EightGaugeHippo said:
A great example of sequel done better is Half-Life 2. New Weapons, new enemies, same enemies in new and refreshing disguise, new gameplay-elements like the gravity-gun, completely different setting and storyline, new characters, more depth, etc.
Halo is missing all that.
not a big halo fanatic like some but i will say this.
HL2 was a terrible excuse for a sequel, it didn't pickup anywhere from the original, had a few cameo/returns, and a half shat out plot to explain things in a nutshell without actually explaining a damned thing.
tbh its like trying link Quake and Quake 2 just because they both have shotguns and portals in the games. tbh the character development in Halo was better than HL2.
HL2 was a tunnel runner with bigger maps, better models, but worse GFX overall than Doom 3 offered.
as for weapons it had the same basic loadout any game has, pistol, MG, SMG, sniper. sure they looked different, but they're the same as any. its only real addition was the gravity gun.
on topic though, Reach was the stand before last, not the first in the war (IIRC, and i probably don't, its actually some 20+ years into the war)
that aside it pretty much runs spot on

Halo's never had a good story, mediocre gameplay with terrible character development.
crap, only characters with any development in ANY of the Halo games would be the Arbitor (in 2 anyways) and Miranda Keyes.
but at least it contributed to its own series, each game actually had meaning to the overall theme and story (for what was there anyway)
and this "OMG THE MP IS SOOO AWETHOME!" bullox makes me laugh, the series has bare bones generic MP, and until recently didn't have jack to shake it up.
its still barely new though, and the few gameplay modes are on the same level as chinky server side mods in some PC games, same game, slight difference in play style. Gets boring FAST.