Zero Punctuation: FTL: Faster Than Light - Exploding Spaceships

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RickF7666

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Jun 11, 2009
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I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.

The game play is quite fun and engaging, well until the game suddenly spits up an enemy who is 50 times stronger than you and you have to start from the beginning. Yeah that got old very quickly.
 

ZZoMBiE13

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Oct 10, 2007
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I've been playing FTL quite a bit since the new content was added. It managed to make an already great game even better.

For those who've beaten the game fair and square, I highly recommend checking out the mod that removes the fleet creep. It's a whole different game when that mod is added. It is obviously easier to beat the end, but the new challenge becomes fuel and ammo management as well as exploration. Plus it's just plain fun to explore every sector thoroughly rather than the quick few jumps to the end you get during the game proper.

It can be found on the FTL website in their MODS forum if anyone is interested.
 

Remus

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Nov 24, 2012
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Hah Yahtzee plays like Khan fights - brutally, efficiently, with strategies involving suffocation and sucking your enemies into the vacuum of space. Ooh now I suddenly have an urge to play FTL, if only it weren't a roguelike.
 

webkilla

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Feb 2, 2011
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I like the game. It works well as a casual "oh, I have 45 minutes on the train for my commute, might as well blow up some space pirates"

Oh and do not forget that you can basically quit the game, mid-game, and then come back on and continue... so that 2 hour play-through can be split up into many bits

That said, I've played the game so much on my laptop that i've unlocked everything - and its so much fun with the various playstyles you can do.

Do you invest in a good ol' straight up shields and guns ship? How about instead of guns, you go all in for drones? Or hacking, mind-control and teleporting over boarding parties?

Oh, and if you have a cloning bay instead of a med bay you can just sacrifice your boarding parties like an unlimited supply of redshirts to throw at your enemy. Choke their engines with their corpses!
 

Thanatos2k

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RickF7666 said:
I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.
Why are people who enjoy games like FTL and Dark Souls always called "masochists"? That implies they ENJOY the suffering.

That's not the case at all. What we enjoy is overcoming challenge. We don't like the 19 times when we lose, but we play for that 20th time when we succeed.

Again, a difference between fun and satisfaction. FTL does not have much fun in it, but it has a ton of satisfaction.
 

Darth_Payn

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Aug 5, 2009
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man, I LOST it at that Colbert picture! That and using big rigs for enemy flagships. I've been on the fence about getting FTL, as I fear I'd go through the same song-and-dance I did with Evil Genius: build a base/spaceship how I want (if I can afford it) and hope against hope I won't be OP'd by whatever the computer throws at me to fuck my shit right up.
 

Arcanist

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Feb 24, 2010
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@, Yahtzee. @ is the single, greatest graphical representation of the roguelike genre - it's just tradition.
 

UNHchabo

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Dec 24, 2008
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SonOfVoorhees said:
Especially when you missed an alien with a shotgun from one square away... Chance is fine, but it should be based on the skills you have eg a shotgun should hit from one square away 100%.
To be fair, that is somewhat realistic, cause at close range a shotgun essentially fires a single projectile, and can therefore be easier to miss if you don't aim properly than at longer ranges where there's a bit more spread.
 

Shadow-Phoenix

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Thanatos2k said:
RickF7666 said:
I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.
Why are people who enjoy games like FTL and Dark Souls always called "masochists"? That implies they ENJOY the suffering.

That's not the case at all. What we enjoy is overcoming challenge. We don't like the 19 times when we lose, but we play for that 20th time when we succeed.

Again, a difference between fun and satisfaction. FTL does not have much fun in it, but it has a ton of satisfaction.
Except some of us (I'd say a lot more than your type really) don't like the concept of losing more than we do winning, at least not to an even extent, I don't mind if I tie or win quite a bit, if I lose 19-20 times however I'm most likely not having fun if at all, that one singular mere small win doesn't do anything to my brain, it doesn't invoke that Stockholm syndrome like feeling that I'd truly just saved the world from the tyranny of some great evil and that I should feel overwhelmingly accomplished at having that one tiny win over the 19 other losses, no I feel that I had truly wasted my time.

That isn't a hard concept to understand, the reason why we say BDSM/masochist is because there are indeed people out there who love to "lose" and be "dominated", whether it be via a person or some other means, that can also apple to those that love that tiny little ounce of victory, evolution doesn't like losing, it likes to win as often as it can, so does mankind which explains why most people who like to win far outweigh those that like to lose often and like to treat that tiny victory as if all those losses meant nothing/ never existed in the first place.

I like to play games for fun,story,scenery and sometimes if I really want to, a possible challenge which is rare at times because I don't see gaming first most as a challenging medium, I see it as entertainment, not a gladiators challenge arena, those that think so can do as they please, but don't try to say that's what all gaming is/ should be because that heavily implies that all gaming is never about fun/entertainment but about some weird hardcore challenge we must all go through like some "coming of age" ritual.

Also satisfaction comes in all sorts of different forms and to some people different levels of it, to say that the game objectively offers mostly good satisfaction is false, to say that over rules everyone else's personal form is also false, that's just not how it works.

Also there can be both fun and satisfying games, not satisfying because of only a challenge, there are other forms of that do exist out there.
 

MrFalconfly

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Sep 5, 2011
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That last bit about light (in the end comment of the vid).

Yahtzee. Mate. Light is actually fairly slow, compared to the vast size of the universe. For example, it takes a bit more than 4 years for light to travel from our sun to Alpha Centauri.

So your ship is definitely travelling Faster Than Light.
 

Thanatos2k

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Aug 12, 2013
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Shadow-Phoenix said:
Thanatos2k said:
RickF7666 said:
I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.
Why are people who enjoy games like FTL and Dark Souls always called "masochists"? That implies they ENJOY the suffering.

That's not the case at all. What we enjoy is overcoming challenge. We don't like the 19 times when we lose, but we play for that 20th time when we succeed.

Again, a difference between fun and satisfaction. FTL does not have much fun in it, but it has a ton of satisfaction.
Except some of us (I'd say a lot more than your type really) don't like the concept of losing more than we do winning, at least not to an even extent, I don't mind if I tie or win quite a bit, if I lose 19-20 times however I'm most likely not having fun if at all, that one singular mere small win doesn't do anything to my brain, it doesn't invoke that Stockholm syndrome like feeling that I'd truly just saved the world from the tyranny of some great evil and that I should feel overwhelmingly accomplished at having that one tiny win over the 19 other losses, no I feel that I had truly wasted my time.
All video games are a waste of time though. Only playing games where you make savable "progress" would exclude many wonderful games. Especially multiplayer games.

That isn't a hard concept to understand, the reason why we say BDSM/masochist is because there are indeed people out there who love to "lose" and be "dominated", whether it be via a person or some other means, that can also apple to those that love that tiny little ounce of victory, evolution doesn't like losing, it likes to win as often as it can, so does mankind which explains why most people who like to win far outweigh those that like to lose often and like to treat that tiny victory as if all those losses meant nothing/ never existed in the first place.
This really isn't the appeal of these games at all. These games are not for people who WANT to lose. They are for people who ACCEPT they will lose on the way to victory. It is not a tiny victory when you finally break through and win. Especially in FTL it's a monumental occasion. I always take a screenshot when it happens. I've beaten FTL 5 times in who knows how many tries and I remember each one.

You allude to evolution, and these games are indeed Survival of the Fittest. The weak are weeded out, and the fittest persevere and succeed.

I like to play games for fun,story,scenery and sometimes if I really want to, a possible challenge which is rare at times because I don't see gaming first most as a challenging medium, I see it as entertainment, not a gladiators challenge arena, those that think so can do as they please, but don't try to say that's what all gaming is/ should be because that heavily implies that all gaming is never about fun/entertainment but about some weird hardcore challenge we must all go through like some "coming of age" ritual.

Also satisfaction comes in all sorts of different forms and to some people different levels of it, to say that the game objectively offers mostly good satisfaction is false, to say that over rules everyone else's personal form is also false, that's just not how it works.

Also there can be both fun and satisfying games, not satisfying because of only a challenge, there are other forms of that do exist out there.
So you don't like challenge. Got it. But people who do are not masochists - they don't like the failure, they enjoy the successes that are not handed to them - the successes that are earned. The successes that not everyone will attain.

Many people don't last 5 minutes in "I Wanna Be The Guy." They immediately conclude "This is stupid" and write the game off. The people who don't immediately see a puzzle worth solving. They are different people than you.
 

AdagioBoognish

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Nov 5, 2013
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Earthfield said:
That Colbert picture has to be my new avatar!!!!
Lol, and damn it looks good.

I love FTL and I love any game that lets me rename characters after my friends. I've sent a few text messages to people letting them know they were eatin by giant spiders or apologizing for giving them a space plague and having to quarantine them on an alien planet.
 

Jennacide

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Dec 6, 2007
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FTL is like most roguelikes, if you're a hipster wank 'rogue-lites,' is that after the learning curve has been taken in, the real joy of the game is making due with what you're given and the RNG matters far less. I've beaten FTL multiple times, with almost every ship type, and can say that the number of times I've been screwed over by early RNG shenanigans I can count on one hand. Much the same way as Binding of Isaac, Spelunky, or Desktop Dungeons, the game is actively trying to give you stuff, but sometimes it's intent isn't clear. Those are the cases where you feel you got screwed by RNG.

Or you just screwed up hardcore and won't admit it. That's definitely an issue I see with a lot of FTL complaints.
 

IrisNetwork

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Sep 11, 2013
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We already know you love FTL. Your poem on YouTube says it all.
But Yahtzee, what about Shadow Warrior? Is it a step back to the glory days of FPS or is it a complete mess?
 

Darkeagle6

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Nov 12, 2008
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I've been getting into Rogue-likes (and Rogue-like-likes if you wish) for the past few years. There's something I find extremely compelling about games that are both shorter-form and very intense. I appreciate that they just won't let you save-scum; every decision counts, no take-backs. Most of them feature a ton of variety, both in options and in terms of the procedural generation. And it's one of those genres where you really feel yourself getting better, where you see how skill really matters (I love RPGs, but few "standard" RPGs make me feel this way). A person who is *really* good at a game like FTL will only rarely specifically due to the RNG. While you take a character/spaceship/small naked child from zero to hero every time you start anew, it's you, the player, who grows and becomes better at the game as you keep playing it(assuming you're willing to learn from your mistakes).

I found it interesting that Yahtzee found the FTL games to be a bit too long for his tastes, since there's a game, Desktop Dungeons, that was inspired (in part) by its creator's desire of being able to play his favourite roguelike, Dungeon Crawl Stone Soup, without having to forsake social life and sleep. (As an aside DCSS is free and is one of the best and most interesting, playable and accessible "traditional" rogue-likes out there; check it out, it's awesome and even has a version with tile graphics instead of ASCII). I'm bringing it up here in case the review draws players that might enjoy such a game. I've been obsessed with Desktop Dungeons for the past two years (it was in Beta until last fall, when it released on Steam) and I genuinely think it's one of the most well-designed, clever games out there. It's basically a mini-roguelike puzzle-y game where individual "runs" last about 10 to 20 minutes (with some of the truly difficult dungeons being longer). Dungeons take up a single screen and the pacing is very cleverly managed by the mechanic wherein exploring the dungeon (revealing tiles that can contain monsters, items, magic spells)is the primary means of regenerating your health and mana.

I'm curious to know if anyone else here has played it... I don't know too many people who've tried it out. I basically have to stop myself from mentioning the game in every gaming-related conversation I have, since I love the game to pieces, but it feels relevant enough to bring it up here. (Also I should probably mention that there's a free alpha version which is perfectly playable and enjoyable as its own game that gives a good idea of what the game is on the game's website.)
 

MrJoyless

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May 26, 2010
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My buddies and I write a captain's log every so often for our FTL voyages. In the beginning there was much burning to death, suffocating, getting blasted by hails of missiles. But, as we went on our voyages turned into really fun stories of hardship, sacrifice, and Kevin always getting killed by space spiders. FTL is like being an actual ship captain, sort of like firefly, sort of like star trek, sort of like Battleship.

Easily one of the best games I've ever played, ever.
 

Shamanic Rhythm

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Dec 6, 2009
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FTL is a great game. Yeah, you basically live or die by the RNG, but the experience is generally memorable no matter the outcome. Once you get better at the game, death generally becomes the result of such unbelievably bad luck that you will forever recall the time when you jumped into an system with a pulsar and an enemy with two flak guns. On the other hand, when a ship offers you the Weapon Pre-Igniter as a token of surrender, you'll jump onto the nearest forum to brag about it.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Thunderous Cacophony said:
Faster Than Light: Yeah, It's Alright.

I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.
FTL is certainly the one that got me to try a Roguelike. That may be because of the premise, though: micromanaging equipment and the like in RPGs is tedious, but running a starship{footnote]and micromanaging it[/footnote]? Yeah, I'll try that.

I'm not that good, but it's still fun to play it.

Bindal said:
Nope. 75% off is the maximum on this one.
I'm assuming HC means through the Humble Bundle or similar.

Silentpony said:
Why is no one angry about that?!
I'd imagine because it's not true.

Why is it a free-to-play game that's designed to be slow and painful is considered the lowest of the low in programming, but a indie game designed to be slow and painful is 'all about the journey' and 'you just don't get it'.
Because Free-To-Play games are designed to make you spend money? Where's the comparison here? Did FTL add IAPs? You can finish multiple games of FTL in the time it takes to complete one task in one of those games, for the record, which may have something to do with it. Oh, and you're an active participant.

Its a game. Its supposed to be fun.
Gaming as a media has evolved to the point where it's no longer just about fun. Sorry, but the novelty of the 90s arcade is gone. Just like Schindler's List and Law and Order: SVU probably don't make you all smiles, a game isn't required to be fun. Though it get me to play, it should be. Which brings me to the other point:

FTL is not fun.
I have fun. Seems a lot of other people have fun.

And I just checked my Steam. I've played FTL for 17 hours. And I've beat the game once and I've never unlocked something. Ever.
What a waste of my time.
So do you need to win to have fun with a game? Or is it the sense of progression? I'm trying to nail down the issue here, because it seems like you're making blanket statements about something that's different for everyone.

Smilomaniac said:
I think I've watched all of Yahtzee's reviews here... is it me, or do these "reviews" become more weird and have less actual reviewing content than they used to?
It's you. Or rather, some days he's more random than others. But it's not so much a progression as it is "Yahtzee being Yahztee."

as far as I recall, you unlock a new ship just by beating the game. On easy even.
Either you barely remember it, or you haven't played it at all.
There's one for winning and one for reaching sector 5, which I think is unavoidable too, innit? I mean, if you've beat the game and all....So yeah. That's...