Well, I'm tempted to be snarky and ask back what does something like GEARS OF WAR 2 bring to the medium, but:ElTigreNegro said:The question then will be, in which sense the gaming industry is getting a benefit from the sucess of the wii? What kind of new ideas, new concepts and so on are the wii games establishing right now? What does something like Wii sports brings to the medium?
It's a way to present games that more people can jump into. The idea that you don't have to simulate every minor nuance of a sport to convey the basic feel- it's good to have dedicated golf games where you can try different courses and design your own and the distinction between 3W and 2W is vital, but it's also good to have a game where people who don't want to bother with all that can just shoot a few holes and try to improve their score. The actual movement can be exhausting but can also be fun.
And it's not just that your grandpa can jump into Wii golf and not suck, but that he could actually, potentially, do better than you. It changes the playing field, so that it's not just the same set of hand-eye coordination skills being tested over and over in slightly different ways. What the Wii brings is gameplay that can work based on gross movement, large sweeps and turns and such (you don't actually have to stand up and flail around like an idiot for the Wiimote to work, at least depending on your settings, but it's hard not to.)
It's a different experience. You move around more, get a bit tired out, let someone else have a go or just sit back and egg them on, it's a bit more fun to watch- it's not a superior experience to other types of console play, but it is different enough that developers can start to explore and exploit it differently. Most of the good reviews for Wii games I hear have a similar line- it's not something you end up playing for 6 hours on end because it's that damn compelling, but it's something you can pick up every now and then and have some fun playing golf/blasting zombies/doing whatever the Hell it is you do in Wario Ware. In some ways it's returning to the older model of games that are less about playing to completion and more about playing off and on.
The console could use more diversity, but it's not like Madworld is the first ever non-casual Wii game. And frankly, the whole casual/hardcore divide perplexes me on a basic level. Truly if you're really a hardcore gamer, a fan of video games as a medium, that should mean you're capable of appreciating a well made game in any genre, even the minigame collection genre or the rudimentary sports simulator genre. It's not what a game is about that makes it good, and though we all have our preferences, it's silly for hardcore gamers to insist that their preferences actually translate into aesthetic superiority.Good for the wii users who are not soccer moms to have something like Madworld to finally have some diverse titles, a shame you'll have to wait weeks or months to have another game on that vein.