I've been getting into Rogue-likes (and Rogue-like-likes if you wish) for the past few years. There's something I find extremely compelling about games that are both shorter-form and very intense. I appreciate that they just won't let you save-scum; every decision counts, no take-backs. Most of them feature a ton of variety, both in options and in terms of the procedural generation. And it's one of those genres where you really feel yourself getting better, where you see how skill really matters (I love RPGs, but few "standard" RPGs make me feel this way). A person who is *really* good at a game like FTL will only rarely specifically due to the RNG. While you take a character/spaceship/small naked child from zero to hero every time you start anew, it's you, the player, who grows and becomes better at the game as you keep playing it(assuming you're willing to learn from your mistakes).
I found it interesting that Yahtzee found the FTL games to be a bit too long for his tastes, since there's a game, Desktop Dungeons, that was inspired (in part) by its creator's desire of being able to play his favourite roguelike, Dungeon Crawl Stone Soup, without having to forsake social life and sleep. (As an aside DCSS is free and is one of the best and most interesting, playable and accessible "traditional" rogue-likes out there; check it out, it's awesome and even has a version with tile graphics instead of ASCII). I'm bringing it up here in case the review draws players that might enjoy such a game. I've been obsessed with Desktop Dungeons for the past two years (it was in Beta until last fall, when it released on Steam) and I genuinely think it's one of the most well-designed, clever games out there. It's basically a mini-roguelike puzzle-y game where individual "runs" last about 10 to 20 minutes (with some of the truly difficult dungeons being longer). Dungeons take up a single screen and the pacing is very cleverly managed by the mechanic wherein exploring the dungeon (revealing tiles that can contain monsters, items, magic spells)is the primary means of regenerating your health and mana.
I'm curious to know if anyone else here has played it... I don't know too many people who've tried it out. I basically have to stop myself from mentioning the game in every gaming-related conversation I have, since I love the game to pieces, but it feels relevant enough to bring it up here. (Also I should probably mention that there's a free alpha version which is perfectly playable and enjoyable as its own game that gives a good idea of what the game is on the game's website.)