Were where you when we were in the streets shouting "Free Lieutenant Watada." Because, kid, I did not see you at our protests, and that was about the most important "Free _____" case this country has seen in the last 30 years.
Freeing a pron star, who is going to jail for maybe four years, is more important than freeing a military officer who did what he thought was correct in a war-time situation.Worm4Life said:No, freeing Max Hardcore is endlessly more important than that.But let me ask you this. Were where you when we were in the streets shouting "Free Lieutenant Watada." Because, kid, I did not see you at our protests, and that was about the most important "Free _____" case this country has seen in the last 30 years.
Fanboys are so tiresome.Worm4Life said:You're worried for your safety I'm sure. Look if you don't want to parlay, log off. Don't threaten moderation so you can declare final victory. I've eroded point after point with you and I'm going to keep up the more you respond.Ragdrazi said:have started to make me wonder if you're unbalanced. I'm asking you again: Why is this conversation so personal for you? Answer.
Dude I don't even know how to spell that Molyneux's last name, I've googled it every god damn time, so give me a break. Furthermore, if you would explain to me for a second how anti-fan boys are somehow fresh and new, that would be great. For me they always come off as "BLAH BLAH CORPORATIONS, BLAH BLAH ADVERTISING, BLAH BLAH RETRO, BLAH BLAH BULLSHIT".cuddly_tomato said:Fanboys are so tiresome.
Haha, you wrote a entire paragraph that sums up to "grr fanboys".Look, Worm4Life, do you want to know something? Peter Molyneux doesn't give a crap whether or not you go charging into forums, lance in hand, to crusade for his game. The developers don't care, Microsoft doesn't care, average fans who enjoyed the game don't care. I don't mean that in the sense that if you called at Peter Molyneux house today, knocked upon his gold-plated front door and you asked hum if you loan a few bucks, bits of you would be found in the feces of his guard dogs the next day. Well that's true, but that isn't my point. My point is they simply don't care about you, they don't know who you are, they will never get you a Christmas card and are not looking here saying "By golly that Worm4Life is a damn fine fellow!". You aren't going to reduce Yahtzee to tears. You aren't going to convince his viewers that he is wrong about everything ever (ostensibly) because you happen to like Fable 2.
Why don't you do it right now, and I'll be here to respond.Yahtzee did a good job of picking apart this games flaws, of which there were many. But in my opinion he didn't go far enough in holding this ultra-hyped and cripplingly-bugged piece of crap to account.
I brought up an example of a game that would strain personal and professional relationships if anyone found out about it, and you mentioned something which is just barely PG-13. When I informed you that you didn't meet the standards of my example you stomped your feet. The game that Aquaria dude made is nowhere near as violent as Fable 2 or Fallout 3, end of story.Ragdrazi said:Can anyone explain to me what Worm is trying to say here.
Okay sure. I had the advantage of being a kid in 1995 and not having a computer (and knowing one friend with a computer and Duke Nukem 3D) while I guess you were battling for the rights of American citizens everywhere. Growing up in that time, let me tell you I remember more TV coverage about it in 1999 than 1995, what happened in congress doesn't matter, how people actually feel is what matters.By 1995 the internet was firmly in place, the dot com boom was just beginning, and even poor households like mine had a computer. Doom was the "threat" to our children that launched the modern batch of video game regulators.
If I could get a list of game shops which carry AO games, that'd be just ... dandy.it would receive an AO and be behind the counter in unmarked boxes all the same. You're damn right it's my point that nothing has changed.
I think we can just wrap it up right here. Companies don't want to lose money and people don't want to lose their jobs, this is perfectly understandable and infinitely defensible. If pushing the envelope of gaming is so important to you, do it yourself.A game designer might lose their career for making a violent AO game; that's true and I'll concede that. The ESRB has it's first amendment right to rate games, so I'm not going to attack them for it. Rockstar was afraid of the AO on Manhunt, so they toned it back.
The GTA engine can't make anything "ooze" okay? I think there was some thing where you ripped off a guy's ball sack with pliers and the wiimote, but it's not like they rendered the ball sack (the GTA engine couldn't render a ball sack).But violent torture, oozing innards.
Don't be so brazenly full of shit. They took back the game retooled it and made it far less violent than the original release candidate, so that violent game wasn't made, a very toned down game was made and released. Even then it was still less gory than say Soldier of Fortune, which was still less offensive than Kingpin. All of these however pale in comparison to when you pin a child's head to a wall with a railroad spike in Fallout 3.That's a violent game. Way more violent then Fallout was, and would have had if its creators weren't gutless. So how's Rockstar doing? Anyone lost their jobs yet?
He made even more absurd promises about Fable 1, and generally there was way less hype about Fable 2's freedom than Fable 1's, so it's just a pretty lazy thing to harp on and it could be applied to effectively any open ended game that doesn't feature children.I think the point was that Molyneux hyped it up by saying you would be able to claim you had complete freedom in his game.
Mister free speech becomes a screeching old lady the second someone disagrees with him. Welcome to meaninglessness, enjoy your stay, and remember that I brought you here.That's an interesting point. I wonder the laws that make it illegal for people to be stalkers are impinging on the freedom of speech of stalkers everywhere.
1. RETARDED money making mechanics. A game should be fun. That is not only important, it is the entire point. Pressing 'A' in time to a moving circle going through a coloured line is not only repetitive and not fun, but it is also something that could have been done on a damn ZX81 in 1980. It wasn't. Do you know why? I'll give you 3 guesses, and also a clue - think of the word "utter crap".Worm4Life said:Why don't you do it right now, and I'll be here to respond.cuddly_tomato said:Yahtzee did a good job of picking apart this games flaws, of which there were many. But in my opinion he didn't go far enough in holding this ultra-hyped and cripplingly-bugged piece of crap to account.
Nice catch there, deadeye!Climate, not client.
You can't be arguing a correlation between earlier controversy with Doom and it being a big deal with Columbine, right? The thing with Columbine wasn't about the game specifically as much as it was about the "murder simulator" angle and desensitization. If those kids were Unreal players you would have gotten the same arguments, the games are meaningless. What matters are the realities they mimic.Now, that you can't ignore the fact that Doom was on my TV in 1995 with my senator pushing against it, and in 1999, with Columbine, now it's how those groups feel is all important.
But aww, they all sold out.Now, you're making my point for me. And you don't quite see it. Experimenting, including experiments with adding shocking violence, were once hallmarks of the video game industry.
Few points, for Fallout do you mean succeeded commercially, or in just not causing a massive fuss? If the former are you attributing child killing with that success? Anyway, Bethesda could have made it much more difficult for users to mod in killable children, but they didn't.And sometimes they succeeded, such as in Fallout, and sometimes they did hurt a games sales figures, such as in ROTT and Manhunt. But no one's careers have been destroyed over any of these games. Developers have been increasingly worried not about making an interesting new product, but in the bottom line. And that means not experimenting.
Actually there is an interview in Edge(I think) where Emil Pagliarulo says that specifically, but he's probably just a dirty liar, right?Now, on the free speech side, you're right in saying, if indeed you were saying, that Bethesda didn't owe anyone anything. Maybe they had a moral objection to including child endangerment in their game. And if that's the case I would have encouraged them to have not attempted a sequel to Fallout. But, the idea that somehow their jobs would have been ruined if they had is ludicrous. Extreme and shocking violence never cost any developer their job. I don't think Bethesda had any moral objection at all, and they damn sure weren't afraid for their jobs. They just put the bottom line as number one.
And they were just about to do it for Manhunt 2 which featured no sexual content, so there's the same theory shot to shit all over again.The problem is, the ESRB has only given an AO to 23 games in its whole history.
Well yeah, why shouldn't it be? That's the reality of it, they'd lose money, they'd lose image(money), they'd need to retool the games for international release(money), they may possibly need to retool the game for a national release(money), they'd get lots of bad press before a holiday(losing money). Also if a company loses enough money or can't hold on to enough customers guess what? They go belly-up! Lead developers who needlessly inserted ultra violent content to impress escapist forum members might have a hard time finding work.Ok, you're conceding that companies not wanting to lose money is a major factor in this. Thank you. That is my point.
Thrill Kill, granted EA canned it, but it still fits the build.However, no violent game has ever been a "career killer." If you want to agree to disagree that's fine. But let's be clear what we're disagreeing about.
Yeah, it's great you can talk with such certainty about a game that makes you puke in your mouth. However they put a noise filter over all the kills and cut the really objective material, at least that's what I remember from following the story. Anyway, if you want to post a youtube link to what the hell you're talking about go ahead.It's almost like you don't get YouTube on that computer of yours.
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Um-hmm. They surely did, kid, and even then, oozing entrails.
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That's not for you or I to say, but for the ESRB. And they've shown what their opinion is about this pretty clearly. It seems they rate based on gore, and not the context of the gore. Pinning a kid's head to a wall seems nice and clean compared to someone screaming as their insides fall out.
It's more of a risk now. The more realistic a game gets, the more realistic the violence gets, the more people react, and on top of all of that it's becoming easier and easier for people to learn about these games in advance and become outraged in advance. Fallout 1 was turn based, isometric, 2d, slow, and majorly consisted of text. However when you put content like child killing into a first person perspective which allows players to take action in real time you're really dealing with a totally different thing.The point is, it's a risk. And one they aren't willing to take anymore.
Actually I meant you specifically.See, I wouldn't be so proud about bringing conversations to meaninglessness if I were you. Personally I like substance. I know that's not your thing, but if we try, I bet we can get there.