It's kind of interesting that he complained its too long, because actually an hour or two per game is generally nothing in roguelike terms.
However, because most roguelikes are so much longer the chances of just having an unlucky game are greatly diminished. Sure, maybe one game you'll find a +5 sword of awesome and in another you'll be stuck with a mere +3 sword of mediocrity but the game is long enough that the odds are you'll be able to get something. The player can be reasonably sure that they will get enough equipment/money/whatever to theoretically prepare for any challenge, it's just a question of how long it takes them to get impatient or to overestimate their own strength or just stand in the wrong tile or whatever it is that finally finishes them off.
This is in my opinion the strength and weakness of FTL when compared to other roguelikes. On one hand, it's much more exciting. It isn't just hours and hours of careful grinding through only to see it taken away because you made a mistake, on the other hand the randomness is much more in your face, and it's possible to play well (concentrating for an hour is not difficult) and still lose to numbers.
But hey.. that's a pretty interesting tradeoff, and I respect games which go either direction.
However, because most roguelikes are so much longer the chances of just having an unlucky game are greatly diminished. Sure, maybe one game you'll find a +5 sword of awesome and in another you'll be stuck with a mere +3 sword of mediocrity but the game is long enough that the odds are you'll be able to get something. The player can be reasonably sure that they will get enough equipment/money/whatever to theoretically prepare for any challenge, it's just a question of how long it takes them to get impatient or to overestimate their own strength or just stand in the wrong tile or whatever it is that finally finishes them off.
This is in my opinion the strength and weakness of FTL when compared to other roguelikes. On one hand, it's much more exciting. It isn't just hours and hours of careful grinding through only to see it taken away because you made a mistake, on the other hand the randomness is much more in your face, and it's possible to play well (concentrating for an hour is not difficult) and still lose to numbers.
But hey.. that's a pretty interesting tradeoff, and I respect games which go either direction.