See, what's funny is I'm not trying to insult their interests. Just like with Halo, I'm not going to say it's the most brilliantly written thing ever. By the same token, it's not that bad. They both fall into the "meh" category. It gets a bit dopey at times, but it's still fun. (Actually, I'm not a huge fan of the Halo gameplay/story, but that's more to do with me not being a huge FPS fan to begin with than with inherent issues with either.)
I just don't get why people can't see something objectively, realize it has flaws, and continue to enjoy it.
No, once again, that's not what catchalls are. They're poorly constructed plot devices and are in no way concerned with suspension of disbelief, which is what you're describing in the first paragraph. As for the why, no one knows how they do it. They just do...Because it's a plot point. That's where the force becomes a catch all. It's assumed that since the force is mysterious in it's ways that the writers don't need to explain why things work. At that point, it becomes a deuce ex machina/catchall. Where are you getting what you're saying? And as for "assuming it's not important" when a creature is found that can cut off the source of your powers, people with those powers are going to look into it. That's a given, and it's not fluff because it's directly related to the central plot. It's not a secondary plot, it's not background information for fans, it's tied to the MAIN STORY in the book.
As for Master Chief, emotional depth isn't necissarily bad writing depending on what you're going for with it. As for plot device, he's a cyborg/robot thing. His armor is absurdly powerful regardless. That's a plot device, yeah, but in a world where giant rings make death, robot exoskeletons aren't that far fetched.
As for saying "It has to be objective" what the bloody hell do you think people have been spouting about for 23 pages? Even fans find the game to be long winded and convouted. If people who aren't fans and fans can both see issue, it's there. That's objectivity in action. "Expressing or dealing with facts or conditions as perceived without distortion by personal feelings, prejudices, or interpretations" They like it, yet still see the problems. Bam, there it is. What are you looking for here?
And it's not over explained, it's ridiculously explained. It'd be like saying "Clowns did it." "Well, how?" "Nanomachines!" "I'm sorry, what?" "Clowns!" It gets fucking surreal, and not in a deep way...An odd, twisting, acid trip surreal. The only "over explanation" is in going over the same information repeatedly over and over and over and over and over and over and over and over and over and over ad infinitum.
I can't even go into the nanomachines. You have tiny robots that can control people and force them to do things and yadda yadda yadda, and yet people can deceive you and for some reason you don't just shoot a dart of the damn things into Snake and kill him. I reserve that last one as an extreme example because that would make the game insufferably hard, but you get where I'm going...Well, maybe not YOU, but some of the other people here do.
AND STOP USING THE WORD FLUFF INCORRECTLY CONSARNIT! Google it for gods sake. Here, I'll do it for you, right from the dictionary. "something inconsequential" Good grief woman, reading comprehension. I've only explained it, what, three times now?
As for punchy...That's the definition!"having punch : forceful, spirited b: vivid, vibrant" Long winded speeches don't have punch if they're filled with useless info, which is what invariably happens as speeches in the Metal Gear series drone on and on.
Furthermore, the bad writing comes from how set apart from reality it is. I've explained it before, but I'll give it another go. Metal Gear Solid is set in a reality similar to ours. We have been told gravity, most laws of physics, and the human body to react in the ways they normally would. If people suddenly start jumping fifty feet, deflecting bullets with feathers, and the human body can now turn 180 at the waist, then it's breaking the world it set up. Certain characters are exceptions if a reason is given, such as extensive surgery, and even psychic powers. Those are fine, if a little cliche. The problem, put simply, is when characters/objects/events start doing things that go beyond the reality already set up by the story itself. Have you heard me complaining about foxdie? Have you heard me complaining about Raiden and his inexplicable ressurections? Okay, the second one is off, but whatever. The point is that my basis for what is/isn't and should/should not happen is set up BY THE STORY INITIALLY. They set up the world, all they have to do is adhere to it.
I'm assuming the "Don't like fiction" is aimed at the other dude."
...Okay, to anyone else, just to get a guideline, are TerraMGP's responses making even a lick of sense? Really, I'd just like to have reasonable discourse but she keeps avoiding my points like the plague. Am I asking to much that people pay attention to each other when having a discussion? Really, I hit all her points, is it over the top to ask for the same? Honest opinions here, please, I'd actually appreciate it.
To Hawaiigm, I like it. It has problems, such as a low ceiling, a few over powered characters, and some crazy ass screens that make it hard to fight in. However, it falls into "Lovably stupid." Though the subspace emissary can kiss my ass...But that's for another thread.
I just don't get why people can't see something objectively, realize it has flaws, and continue to enjoy it.
No, once again, that's not what catchalls are. They're poorly constructed plot devices and are in no way concerned with suspension of disbelief, which is what you're describing in the first paragraph. As for the why, no one knows how they do it. They just do...Because it's a plot point. That's where the force becomes a catch all. It's assumed that since the force is mysterious in it's ways that the writers don't need to explain why things work. At that point, it becomes a deuce ex machina/catchall. Where are you getting what you're saying? And as for "assuming it's not important" when a creature is found that can cut off the source of your powers, people with those powers are going to look into it. That's a given, and it's not fluff because it's directly related to the central plot. It's not a secondary plot, it's not background information for fans, it's tied to the MAIN STORY in the book.
As for Master Chief, emotional depth isn't necissarily bad writing depending on what you're going for with it. As for plot device, he's a cyborg/robot thing. His armor is absurdly powerful regardless. That's a plot device, yeah, but in a world where giant rings make death, robot exoskeletons aren't that far fetched.
As for saying "It has to be objective" what the bloody hell do you think people have been spouting about for 23 pages? Even fans find the game to be long winded and convouted. If people who aren't fans and fans can both see issue, it's there. That's objectivity in action. "Expressing or dealing with facts or conditions as perceived without distortion by personal feelings, prejudices, or interpretations" They like it, yet still see the problems. Bam, there it is. What are you looking for here?
And it's not over explained, it's ridiculously explained. It'd be like saying "Clowns did it." "Well, how?" "Nanomachines!" "I'm sorry, what?" "Clowns!" It gets fucking surreal, and not in a deep way...An odd, twisting, acid trip surreal. The only "over explanation" is in going over the same information repeatedly over and over and over and over and over and over and over and over and over and over ad infinitum.
I can't even go into the nanomachines. You have tiny robots that can control people and force them to do things and yadda yadda yadda, and yet people can deceive you and for some reason you don't just shoot a dart of the damn things into Snake and kill him. I reserve that last one as an extreme example because that would make the game insufferably hard, but you get where I'm going...Well, maybe not YOU, but some of the other people here do.
AND STOP USING THE WORD FLUFF INCORRECTLY CONSARNIT! Google it for gods sake. Here, I'll do it for you, right from the dictionary. "something inconsequential" Good grief woman, reading comprehension. I've only explained it, what, three times now?
As for punchy...That's the definition!"having punch : forceful, spirited b: vivid, vibrant" Long winded speeches don't have punch if they're filled with useless info, which is what invariably happens as speeches in the Metal Gear series drone on and on.
Furthermore, the bad writing comes from how set apart from reality it is. I've explained it before, but I'll give it another go. Metal Gear Solid is set in a reality similar to ours. We have been told gravity, most laws of physics, and the human body to react in the ways they normally would. If people suddenly start jumping fifty feet, deflecting bullets with feathers, and the human body can now turn 180 at the waist, then it's breaking the world it set up. Certain characters are exceptions if a reason is given, such as extensive surgery, and even psychic powers. Those are fine, if a little cliche. The problem, put simply, is when characters/objects/events start doing things that go beyond the reality already set up by the story itself. Have you heard me complaining about foxdie? Have you heard me complaining about Raiden and his inexplicable ressurections? Okay, the second one is off, but whatever. The point is that my basis for what is/isn't and should/should not happen is set up BY THE STORY INITIALLY. They set up the world, all they have to do is adhere to it.
I'm assuming the "Don't like fiction" is aimed at the other dude."
...Okay, to anyone else, just to get a guideline, are TerraMGP's responses making even a lick of sense? Really, I'd just like to have reasonable discourse but she keeps avoiding my points like the plague. Am I asking to much that people pay attention to each other when having a discussion? Really, I hit all her points, is it over the top to ask for the same? Honest opinions here, please, I'd actually appreciate it.
To Hawaiigm, I like it. It has problems, such as a low ceiling, a few over powered characters, and some crazy ass screens that make it hard to fight in. However, it falls into "Lovably stupid." Though the subspace emissary can kiss my ass...But that's for another thread.