Izanagi009 said:
I can get what Yahtzee says with the game not appealing to fighters as much as it wants. While he did skip over the fact that the move list contains frame data which pros use to help make combos, the game feels broken in aspects. Having played it, multiple characters are broken such as Aquaman and Solomon Grundy with the background objects making possible to make 92% combos in videos found on the net and the specials and supers do feel like they grind the action to a halt.
At the risk of sounding like a 2D fighter elitist, lets compare the game to Persona 4, the Ultimate in Mayonaka Arena, or just Persona 4 Arena in America. The system is designed for high speed combat with one more cancels and bursts allowing for the player to either push forward with damage or turn the tide of battle, most specials having frames of vulnerability with no cutscenes so that they don't feel cheap or slow the action as the opponent can counter and punish and the ultimates are highly punishable and hard to pull off which makes pulling it off more rewarding than in Injustice when a lot of supers can easily be repeated in the same match and do not feel satisfying to pull off because of relative ease.
The game has the want to appeal to the professional scene but the background items, slower actions, and lack of gratification of pulling off supers and ultimates make it seem unlikely
edit: included mention of bursts and elaborated on high speed combat
Hate to break it to you but nobody, I mean nobody uses super moves outside of the story mode, meter is too important to waste on that when it comes to becoming a serious injustice player. This game requires serious zoning and player reads in order to win against top players.
"The game has the want to appeal to the professional scene but the background items, slower actions, and lack of gratification of pulling off supers and ultimates make it seem unlikely"
That sentence alone shows you don't anything about how this game plays at the top tier, background items are being used in tournaments already and are looked at just another weapon in a players arsenal. This game is not a capcom game so it shouldn't even be treated as such, super moves are not important to when it comes to knowing how to synergize your combos and traits. Tournament play is going to boil down to who knows their character and who can control the match through proper zoning and player skill.
This game is already well on it way to becoming another staple tournament game. Sure there are some classes that are dominating right now but that is as easy as a patch to change and one is coming soon its almost guaranteed as this point that the top tier characters wont remain that way.
If you want to see what top tournament play is going to look like, look no further then Team Spooky. http://www.youtube.com/watch?v=_vk66M7SOF4