Zero Punctuation: Killzone: Shadow Fall

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4Aces

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May 29, 2012
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Well it had to happen. Yahtzee got drunk again, started feeling sorry for the 'new, but completely underutilized, gen consoles', and put a bag on his head. With a story this devoid of merit, and level design from "How to create FPS levels for Dummies (or EA execs)", this should have earned the usual 'liquid brown' badge that derivative, over-hyped, braincell killers are all stamped with. When he wakes up and chews his arm off to make a dramatic escape (well it is dramatic with that kind of blood loss), I am sure he will be back to normal.

BUT THAT DOESN'T JUSTIFY FORCING US TO BUY A CLUNKY NEW CONSOLE WITH NO BACKWARDS COMPATIBILITY.

P.S. Software can emulate *any* hardware, especially since they have the software design specs for said hardware. So the consoles could, but the companies will not. Why? So they can re-release 'upgraded' versions of their classics for use on the new system. What makes it upgraded - it plays on the 'new' system. What did they do to make it work? Well they just recompiled the old code through the new kernel which is 99.9% the same as the old, and fixed one or two lines which threw an error (probably due to a better spell checker).

Total conversion time: 10 minutes. Extra profits per year: $100m. The fact that people are actually arguing legitimately on your behalf: Priceless!
 

deadish

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Dec 4, 2011
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4Aces said:
P.S. Software can emulate *any* hardware, especially since they have the software design specs for said hardware. So the consoles could, but the companies will not. Why? So they can re-release 'upgraded' versions of their classics for use on the new system. What makes it upgraded - it plays on the 'new' system. What did they do to make it work? Well they just recompiled the old code through the new kernel which is 99.9% the same as the old, and fixed one or two lines which threw an error (probably due to a better spell checker).
In theory, yes. In practice, it depends.

The vast majority of the time, it takes an order of a magnitude more processing power to emulate a certain piece of hardware than what the hardware being emulated is capable of doing. Frequently accuracy is traded for speed to get decent performance - emulators like ZNES, SNES9x, actually just about every freebie emulator, take a lot of liberty with their "behaviour".

http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
 

Second World

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Feb 9, 2012
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Thanatos2k said:
canadamus_prime said:
There is nothing in this world that would justify forcing us to buy a clunky new console.
If Suikoden 6 came out I'd buy whatever console it was on.
Oh dear lord, good luck with that one.

The writer/director/producer of Suikoden I, II, III left Konami most of the way into III's development along with most of the team. His most recent endeavor was writing a magic the gathering manga that ended July 27th, 2011.

Suikoden IV & V involved the Suikogaiden team (they made the amazing opening video for III) & what was left of the Suikoden III team.

Since then, Tierkries & Tsumugareshi Hyakunen no Toki (the Japanese only PSP game) have been made by the people left over from the games prior.

Since Tierkries used most of what was left of the original Suikoden team, it's about as close to the original V the series will ever be. To expect another console release (especially based on the luke-warm reception every game since III has had), is rather unlikely.

Though it WOULD be lovely to see a JRPG with the same character depth as Suikoden III (or even V) in this day and age.