Zero Punctuation: Final Fantasy XIII

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sfried

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Dec 20, 2007
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ForgottenPr0digy said:
I'm tired of people saying Final Fantasy stop being good around VI
You know it to be true. The only reason FFVII became popular was because of FMV TECHNOLOGY. That, and essentially the disc-based medium contributed to the kind of linear-corridor dungeon creation we see in todays "Tetsuya Nomura's fashion show XIII".

I blame the Playstation for ruining the series.
 

St. Neon

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Nov 18, 2009
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I have become so bored of the Jarpeg (J-RPG for those critically non-humor attuned) staples. I believed that I grew to hating them. When I dissected the obvious parts of these staples, I found two games that I loved, but never really looked at them with comparison to these cliches: the crazy looks; turn based game play; lots of stats; items named ether (which should be spelled aether;) and a really dopey, lovey-dovy, friendship based, emotional plot.
If you didn't think of Pokemon when reading those staples of Jarpegs, look again. Every pokemon is just as crazy as an anime hair-doo. The characters don't fair any better. That turn based game play hasn't changed since the beginning. There is an item... named ether (again, aether.) Hell, the game is completely centric of friendship! How has this game survived while basically changing NOTHING! Don't get me wrong, I have a Pokewalker strapped to me right now and I caught a flying Pikachu, it's just that I over looked the horribleness when I found the game to be FUN. Weird, how that's all Jarpegs needed. All a game needs to be is fun, and I'll over look the worst.
Game developers... Square Enix... are you listening?
 

intersteller9999

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Apr 3, 2010
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i love this dude he is fucking funny but i would like him to review final fantasy 9 i played that game and that game go back to the final fantasy game such as 6
 

ArsenalMark

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I actually thought this one of his worst reviews. I know it's not meant to be serious but c'mon. He's only played 5 hours of the game for starters, which is pathetic in itself, since he managed to play Dragon Age: Origins for 25 hours without his eye sockets exploding.

Also, why does he have it for Xbox 360, I'm pretty sure he has a PS3, since he has reviewed PS3 Exclusives before. Shouldn't he review it for the console it was made for?

Almost almost every game is linear, that INCLUDES Final Fantasy, and they all open up towards the end, just like XIII, so I don't know why he's complaining about that. Footstep thing is true though >_>. If he actually bothered to play the game he would learn about the damn characters and a bit of their backgrounds.

XIII isn't really turn based and more takes off XIIs combat system. Yup, VI Was the best. It's hardly a badly designed interface, it's pretty damn simple, and the more ATB bars you unlock the quicker you get attacks back.

Along with his problem with Turn Based Combat, and now the transition, why doesn't he like XII, apart from the characters, the story in XII is quite far away from other FF's, the combat is very different, and some people even say it should be a spin off rather than main stream, and also, DA:O is basically a rip off of XII except that it sucks for a PS3/360 game *Yes, I know it's a PC port, but atleast try and make bearable graphics* and XII was actually good for a PS2 game.

I like his reviews normally, even if they are very biased but this one just took the biscuit of fail.
 

boholikeu

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ArsenalMark said:
Almost almost every game is linear, that INCLUDES Final Fantasy, and they all open up towards the end, just like XIII, so I don't know why he's complaining about that. Footstep thing is true though >_>. If he actually bothered to play the game he would learn about the damn characters and a bit of their backgrounds.
I think he's referring more to the way that FF doesn't "hide" its linearity like other recent games do. It's true that most games are nothing more than "running down a corridor" when you get down to it, but in FF it's just much more noticeable.
 

Z(ombie)fan

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Mar 12, 2010
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anyone else notice the similarities between the HOUR X from this review and the DAY X from five days a stranger?
 

qbanknight

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boholikeu said:
ArsenalMark said:
Almost almost every game is linear, that INCLUDES Final Fantasy, and they all open up towards the end, just like XIII, so I don't know why he's complaining about that. Footstep thing is true though >_>. If he actually bothered to play the game he would learn about the damn characters and a bit of their backgrounds.
I think he's referring more to the way that FF doesn't "hide" its linearity like other recent games do. It's true that most games are nothing more than "running down a corridor" when you get down to it, but in FF it's just much more noticeable.
Doesn't help that little "map" on the corner of your screen is literally a fucking corridor. It makes me wonder why they bothered putting one in
 

Mydnyght

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Feb 17, 2010
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I checked and yep, there's already erotic fanart of the FF13 characters

Yeah, well, no shit, Croshaw.

Considering FF13 was released about a week before Christmas in Japan, it's safe to assume what was going on in the past three months.
 

WhiteTiger225

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TheodoreLuke said:
WhiteTiger225 said:
TheodoreLuke said:
I only liked Crystal Chronicles and X-2.
I hated CC only because its like they were trying to use the MUCH better Secret of Mana system to try and con us mana fans into playing the FF series (And the fact it had a game ending glitch... which I got...)

BTW., you have some hot second lips that you play instruments with :D
What Glitch?

>:3
There is a glitch
well... game oversight.. where if you collect the two trees near you, you can be completely locked out from the other areas so you cannot continue.
 

WhiteTiger225

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Mydnyght said:
I checked and yep, there's already erotic fanart of the FF13 characters

Yeah, well, no shit, Croshaw.

Considering FF13 was released about a week before Christmas in Japan, it's safe to assume what was going on in the past three months.
How to train your dragon already had erotic furry fan"art" a month before the movie hit theaters.
 

ArmorArmadillo

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qbanknight said:
boholikeu said:
ArsenalMark said:
Almost almost every game is linear, that INCLUDES Final Fantasy, and they all open up towards the end, just like XIII, so I don't know why he's complaining about that. Footstep thing is true though >_>. If he actually bothered to play the game he would learn about the damn characters and a bit of their backgrounds.
I think he's referring more to the way that FF doesn't "hide" its linearity like other recent games do. It's true that most games are nothing more than "running down a corridor" when you get down to it, but in FF it's just much more noticeable.
Doesn't help that little "map" on the corner of your screen is literally a fucking corridor. It makes me wonder why they bothered putting one in
Well, I think the heart of his actual complaint was that he had only run down 3 corridors in five hours, not so much the problem of linearity so much that the game is extremely light on actual gameplay.
 

Teyaric

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Apr 3, 2010
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I realize I'm a bit shouting into the ether here, but MAN.

Dude. That was pretty heavily biased. You're not the target audience, clearly, but even still.

Its called character and world building. You show up, with people in a situation you're not supposed to understand, with world details you're not supposed to get, and coming to understand this sort of stuff is the essential hook of... Well, a WIDE stripe of novels, for one thing.

Also, it gets "good"... That is to say, closer to what you would call a traditional goal oriented gameplay skill equals reward format... Pretty much ten minutes after you quit, from the sound of it. Actually working the paradigm system is where the "gameplay" is. Managing roles, switching things in and out on the fly, it results in the same sort of battle-flow as every FF ever... But at ten times the speed.

Its just not that sort of game. Sure, those mechanics are there. But this kind of stuff has turned into what amounts to a visual novel with game mixed in. Hell, the raw linearity (Not something the FF series is known for, lets keep in mind) is basically the design studio saying "Fuckit, you are here for the story, dont like it, dont buy it." Which given the media hype we the savvy knew about it on the first hand, is a legitimate statement.

Sides. Same as 10... And 9.... And 8.... And oh yes, 7.... It goes through a long linear sequence then opens up.

I get none of this is a legitimate argument in your world. We dont come to ZP for serious, in depth, fine analysis, we come for the rough brutal high speed fun. Just... Stop working over stuff because its not your type, please?
The whole 5 hour thing... Yeah, it is unprofessional, too.
 

captainwolfos

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Feb 14, 2009
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He touched Sascha!

(I'll be genuinely surprised if I haven't been ninja'd with this post, but considering I'm 'doing assignments' I can't be arsed to look through 28 pages of comments to check)
 

Jed Petty

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Mar 27, 2010
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I made it as far as Yahtzee did lol. 5 hours in and i put up my controller... I just want to say though.. I really liked Vanille.. The fact that her voice actor is Australian didnt hurt.. cause she sounds pretty hot some of the time =D
 

Swmystery

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Mar 21, 2010
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Astralpulse said:
20 hours in order to get into a story is not acceptable. Not for a book or game. 5 hours should be quite acceptable to at least get a good grip on the story. FF XIII did not do this very well, at all, unless you read the datalogs, which is an extremely poor way to give story information for a game.
Not acceptable to you, maybe. But that says nothing about it except that you didn't have the patience to stick with it. And even if it is, Yahtzee is paid (I assume) to review games. It is NOT too much to ask to have said reviewer play the entire game before posting up a lot of hate-filled bilge online. Some of his points are correct, but others are disingenous, and he'd know why had he finished it. The Escapist's other review of FFXIII is far more balanced and truthful, if less amusing then this.

Why is this? Because they bothered to actually stick with it and play the game to the end. Now, if you or I were doing it that might be a bit much to ask, but for a professional job it's lazy at best and shocking at worst. If a movie critic watched the first half an hour of a film and wrote his review based on that he'd be ridiculed, and rightly so. Same logic applies here.

I personally found the story easy to get a grip on, and I'm really not getting the hate on this Datalog business. The game is giving you more information then you need, for those who want to know more about the world and its characters, in an easy to find, simple, and completely optional format. What's not to like? It's not like you wouldn't understand anything if you didn't read them.

Astralpulse said:
No. No no no no no no. No. The outro to this video, where he killed off Vanille about 5 different ways? Hell yes. Vanille, Snow, Fang, Lightning, Hope; all terrible, all the the way through the game. Sazh was the only good character in the game.
Any evidence to back up this blanket statement? Or are you saying "I didn't like them, so they sucked!"? Sazh is the best character, I agree, but I liked Snow, Fang, and Lightning personally. Hope starts off whiny but gets better over time, and even Vanille grows on the player. None of them are terrible, and all of them go through character development provided you don't abandon the game. None of them are perfectly likeable, but that's realistic. If I ever met Snow, I'd probably punch him too, but that doesn't mean he's a terrible character- quite the opposite. Realism is part of what makes a good character.

Astralpulse said:
I can partially agree here. Anyone who frequents here knows Yahtzee hates JRPGs, so it would be much better to go read the thousands of posts on other forums saying some of the same things Yahtzee does here.

This game was the worst in the FF franchise.
One, I am not a regular on here. Two, I have read other reviews, and though most of them do point out some of the same flaws that ZP does, most of them at least go to the effort to point out the good parts, too. That's part of what makes a critic as opposed to simply someone who plays a bit of the game and declares it terrible- which is, ironically, exactly what ZP's done here. I'm not saying some of these complaints aren't valid, because they are. I'm saying the review is lazy and because of that it paints an misleading picture of how bad the game is. Again, he stuck with Heavy Rain despite being even more disconnected from the game then with FFXIII, and was able to point out that getting better over time was a redeeming point. The exact same is true of FFXIII, but he doesn't do the same here because he's not given it a fair review.
 

kdanielss

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May 20, 2009
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Great review, I'm not sure if Yahtzee is trustworthy to JRPG players but this game really looked fishy ever sense it was announced.
But I especially really liked the credits slide show, so much that I made a short animation based on it:
http://www.youtube.com/watch?v=1WofhuJm8Zc
 

Alphavillain

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Jan 19, 2008
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All my reservations about Final Fantasy and perplexity as to it's success summed up in a neat five minute vid. Well done again, Yahtzee.
 

Buizel91

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Aug 25, 2008
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FLWD2L8 said:
I have to admit .. As much as i like the final fantasy range
Final fantasy 13 has seriously been dumbed down for those that have never played it before.
For the rest of us that have actually kept up with the combat and storyline
It just takes way too long to get to the open world.
I stopped at about 10 hours in and cannot be arse to go any further
I mean its probably gonna be one of those games that i play when im on holidays
Purely and simple for something to pass the time with ..
I mean i cant comment on the XBOX version of the game .. im only playing it on PS3 and its only one disc
And apparently its worse on XBOX ..
How the FRICKEN HELL can it be worse ..
I love FF games .. but i just cant stand this one ..
Im gonna agree with yahtzee on this ... It might have been worth it if there was so much linearity to the game ..

!! END RANT !!
when they say "worse" they basically mean they cba switching disks...ooo and the graphics are slightly worse, but not much...

yeh basically theirs is no difference in the important aspects of the game, like game play =)
 

Teyaric

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Apr 3, 2010
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Its not so much about being a fanboy. I bought 13 on a whim, after having relegated the rest to rental status, I play more "western" games than "eastern", having largely outgrown my teenage taste for this kind of game.

But plain and simple, its targeted at the sort of person who wants to come into a story, see the characters learn about each other (Which is "our" 'in' to their world, and how we see their character development) and have spectacular if not particularly taxing combat that is more strategic than reflexive.

He didnt hate it because it was a bad game, he hated because he didnt like the type, and presented it as a legitimate 'This is a bad product' statement. Which. It just isnt.