I don't use the combat wheel because I use tactics rather than jumping around trying to do a Master Chief impersonation. I hide behind cover and I time my shots well. When I'm outmatched I don't fret or panic, I fall back. I don't always use the wheel because I ensure that when I fight it is on my terms. Obviously it doesn't always work so I break out the combat wheel.AngryCola said:This is actually really funny.R Man said:"jst to put it this way, i love RPGS, i dont get how masseffect is one though. and its no bloody fun, having 2 pause 2 open ur effing combat wheel thingy every 2 seconds."
well if thats true about the combat wheel then thats pretty shit."
Its not true. I hardly ever bothered using the combat wheel. There is not any reason to use it more than once a battle and even then even once isn't usually nessesary.
One of the things I've noticed about this game is that everyone loves to spout opinions on it, yet few actually spend enough time on anything higher than casual (very easy) difficulty beforehand to have any idea what they're talking about. If you don't use the combat wheel often you are doing something wrong. Yes, it pauses combat. You will be doing this all the time as was obviously intended. The most particularly useful and frequent combat pausing is done when fighting geth hoppers. You will not come close to surviving hardcore or insanity without using the wheel. Maybe veteran, but you'd still be making things harder on yourself just to play the game like it's Halo.
Also Hardcore and Insane Difficulty are called Hardcore and Insane for a reason. They are more difficult to play and when I do start playing a 'tougher' game then my use of the combat wheel goes up correspondingly. Not all gamers are hard core players though, and many (Especially with RPG's) just want to play for the story line. If you do play on harder difficulty then you have to expect to use special abilities, grenades and healing more often as that is the point of higher difficulties, to be more of a challenge.