I must be in the massive minority in that I can, as a long time veteran gamer, say that far cry two may be the BEST GAMING EXPERIENCE I'VE EVER HAD. Now, that may be because all the features and aspects of the game that most people hated might as well have been designed with my secret game fantasies in mind. I really, really got into the game, I enjoyed creeping up through the jungle and I particularly liked that, once you get a handle on what the missions are, you can plan ahead with an actual realistic idea of whats going to happen. Need to blow up something? grab your favorite explosive. Kill a random suit? something quiet and preferably with a scope on it. Convoy? RPG.
That and the seemingly organic situations that would crop up. In one particular mission I was trying to hold down a hill with my friend, and when she got shot up and went and patched her up, and then she did the same to me, and then I did the same to her, and what seemed like a battalion of baddies just kept coming and coming and ammunition was getting low and I have to admit it was an emotional, tense time, I really got into this game and it struck all the right chords with me to get my carte blanche for it's iniquities. For a while I was annoyed that traffic halted to shoot at me and check points repair and reoccupy as soon as you're over the hill, but then again it's a country in civil war, I wouldn't expect to go tooling around the roads and lakes without a public affiliation to a faction without dodging a few bullets or hacking someone apart with my machete.
I understand where yahtzee is coming from and he's funny as always, my feeling isn't hurt by the reviews of the game, but I have just one gripe. I feel like his comment that friendly AI is hard to write as the reason that everyone shoots at you is unfair, as in the cease-fire zones they don't shoot at you, unless you start shooting, and if one of your allies saves you they help you for a while in the fight.
I actually found the game to have some qualities to it that bordered on surrealism. The sense of 'entirely hostile zone' that I got from everyone coming after you gave me the sense that they could have made the game hyper realistic, but went in this direction to emphasize the themes that the game explored, such as becoming what you hunt, and the concept of war as a disease or a cancer, while you the character suffer from a disease, and are instrumental in the destruction of the country even while you attempt to stop the fighting, which you never do. And the scene when your friends come after you made me...feel things.
I understand where yahtzee is coming from and he's funny as always, my feeling isn't hurt by the reviews of the game, but I have just one gripe. I feel like his comment that friendly AI is hard to write as the reason that everyone shoots at you is unfair, as in the cease-fire zones they don't shoot at you, unless you start shooting, and if one of your allies saves you they help you for a while in the fight.
I actually found the game to have some qualities to it that bordered on surrealism. The sense of 'entirely hostile zone' that I got from everyone coming after you gave me the sense that they could have made the game hyper realistic, but went in this direction to emphasize the themes that the game explored, such as becoming what you hunt, and the concept of war as a disease or a cancer, while you the character suffer from a disease, and are instrumental in the destruction of the country even while you attempt to stop the fighting, which you never do. And the scene when your friends come after you made me...feel things.