Zero Punctuation: Fallout: New Vegas

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Squilookle

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Nov 6, 2008
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I really like these 'first impressions' run throughs that he does. As entertaining as they come.
 

Brawndo

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Jun 29, 2010
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As a veteran Fallout 3 player, I lol'd so hard when he did the "old couple let me drink out of their toilet" part
 

Peteron

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Oct 9, 2009
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It wasn't really much of a review, which was unfortunate because I love the game. And he does realize that soda has an unbelievable amount of sodium right? So it would dehydrate you, so yea it can be compared to seawater.
 

Jennacide

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Dec 6, 2007
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First 'review' I've enjoyed in a while. But like always, regardless of what he says, the bugs simply can't kill the fun factor of the game. Take how he rationed out those first 3 days, add your own personally amusing spin on things, and repeat until bored. Already working on my second playthrough, this time as a very evil version of Gordon Freeman. (science, energy weapons, melee, with 1 CHR)
 

Inconspicuous Trenchcoat

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Nov 12, 2009
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I laugh a little at all these people who are basing their decision to buy this game on one of Yahtzee's "reviews." Yahtzee's stuff is just (great) entertainment in the guise of video game reviews.

Really enjoyed the story-telling format, well done. I'd like it if you did more like this more often.
 

Tontomanzz

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Apr 29, 2010
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I didn't see the review as bad. As he said at the start just more of the same from the original. What could he have done, reknitpick the same stuff from the first review. Bugs like that do need mentioning though.

The day by day adventures I thought made it look good, just shows you the stuff you can pull off heh.
 

Prof. Monkeypox

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Mar 17, 2010
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Interesting variation, not sure if I enjoyed it (it wasn't objectionable, but I'm not sure I'd want to see it again), but I applaud Yahtzee for taking risks with the formula.
 

Prof. Monkeypox

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Mar 17, 2010
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Overall, I liked Fallout 3, and was debating whether I wanted New Vegas or not.

Seems like everything I hated about the game is back, so I guess I'll probably give it pass.
 

Kinguendo

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Apr 10, 2009
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I knew from the second you said you headed north that you were going to screw up... a lot.
 

Vrach

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Jun 17, 2010
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Awesome/hilarious review! That said... only 'soda' in F:NV is Coc.. I mean Nuka Cola and yeah, due to caffeine, it does dehydrate your ass. As for the minus, it does make sense when you look at the Stats screen cause it's showing just how far along you've gotten... though I do agree, it is a tad odd.

Oh and you don't pay 2000 caps to get into the Strip, it's just a credit check making sure you're rich enough to be there. You need it to go through, but you don't actually lose the money. There's also a way around it if you're desperate, but if you just don't rush like mad to New Vegas, you should be fine, I had about 3-5k by the time I got there the first time.

Roofstone said:
I giggled at the freezing ending to his life. Though I wanna ask one thing: Hardcore, is it immersive.. Or just a pain in the royal arse?
Well... at first, it won't seem immersive at all. You just get 3 extra bars on your PipBoy, tracking Food, Water and Sleep. Keep them all at zero or so and you're good, allow them to grow, you'll have four thresholds where you lose certain stats and if it reaches the fifth threshold, you die.

That said, it's not terribly intrusive, at least on Normal. If you're smart, you'll keep a bit of food and water in your bags and that'll be just fine to keep you going. You need water most often, but unlike Capital Wasteland, the Mojave has a number of clean water sources (Lake Mead, most of New Vegas and a few other places all over the map, basically anything built to last and/or still being used by a competent group) so you can freshen up before you go off on a major/distant quest.

It's not abundant and sometimes you'll have to take a sip of irradiated water out of a motel toilet being thankful it's the less irradiated kind, but it's not bad at all. Food is the next in line, but as long as you kill>loot animals, search the fridges when you come across them and pick some fruits along the way, you'll be fine. Sleep is the least needed thing, but you do have to lay your head down once in a while (strangely though, not for long, 2 hours per day or so seems to be enough... but let's be fair, it's better on the gameplay not to lose 6-8 hours each day).

The only thing I wish they did is add some more palpable effects, like hallucinating when you're severely dehydrated, randomly fainting when seriously sleep deprived etc. The stat loses make sense, but just don't bring a lot to it. Also, while it does make sense that drinking Cola keeps you awake for longer, it doesn't really make sense for it to stave away sleep deprivation if you're just chugging gallons of it and avoiding sleep :p (to be fair though, Colas are not that abundant and it's easier to just sleep once in a while as I always do)

That said, it does add a bit of a RP feeling when you get stuck pilfering everything remotely valuable out of whatever closed space you're currently in and realise you're dehydrated/hungry/sleepy and have no water/food/cola on you... when on some longer missions, it can become a bit of a bother, but in a good way, forcing you to look around and make do with what you have (like irradiated motel toilet water! - seriously, can you even imagine anything more disgusting?)

The ammo having weight can be a bit of a pain in the ass, but if you're gonna be having companions with you, it's not too much of a problem and again, adds some realism and incentive to not just keep all the useless ammo on you and never sell it *Fallout 3 backpack flashback*.

Healing limbs is harder, but some decent Medicine levels and a Doctor's Bag (they're not abundant, but you can find/buy them often enough) and you're good... or just keep your limbs barely fixed and stop by a doc when you get a chance, it's not that expensive anyway.

All in all, I enjoy it, but you gotta want to RP for it to be there. It's just a set of extra rules, if you don't like what they do but are expecting them to make the experience more roleplay-y on their own, it's not gonna happen. If you're already RPing though, it's cool to have them on and does add to the experience.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I looked at this and thourght that I really shouldn't watch it but I couldn't resist he wasn't too hard on it surprisingly
 

Levethian

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Nov 22, 2009
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Some comment on the supposed improved writing/story would have been curious, but I agree RE immersion.

I was desperate to get immersed. Inconsistent & stilted NPC behaviour, banal plot lines, patchwork loading screens, bad architectural interior design, increased linearity, limited NPC numbers, lazily constructed narrative and repeated one-liners kept jolting me out of the experience. The game screams unreality, although wandering the wasteland can be enjoyable. 17 hours through, and I just know that the final battle that everything is building up towards will be a lame skirmish, given the 3D engines limitations in that regard.

ID, Beth needs help with an engine. Save TES and FO.
I'll be devastated if TES V is built with the same engine.
 

Warachia

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Aug 11, 2009
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Atmos Duality said:
Warachia said:
so a game regardless of how good can't be a game of the year?
I can just as easily say "Despite how bad it is." and mean the same thing.
See how it works both ways? I'm being objective here, not subjective.

When a game has measurable, technical failures like all of these Gamebryo-Engine games have, do they really deserve those accolades year after year? I honestly can't say they do.

We've lowered our standards so glitchy, unfinished games can take on the mantle of "Best of the Best".
Today, as long as it works on the Xbox 360, and sports the latest Dynamic Bloom Lighting and Pixel Shader 2 tech, it's excused from having technical issues because DAMN IT LOOKS GOOD.

Real story: You remember Fallout 3, and how it sported those amazing Havoc Physics?
They were so buggy, that when I entered the Capital Building and the Congressional Hall, the corpse of a dead mercenary glitched out, stretched into a thin human boomerang, and FLEW AROUND THE ROOM SPINNING VIOLENTLY due to shitty programming.

I laughed my ass off, and then cried a little because I realized what I was playing was a gilded turd. By this point though, I hadn't finished the RUSHED-OUT-THE-DOOR-IN-A-DAY script and ending for the main story, so I was still optimistic.

Back on topic...

Bethesda has had EIGHT YEARS to iron out the bugs in the Gamebryo Engine (starting with Morrowind. Oh yes. The Oblivion engine is a direct descendant of Morrowind's, plus the Radiant AI.)
In that time, DOZENS of solid, works-out-of-the-box game engines have rolled by in the mainstream. Hundreds, if you count indie-projects like "Spring".

They have no excuse for that. None. And yet these assclowns keep awarding GOTY to them.
Why? Well, it's great marketing for one. And I remember the marketing blitz they did with Fallout 3. I watched the live demo, and thought it was awesome.

Little did I know that they crammed all the best parts of the game into the first 30 minutes of gameplay. And there's no plot threads to follow apart from the main story, so once you've done your mission, that's it.
No more characterization. Just get yer reward and it's out the door. Have fun doing Bethesda's Job with the GECK though! They know we did in Oblivion!

And just to drive the point home, there is an example of a game engine that has evolved and improved over the years, and is still in use today despite being 8 years old: Valve's Counterstrike: Source Engine.
It's multi-platform. It very VERY RARELY crashes. It too, uses Havoc Physics.

So I ask: Why do we lower our standards like this? Why should we expect the game to crash every 30 minutes if we didn't win the video card lottery?
How long are we going to tolerate this sequel exploitation model until we all wake up and realize that we've been playing the same fucking thing for 3 years?

Well, as long as recycled products like New Vegas and Black Ops continue to win accolades and churn out money, forever.

And that's just fucking depressing.
you're preaching to the choir, I was referring to sequels actually, which I don't have a problem with wining a game of the year like mass effect 2 did, so long as they take the old stuff, and completely change it into a far superior product, better combat, guns, ai, new enemies, and a new focus of the story.
Believe it or not, I actually posted things almost identical to what you are posting right now when new vegas came out, WHY THE FUCK ARE WE RELYING ON THE USERS AND THE COMMUNITY TO FIX THESE GAMES? I am so sick of sequel after sequel where people keep deffending these, thanks for the reant though, I'll keep it in my reply becuase you made all of the points for me.
 

Ritter315

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Basically it's a good game but Yathzee did address all the problems with the game. Everything else is pretty spot-on however, excellent really. Fallout 3 always did feel very empty and alone even when I had a companion but now it feels alive and brighter and the Hardcore mode should just be "Fallout 3 desert mode" because without hardcore mode it doesnt really feel like a Nuclear survival game, it just feels like fallout 3. Fallout: New Vegas really feels like you're in the game, living in it's world. The bugs can make the game frustrating indeed but with such a big world and permenent changes to npc interactions I think this can largely be forgiven. In a nutshell, Fallout New Vegas is like fallout 3 only with a better story, more likable characters, refined gameplay and role-playing due to the factions, hardcore mode and more lively envirnments and you liked Fallout 3 you should definatly get it, if you didnt like fallout 3 but liked its core gamplay than get this too because its much better than 3 and if you hated fallout 3's gameplay, namely a fps-rpg than dont get it. Simple as that.
 

Condiments

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Jul 8, 2010
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Warachia said:
you're preaching to the choir, I was referring to sequels actually, which I don't have a problem with wining a game of the year like mass effect 2 did, so long as they take the old stuff, and completely change it into a far superior product, better combat, guns, ai, new enemies, and a new focus of the story.
Believe it or not, I actually posted things almost identical to what you are posting right now when new vegas came out, WHY THE FUCK ARE WE RELYING ON THE USERS AND THE COMMUNITY TO FIX THESE GAMES? I am so sick of sequel after sequel where people keep deffending these, thanks for the reant though, I'll keep it in my reply becuase you made all of the points for me.
While its true that bugs are inexcusable, and are a big detriment to the experience I won't completely discount a game because of it. Why? Many enduring classic games lauded around here were originally incredibly buggy. Yet they are still remembered for years to come...

Examples:
Planescape Torment
Fallout 1
Fallout 2
Arcanum
Baldur's Gate series
Temple of Elemental Evil
Vampire the masquerades Bloodlines
NWN2: Mask of the Betrayer
etc.
(Unsurprisingly a lot of these are Black Isle/Troika/Obsidian)

If anything wait a couple months until patches come out so the game is completely fixed. My game hasn't really been that glitchy but I can't speak for everyone.
 

runtheplacered

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Oct 31, 2007
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For the love of humanity I hope someone else has pointed it out so far.. but soda does in fact just dehydrate you more then it hydrates you. Why? Sodium.

I mean seriously... this should be common knowledge at this point.