Zero Punctuation: Heavy Rain

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IreneDAdler

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Mar 18, 2010
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Heppenfeph said:
Great video as always. I still think that if they marketed Heavy Rain as an interactive movie instead of a game people wouldn't have as big a problem with it.
I doubt it, to be honest. I think the gameplay mechanic is probably one of the stronger points of this title. My main disappointment with Heavy Rain was how absolutely shitty its plot and writing were. SamElliot'sMustache sums up my opinion of the plot very nicely. Marketing this game as an interactive movie would have drawn more attention to its story-telling component, and more people would have complained about the lack of quality in that department, rather than giving it a pass because the gameplay was good.
 

Tele-screen

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Nov 23, 2009
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I'm glad to see someone come down from the "don't want to throw out any spoilers" pedestal long enough to give me an honest assessment of how it all ends up. Basically what this review told me is that it has absolutely zero replay value for me.
 

BGH122

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phlegethonic said:
My, my! Witty and logical, is that allowed?

Welcome to the Escapist.

I bought Heavy Rain at the full whack and it wasn't really worth it. I can see that it'd be great to play as a rental, but that's all. It takes about eight hours to complete it properly and it has zero replayability.
 

beema

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This is the first game in a while I've actually played before seeing the ZP review.
Not Yahtzee's funniest I must say.
The game definitely had a lot of flaws, but it more than made up for them in its uniqueness and how VERY engaging it was.
I think the criticisms of the dull parts of the game (going through characters mundane daily routines) are far overblown. You spend a very minute portion of the game actually doing stuff like that.
He does make a really good point about replayability though. You can get different outcomes, but really, the whole interest of the game is finding out who the killer is (which turned out to be a massive disappointment I must add).
For me the most disappointing thing was the ending that didn't make a whole lot of sense (mostly to do with who the killer was, and the plot holes it entailed).
Other than that it was a pretty rewarding experience. Sure the plot and characters are mostly over-baked stereotypes, but this is a video game we are talking about here...
 

NeoShinGundam

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The "Higurashi no Naku Koro ni" games are interesting in that the murderer is a different person in each ending. In at least one of them, YOU are the murderer (or at least become the murderer). However, the games are Japanese with no 'official' english translations. This makes them a little difficult to do a Zero Punctuation on.

For me, what totally shattered the sense of immersion was Norman Jayden's super detective powers. They were ridiculously cool, but zero-percent believable. If technology really worked like that, an episode of CSI would only take 15 minutes.
 

Well YOUR FACE

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Mar 3, 2010
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That was a good review quite funny but I think yahtzee is wrong, Heavy Rain may be slow placed but that is the point of it, it makes you get into the character's, and just to say this is every decission you make does make a difference there are over 7 endings. Also this is the only review that thinks it's a bad game this was a fail yahtzee.
 

Srdjan

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Pure genius...

I like these preview because they are extremlly hilarious, once I literely fell out off my chair. I don't take them very seriously, because I really love RPG, but they always seem to have a point, something that we miss when we play a game and after we pay attention everything proves it right.

Just keep up good work Yahtzee.
 

jtr477

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Feb 24, 2010
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Wow, all this criticism on quick time events, and they make an entire game out of it....
 

leady129

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Frequen-Z said:
Can someone who has completed Heavy Rain please tell me if there's any real spoilers in this? I wanna watch it like every other week but I don't want to have it spoiled.
There are some references which you wont get unless you've played the game. Nothing major is spoilt. I thought the review was quite well done. I disagree on a few points, but to each his own. I personally loved the game but have to agree that its a game meant to be experienced only once. The second play-through, just isn't the same. I tried, and gave up.
 

ZeroDotZero

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LordCuthberton said:
WHAT THE....NO ONE GOT BANHAMMERED IN THE FIRST 5 MINUTES...

OT: I just wish I had a PS3. Or a lockpick...
It's because the video was an hour early! The first-posters weren't prepared for the early release. I think random release times would silence them for good.
 

JourneyThroughHell

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I actually thought I would be raving mad after this review, but this was excellent, funny and really spot-on. Except the "every time the killer is the same part", that I feel was really a nitpick.
 

nothri

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Mar 10, 2010
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I often find myself in a rather awkward position when Zero Punctuation decides to review a game I personally enjoyed. Here I see Croshaw hitting pretty much all of the negative points and several of the positive ones I would bring up if I were writing the review, but presenting them in more or less the mirror opposite of the way my experience with the game went. To wit- I agree with the pacing- slow to begin yet developing greater momentum as the story unfolds. I agree with the interface- hard to get used to, but aiding in the immersion. The difference here is that I found the flaws to be minor sticking points far outweighed by the incredibly visceral moments, which I found occuring far more frequently than Yahtzee mentions here. Which forces me to ask- is Yahtzee harping on the flaws purely for comedic effect (the way he alludes to way back in his Bioshock review) or did his experience really just veer sharply left when mine went right?

I found the characters very sympathetic. The opening, for me, while not the most well paced (which is admittedly difficult to accomplish when the player is both getting used to the control scheme and allowed to accomplish the various tasks meant to move the plot in their own time- much like a point and click adventure game, the action early on essentially depends on hunting down the right items and actions to progress the storyline) also provided a snap shot of our protagonist's life. Its a hard thing to create empathy for a main character. Here Quantic Dreams is trying to do so through a series of familiar tasks- day to day routines that serve a mini-tutorial (you'll notice most of the frustratingly simple tasks like brushing your teeth or setting a kitchen table use the same control scheme as much more time critical and dangerous challeges later down the line) and attempt to create a sense of the familiar. As Yahtzee mentions, this serves as a way to juxatapose the introduction with the rest of the game (the color scheme is bright and cheerful, the actions are mundane and simple, and Ethan Mar's life is pretty much everything you can ask for if your a upper middle class American- successful job, nice home, beautiful wife, and two boys to love deerly). But even though I saw the tragedy coming a mile away, that didn't lessen the gut punch the game delivers one bit when the axe came down. I couldn't help but FEEL Ethan's loss.

I suspect that's the chief difference in my opinion of the game. I was there with the characters. I wanted to solve the mystery as much as they did, and consequently I ended up becoming invested in what happened to them. I'll admit, its been a long time since last I got that deeply invested in a game's plotline, and its a welcome reemergence.

In short, the flaws ZP focuses on here I considered minor compared to what the game brought to the table. Sure, it has a number of frustrations and annoyances to bring to the table, but for my part I found the overall game gripping, suspenseful, and engaging. I enjoyed unraveling the mystery, whether its chasing the clues as an investigator or being subjected to the games the killer wants to play as a desperate father trying to save his lost son. Meeting the challenges the game sets for you (whether its moving through some electrified booby traps or finding the right words to talk your way out of an intense hostage situation) is very tense and gives you a real sense that your decisions matter. That might be a bit of smoke and mirrors on the game's part- only a replay will let me see exactly which actions change the outcome of the storyline and which do not- but in any event the result remains a suspenseful and gripping experience.
 

bjj hero

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So its an interactive story with QTE, like watching a badly paced film that shouts at you to press X.

I'd maybe try it if it was £10 instead of £40. Thats about what I'd pay for a film or book.

As it is Id have to buy a PS3 as well. At that price I'll read a book.
 

dudeman0001

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Did anyone actually buy this game WITHOUT having the ending spoiled for them? I watched a few vids, walthroughs, and reviews for the game on youtube, (IGN gave it a 9 but then again, they give EVERYTHING a nine. It seemed like every I went some jackhole wrote "DASDAKILLA right der it's da guy! see him!? HE DID IT! HE DID IT, I hope I didn't spoil the game for you!"