More importantly, why can't a balance be found between both the story and the game play? Why can't the two blend together, as was the case with Prince of Persia: Sands of Time? What about the StarCrafts of our day, where there was incredibly interesting, varied and balanced gameplay and a rich background story?jackelbeaver said:*Snip*
In any case, you say you want a "game experience". Great. So do I and so do most gamers, I assume. Now, if I wanted an "arcade game experience", I'd roll out my NES or else buy some points for Live and get something there for cheap.
I'm not saying your points are not valid since I agree overall, but I don't see how people are justifying spending sixty clams on either of these games, when they only have the gameplay covered and ignore all other tenants of good modern-day game making. Just having good gameplay does not a good game make.