Jkudo said:
JSRT said:
Thing is you don't even get to Tibet until toward the end of the game and it's a fuck load of shooting and explosions getting there, not that i'm complaining. UC2 is one of my favorite games this gen, but it's a shooter plain and simple...
And What exactly did Enslaved do for gaming? What did any of Ninja Theory's games do for gaming? They have nice art and facial animations, stories are decent enough but what about the gameplay? Enslaved was a glitch fest with shallow and unresponsive combat, and the "platforming" is even more of a joke than in UC2. They basically hold your hand to the point that it's almost impossible to die while platforming. Enslaved represents everything wrong with gaming in my opinion, putting more emphasis on presentation than gameplay. (And now Ninja Theory will shit up DmC in the same way, a game known primarily for great gameplay.)
NT should realize that they are making games not movies. In movies stories matter more because it's a passive experience, a video game is interactive and lives and dies on it's gameplay. Stories are secondary to gameplay when it comes to vieogames.
The game is a shooter, but it's fucking filled with platforming. It even starts out with a platforming section. The only moment that is extremely reminiscent of gears is right before he gets on the train. Platforming is fused within the core of the gameplay. I know enslaved was a glitchy mess haha. I know the gameplay was frustrating. It's not an emphasis on presentation, but an emphasis on art. If enslaved leads to a greater emphasis on story, dialogue and better writing then it's already done better for gaming than gears has. Ninja theory aren't handling the gameplay in DMC btw. An interactive experience DOES NOT negate storytelling. It's a brand new way of telling stories. There are games where they put work into the plot, and games where they do not. Story is supposed to be a part of gameplay so saying story is secondary is just ridiculous. If you intend to tell a story through an interactive experience it has to be a large part of the gameplay. I think the real problem is that you aren't looking for stories, and if so that's fine. An emphasis on better stories is NOT what's wrong with gaming. It's just something you don't like since you care little about stories .
I feel like this was less of a review and more of yahtzee talking to himself wondering why he liked the series and bashing it because he sort of admitted he liked it, because he just finished resistance 3 and may or may not be playing hard reset. Resistance 3 he really liked so i guess it's sorta like playing what he likes in an fps then going back to all the shit he constantly complains about. Gears 3 had bad timing with hard reset and resistance reminding yahtzee what he liked, so he took it out on the game.
First off my point was not that putting an emphasis on better story telling is what's wrong with gaming, putting an emphasis on presentation while neglecting gameplay is the problem. ( sorry if i didn't make this clear) You said yourself the gameplay in Enslaved is "frustrating" which it is. The control isn't responsive either( Heavenly Sword had the same problems) I have zero problems with games telling great stories, and having great presentation. I agree with you that it's part of the over all package. The problem arises when it's the only thing the devs seem to have put any care into. Like i said before your game could have one of the greatest stories ever told, but if the gameplay itself isn't compelling and i don't have fun playing it then what is the point?
This is my problem with Ninja Theory, i love the art direction of their games and their presentations but it's wasted on bad gameplay because they don't put as much care into it as the story.( oh and BTW yeah they are handling the gameplay in DmC, it's also using Unreal engine instead of Capcom's MT Framework) This is not a DVD movie i am buying for 20 bucks , where i just sit down and watch. It's a 60 dollar VIDEO GAME. If i don't feel the game is polished, responsive or fun to play i feel that i have wasted my money.
As for Gears story as i have said before if you've ever played the Gears games from the original to the last it has a decent story it's just not told as well as it is in the expanded fiction. Funny thing is the first Gears didn't have much emphasis on story and people complained about that, so in Gears 2 there was greater emphasis on story like people wanted, but then it was made fun of for being too serious. (Sometimes i wonder if "gamers" these days really know what they want. I also wonder how much flack Gears would be getting if it were a PS3 game or multi plat but that's for another thread)
And for what it's worth Gears 3 story attempted to do everything that you claim it doesn't. many of the many characters had their stories expanded on and it attempted to deliver actual character development and in many ways actually succeeded. For example Augustus Cole going back to his hometown and reliving his past glories as a thrashball star ( Serra's version of Football) they even incorporate it into gameplay at one point. Dom's sacrifice IMO was actually well done. Marcus's reaction to it wasn't overblown at all. He didn't shake his fist in the air and vow revenge , he didn't drop to his knees and yell "NOOOOOOO" or any such thing. He reacted as one would imagine to a close friend getting killed, sucked it up and kept on with the mission. In fact all of the squads reactions to Dom's death were well done. I like how the end is bittersweet, they won the war, the locust and lambent are dead. But the government is gone , half the human population is dead, everything is still fucked, and Marcus is like "what the fuck are we supposed to do now?!"
The reason for the Locust Hoard attacking humanity was basically out of necessity rather than the usual alien invasion schtick in these kinds of games. (I also like the fact that the Locusts aren't "aliens" they are native to Serra, it's their planet and the humans are the "invaders".) The story didn't succeed in every way though, their are some things they left open. Like who Queen Mirrah really was and why she looked human. Did she turn her back on humanity, if so then why?
They also didn't continue the story of the creature experiments in that lab in Gears 2. Those complaints aside it's funny that you people accuse Gears of not trying to tel a story then when Gears 2 and 3 were VERY story heavy. (Maybe most of you would realize this if you'd actually played it as opposed to just hating on something popular to seem cool. (You're not impressing anyone) Even with it's flaws i feel that they have gotten a lot better with the story telling going from one to three and i applaud Epic for at trying to better the story and characters, unfortunately everything i said just now will be dismissed since you've already got it in your head that "lol GEARZ HAZ NO STORIES".
Whatever though Gears is a total package, they delivered on nearly everything. Vastly improved the gameplay, the graphics , the performance, and added a fuck load of features to multi and SP. Listen to fan complaints about Gear 2 and fixed everything that was wrong with the game, Lazy release my ass. This so far is my personal GOTY ( we'll see what happens with UC3 and Batman: Arkham City) and just an all around great game. Fuck the haters....