Wow, completely aside from Yahtzee's review, this game never had a chance. First, there's the FF/Square/Enix/Squenix haters. Then, on one hand, if the game wasn't 40+ hours long, people would complain that it wasn't worth the money. If they draw a plot throughout the game, it's boring. I expect an FPS to give me the major chunk of the plot in the first hour, but not an RPG.
I don't get the linear comments--most RPGs are linear in nature: FFVIII punished you for going outside of the linear plot for quite a while into the game. It's not a sandbox game--it's an RPG. The seeming lack of involvement with combat bothered me at first, but based on previous experience, I believed it would evolve--and it did. Is it perfect? No, but my perfection and others' perfection are most certainly not the same.
Also, the character debate is bewildering. I've enjoyed the development of the characters in FF XIII, similarly to the enjoyment I got from IV, VI, VII, IX and X--even X-2. Part of me wonders if some of the Hope haters doth protest too much. I'd love to have an actual discussion, but it doesn't seem likely.
Finally, the datalog plot listing. It became pretty obvious to me that the entries were created to cover the loading screens and they just gave access to them for the heck of it. There's no reason to read them unless you want to. You don't even have to access them unless you want to lose the ! icon.
As to Yahtzee's review--As I've said in earlier posts, I don't think it's wrong to expect a reviewer/critic--especially one who's known for picking on games--to actually play the game. I'm willing to bet that Yahtzee spent more than five hours on Wii Sports Resort. Some other poster said that he felt this review was to piss off the FFanboys. I hope that's not as true as it seems.
If he really didn't want or have time to play FFXII, he could have gone the Unskippable route and done VI instead. He could have done a different game or even done a spot on the bar. I'll still watch and be amused, but it'll just be with a bit less esteem--at least for a while.
I don't get the linear comments--most RPGs are linear in nature: FFVIII punished you for going outside of the linear plot for quite a while into the game. It's not a sandbox game--it's an RPG. The seeming lack of involvement with combat bothered me at first, but based on previous experience, I believed it would evolve--and it did. Is it perfect? No, but my perfection and others' perfection are most certainly not the same.
Also, the character debate is bewildering. I've enjoyed the development of the characters in FF XIII, similarly to the enjoyment I got from IV, VI, VII, IX and X--even X-2. Part of me wonders if some of the Hope haters doth protest too much. I'd love to have an actual discussion, but it doesn't seem likely.
Finally, the datalog plot listing. It became pretty obvious to me that the entries were created to cover the loading screens and they just gave access to them for the heck of it. There's no reason to read them unless you want to. You don't even have to access them unless you want to lose the ! icon.
As to Yahtzee's review--As I've said in earlier posts, I don't think it's wrong to expect a reviewer/critic--especially one who's known for picking on games--to actually play the game. I'm willing to bet that Yahtzee spent more than five hours on Wii Sports Resort. Some other poster said that he felt this review was to piss off the FFanboys. I hope that's not as true as it seems.
If he really didn't want or have time to play FFXII, he could have gone the Unskippable route and done VI instead. He could have done a different game or even done a spot on the bar. I'll still watch and be amused, but it'll just be with a bit less esteem--at least for a while.