Hahahaha, I knew there was a reason I was sticking with L4D and not bothering with the "new" version. It's much nicer, now that the frothing-at-the-mouth 14 year olds have left the servers.
To give my opinion on the "question" posed at the end, Bowser. Just because he can spit fireballs. Fire beats Zombies, just like Scissors beat Paper and Fists beat a Red-Headed Step-child.
Heh. The conversation that's been happening remind anyone else of the unlockable cut-scene in SW: Bounty Hunter where Jango asks Lucas what his motivation is?
To give my opinion on the "question" posed at the end, Bowser. Just because he can spit fireballs. Fire beats Zombies, just like Scissors beat Paper and Fists beat a Red-Headed Step-child.
Couldn't agree with you more. Of course, sometimes you just want to shoot zombies in the face with a shotgun, their "motivation" and any pretense of plot be damned.jackelbeaver said:*snip* It can be (MGS is one of my favorite franchises), but does every game NEED to have an indepth story to necessitate a price? Why does a long campaign matter more than replay value?
*snip*
Many games' stories are more enjoyable when experienced exclusively than through gameplay. Short games can be worth it if it's something you deeply enjoy or want to play again and again.
Heh. The conversation that's been happening remind anyone else of the unlockable cut-scene in SW: Bounty Hunter where Jango asks Lucas what his motivation is?