epsilon246 said:
The stronger emphasis on story was done to appeal to Japanese gamers, thus has Japanese ethics. Samus' respect for Adam comes from the Japanese having a lot of respect for their elders. Her dogged devotion to him is ordinary by Japanese standards, where devotion to your superiors is a fact of life. Calling the game out on these is culturally insensitive.
On a side note; it has been established that Samus was mentally traumatised as a child, given what happened to her why is anyone surprised she has issues?
With reference to the Ridley scene, Samus has ptsd related to Ridley. As a result of believing he was dead she was not ready to fight him and suffered an attack. An attack that is actually a fairly accurate presentation of ptsd. Personally I believe calling this out to be extremely insensitive to real people in real combat situations with ptsd.
I enjoyed playing this game and I agree that Samus' voice actor was wooden as all heck, but it was still fun to play.
I don't think it was actually designed to appeal specifically to the Japanese as Nintendo has never really been about keeping things to one culture. However, as the writer for the game WAS Sakamoto, let's face it, people from Japan are going to write in a way synonymous with Japanese culture as it's JUST HOW THEY ARE. I am getting more than a little sick of comments about the Japanese; it's starting to get outright RACIST.
And another thing I'd like to bring up is military protocol. Yeah, Samus may not be part of the army anymore, but the GF has jurisdiction over the Bottle Ship and they have EVERY right to refuse her access if they see fit. Adam allows her to participate as long as she follows orders which SOLDIERS HAVE TO DO. When you're in the armed forces you obey your CO, you carry out orders, and you don't make your problems the problems of others.