The Owl offered some interesting stuff, but it was still basically bog standard FPS fare (your bullets being glowy bolts does not change that you're using the same Pistol/SMG/AR/Sniper as every other game) with a few robots sprinkled in.
Ah yes, backwards compatibility. The PS2 really did spoil everyone there with that one. This grand gigantic problem that is only a problem for people who have had every predecessor console since the dawn of time; have had a large collection of games for each of those; and actually still dig out more then a few of those on rare occasion to do anything with. Along with the ever-perpetuated myth that PC is some magical utopia of fairy-dust powered automatic compatibility, and said efforts don't involve having secondary OSes running inside your main OS, and still having to tinker with half the settings before the game works properly; Or the alternative of paying a team of engineeers like GOG to make a version that will run relatively trouble free on your new PC. I've played on PCs for over 20 years now, alongside various members of the Nintendo and Sony lineages, and know well enough how incredibly hard some of the old favorites have been to get working at a minimal level, nevermind trying to get full features going.
Yeah, the launch lineups been a little lackluster, with the main draw on both sides probably being the last-gen ported forward title in Black Flag. It was clearly hurt by Watch Dogs holding back as well. Then again, Nintendo's the only ones that have really had some major lineups at launch in the past. Thats probably chalked up to their heavy first party development, as getting developers and publishers to go all out on a title for an unproven console is a dubious standard at best. Its also further hindered in the era of internet hypes and internet leaks alongside, as they released Dev kits late in the game to have truly impressive titles tooled for launch.