EightGaugeHippo said:
YoungZer0 said:
EightGaugeHippo said:
YoungZer0 said:
EightGaugeHippo said:
YoungZer0 said:
EightGaugeHippo said:
I just noticed he didnt say anything was terible. A few flaws, But nothing major.
That's because Bungie never really changed anything in the whole run of the series. You can't complain about things that have been shit in the first one, since they have became part of the franchise.
Yeah, but Bungie has changed things. Halo 1 is very different to Halo Reach. Oh wait sorry, they still have sheilds and space marines and a few of the same weapons, thats the formula for shitness apparently.
I played Halo 1 a few days before i gave Reach a try. The Art-Direction is a lot darker.
That's it.
A few days before you played reach? Let me ask you some thing. was that your first time or did you ever play Halo 1 when it was new?
I played it the first time it was released. Played Halo 2 the first time it was released. Didn't care for 3, Wars or ODST. Reach looked different, except it wasn't.
So you are saying that Halo has just been more of the same since day 1? Well good sir, tell me a single franchise that has not been more of the same? Because as far as im aware thats pretty much what a franchise is. A continuation of something popular. If Halo 2 was not similar to Halo 1 the franchise would have died, because Halo 1 was such a huge hit it would be stupid not to milk its success. If you want something different to Halo 1, play another game. I didnt go to watch Star Wars: Empire Strikes Back expecting something completely different to A new Hope.
To use your example,
Empire Strikes Back. It took the franchise in a whole new, darker direction, as well as adding telekinesis to the ever-growing list of things the Force can do. Look at what happens throughout: The Alliance fights losing battle after losing battle, Luke
still doesn't have enough of a grip on his powers to fight Darth Vader and it costs him his hand and lightsaber in the process, Han winds up being bashed around, betrayed, and then sealed in a block of carbonite (which probably, given the physical properties of carbon, smelled like being buried in charcoal briquettes), the other characters are either enslaved or dismantled, and the Empire pretty much wins a clear victory-- which, according to the expanded universe, is the ONLY clear victory in the whole Empire-Alliance conflict. What movie were you watching that this wasn't different from A New Hope, which was a space fantasy samurai flick where the good guys won?
How's this other example? Mass Effect. The first game's combat was inferior to the second's, because they thought they were making an RPG with shooting elements. The second game was a shooter with RPG elements. Similar, but there were enough changes that the first game and the second game were, essentially, two different games.
I know I forgot some. Any others?
** edited to change "decisive", which isn't quite what I meant, to "clear", which is closer to what I meant.