Sunborn said:
That's a pretty hefty first post, friend, and I did enjoy reading it. Just quoted the "blah" part because it seemed funny on it's own, plus your post was very long and mine is about to be as long too. Let me verify now that I'm not trying to insult you at all if anything I say comes off as such. I'm just trying to be objective and contribute.
While I agree with some things you say, other things need to be put in a little more perspective. ElTigreNegro already made some good points on your rant so I'll try not to repeat anything he said.
Firstly, I want to introduce the notion that terms like "casual" and "hardcore" are actually quite irrelevant. At one time, I would have considered myself a "hardcore" gamer, having been on the scene since the Atari 2600 and Colecovision, but we didn't even have that kind of terminology back then. They really didn't even mean anything until this console generation. Simply put, we as a whole, are gamers and consumers. What someone chooses to play, be it a simple little puzzle game or an epic RPG, is simply their preference. Given time, almost every gamer will sooner or later experiment with much more complex and deeper games of other genres. Because of this, there is no reason to corner them into a single niche of the audience.
Secondly, what most gamers tend to forget is that Microsoft, Sony, and Nintendo... are companies. They are in it to make money. They don't seek your loyalty or your ability to defend and die for their cause, just your money. Clever/asinine marketing is what ends up getting fanboys' feathers ruffled.
Yes, it's true Nintendo did lose momentum with the N64 and were very close to going under at one time during the run of the Gamecube; When they drained the coffers they had so gleefully filled to the brim with NES and SNES sales over all those years, the Gamecube was about to put the final nail in their coffin. And when you're on the ropes, you tend to make uncommon business decisions. Essentially, they asked themselves, "how can we maximize profits?" The untapped non-gamer market was the answer.
Through careful wording, they were able to separate themselves from Microsoft and Sony by saying they're marketing to their own audience with a "new-gen" console and not a "next-gen" one; the Wii being a slightly more powerful Gamecube at it's core and all. My thought was always that the still wanted to get some mileage out of the hardware coupled with the fact that they couldn't afford to make an equal-in-power console to the other Big Two. They had created such a functional and appealing gimmick in the Wii motion sensor technology that it would appeal to anyone at all with the proper marketing. And that is what we got; A slightly more powerful "new-gen" system with controls so intuitive that anyone in the family can join in. From there, the rest is history.
On the PS3, I don't own one and probably won't for a while, but based on everything that was sunk into it, you can bet it will be around a lot longer than expected. When the next Xbox and Nintendo consoles come out, look for the PS3 to still be there. It's hardware capabilities are still largely untapped and could keep it afloat well into the next generation. (NOTE: I don't want one yet because the only game I want on it is MGS4. There's not enough exclusives for it yet for me to warrant all that money up front.)
As for Yahtzee's Wii hatred, it's just his way. When he criticized Smash Bros. Brawl, I laughed hard. It was funny. I love that game but I'm not going to defend it because a "professional troll" rips it a new asshole. (I love that term!) When he goes off about the Wii, I do sense the undertone that he may wish that something may one day make the Wii sing and dance like a master. Perhaps when the Motion Plus adapter ships he may change his tune about a future game that supports it. Take it for what it's worth. If anything he may even do it just to get reactions like yours from his viewers.
Also, keep in mind that he is a Game CRITIC, not a reviewer. He doesn't have to be informative or give a numerical score (not that he ever has), his intent is to just be funny and possibly blow off some steam about how frustrating a particular part of a game is. Plus, he's getting paid to do it.