You don't need to bring up PC shooters to realize that this game isn't worth much of anything. Goldeneye on the N64 had many of the core game mechanics that Halo supposedly brought to console gaming even though they were brought to console gaming a generation before the first Xbox. It's actually kind of sad since people will go around thinking that the having the game tell you what map and game type you want to play unless you make your own room is a good thing. Its not a good thing at all to force "match making" on people especially if we are talking about a p2p network like Xbox live. Halo wants the player to believe it knows best when trying to find a game rather than the player him or herself which is just a wrong headed way of doing things.
Do they want me to keep quiting rooms over and over again within a given playlist till I find the game type within that list that I actually want? I can filter for a specific type of match and map in Resistance so why not Halo 3? Socom II a four year old game supported 16 players on the playstion two; Resistance Fall of Man supports forty players...the big secret here is that Resistance uses dedicated servers and therefore can support far more people on a single map all at once it does not have much of anything to do with the power of the consoles themselves. (Though of course you can optimize the games to actually handle a given number of players.) Granted Halo 3 does have vehicles which are nice.
As far as things feeling right in Halo 3, they don't feel right at all. Why am I forced to choose between being able to melee and jump whilst moving and being able to reload while moving because I happen to use the southpaw stick layout? Why can't I map those functions to the dpad and solve my problem permanently so I can concentrate on finishing the fight instead of fighting to finish because Bungie was so goddamn obtuse that they left these problems in the final game?
I can do this in Resistance and Black(I even have absolute control over the stick mappings in Black if I recall correctly which even Resistance does not have.) Both of which are console shooters.
Do they want me to keep quiting rooms over and over again within a given playlist till I find the game type within that list that I actually want? I can filter for a specific type of match and map in Resistance so why not Halo 3? Socom II a four year old game supported 16 players on the playstion two; Resistance Fall of Man supports forty players...the big secret here is that Resistance uses dedicated servers and therefore can support far more people on a single map all at once it does not have much of anything to do with the power of the consoles themselves. (Though of course you can optimize the games to actually handle a given number of players.) Granted Halo 3 does have vehicles which are nice.
As far as things feeling right in Halo 3, they don't feel right at all. Why am I forced to choose between being able to melee and jump whilst moving and being able to reload while moving because I happen to use the southpaw stick layout? Why can't I map those functions to the dpad and solve my problem permanently so I can concentrate on finishing the fight instead of fighting to finish because Bungie was so goddamn obtuse that they left these problems in the final game?
I can do this in Resistance and Black(I even have absolute control over the stick mappings in Black if I recall correctly which even Resistance does not have.) Both of which are console shooters.