About the special episode. A lot of Yahtzee's stuff seems to be about endings recently and he mentions it's three years since he started during this video. Is he going to bow out?
I hope not. :/
I hope not. :/
Her backstory and the events in Fusion, along with a comic somewhere out there. The games themselves have kept her silent and up to the player but there's plenty of canon out there that's established her character. I know there's an argument against that saying that if it's not in the game then it's less relevant, but I respectfully disagree with that notion.BlueInkAlchemist said:When was Samus established as having a "bold, independent spirit"? I don't remember that being mentioned at all in any of the games other than the fact that you, the player, are controlling her and she's completely alone. She blindly followed our orders even if it meant smacking into a wall repeatedly when our phones rang or falling into an acid pit when we mis-judged a jump she probably could have handled were she in control of her own body.
So I went from the first page to this after my post, so I guess you can ignore my other post with your quote since it's been addressed.BlueInkAlchemist said:It's been pointed out that the angle I took in presenting my argument was fundamentally flawed. I'll definitely admit that. My argument was nowhere near as well-phrased or presented as others. Thanks for pointing it out respectfully.
On the other hand, while I will concede that the presentation of Samus as "bold and independent" holds up from the points you've put forward, I don't consider bold and independent to be completely opposed to also being emotionally scarred and occasionally uncertain or insecure. In fact, it could be argued that bold independence is a smoke screen to hide one's insecurities.
Again, I'll admit that since I haven't played the games or called up the cutscenes on YouTube, I cannot comment on the plot or gameplay. I'm just fascinated by this idea of Samus being depicted in the way she is has become almost universally reviled. Now, the way she's given depth may suck ass. As I've said, I can't comment on that. But the fact an attempt is being made to give her depth at all is, to me, noteworthy.
I just cringe to think what would happen if it were revealed in a Halo game that Master Chief likes to spend time out of his Spartan armor knitting between firefights.
This entire debacle has actually made me wonder if the whole player-avatar idea was a good thing to begin with. Quite frankly EVERY silent player avatar (The Warden, Commander Shepard, the SMT heroes, the Dragon Quest heroes, Link, 90% of protagonists in WRPGs, etc) and even some voiced characters like Marcus Fenix or Master Chief are nothing more than Mary Sues. They're blocks we project our wish-fulfillment fantasies onto and who have NOTHING resembling discernible character flaws and because of that we seem to have been STARVED for actual three-dimensional characters with human flaws and insecurities.geizr said:I had rescinded that entire post after I had thought about it some more, and you caught it before I had a chance to edit it.
It still looks to me like people generated a fantasy of Samus based on little or no information, and that fantasy is not being upheld by the current game. This is why some people are upset.
As for messed up people going to work, I've known a number (one, in fact, I knew personally had worked for years with a fairly distinguished career before she finally did commit suicide; absolutely none of us saw it coming because she was smiling and happy as normal on the job). In fact, coming from a more impoverished background, it was much the norm because people had to survive doing whatever job they could, despite all their frustrations, anguishes, and issues. Plus, they usually were single-parents with several children, which is an intrinsic recipe for mental instabilities, based on having lived around a number such people and coming from a single-parent home.
My point in my original post (which I rescinded because I felt its approach just wasn't appropriate) is that we only have really known Samus on her job and that this is not sufficient information to truly derive any knowledge about what she is like as a person. We've built up an ideal, and that ideal is not being fully upheld. I'll admit, Team Ninja was probably ham-fisted in their handling, but much of the cry I've seen elsewhere on the web (not just Movie Bob) has been exactly that the fantasy is not being upheld.
In a series that has never had the main character speak before, this actually is a big deal. New Super Mario Bros Wii had four player co-op as a feature even though a lot of other games have used it, because Mario has never done that in a mainstream platformer before.Jamaicob5 said:I've heard stupid things, but "Contains fully narrated movies scenes" has got to take the biscuit
Funny, I couldn't help but think of Bella whenever Samus would lay on her back and wait for Adam to pet her underbelly to show her what a good girl she's being.Lordofthesuplex said:No we're not drowning out points. I know what a weak glass princess is and it's not Samus' portrayal on this. Go read Twilight and you'll see what a real glass princess, bad storytelling and pacing are like.You realize it's falling on deaf ears, right? The machine that is the Nintendo fandom is drowning out your points as you share them. Again, we're well into the "throwing Samus completely under the bus" phase of fangasming apologetics. She's now a weak little glass princess, and this is good because it's "development" and "drama". Bad storytelling, bad voicing, bad pacing, and insane illogic doesn't matter. If you want something with effort put into it, read a book.
*sniff sniff* You're not gonna go with me to prom, are you?You think I'm some Nintendo fanboy? Well guess what? You're a goddamn elitist and I have no tolerance for your kind AT ALL.
[TL;DR WARNING: Wall-o-text ahead. Didn't mean to make one; it just came out that way. Also, I'm in agreement with you, just taking the long way about it.]Aiddon said:This entire debacle has actually made me wonder if the whole player-avatar idea was a good thing to begin with. Quite frankly EVERY silent player avatar (The Warden, Commander Shepard, the SMT heroes, the Dragon Quest heroes, Link, 90% of protagonists in WRPGs, etc) and even some voiced characters like Marcus Fenix or Master Chief are nothing more than Mary Sues. They're blocks we project our wish-fulfillment fantasies onto and who have NOTHING resembling discernible character flaws and because of that we seem to have been STARVED for actual three-dimensional characters with human flaws and insecurities.geizr said:I had rescinded that entire post after I had thought about it some more, and you caught it before I had a chance to edit it.
It still looks to me like people generated a fantasy of Samus based on little or no information, and that fantasy is not being upheld by the current game. This is why some people are upset.
As for messed up people going to work, I've known a number (one, in fact, I knew personally had worked for years with a fairly distinguished career before she finally did commit suicide; absolutely none of us saw it coming because she was smiling and happy as normal on the job). In fact, coming from a more impoverished background, it was much the norm because people had to survive doing whatever job they could, despite all their frustrations, anguishes, and issues. Plus, they usually were single-parents with several children, which is an intrinsic recipe for mental instabilities, based on having lived around a number such people and coming from a single-parent home.
My point in my original post (which I rescinded because I felt its approach just wasn't appropriate) is that we only have really known Samus on her job and that this is not sufficient information to truly derive any knowledge about what she is like as a person. We've built up an ideal, and that ideal is not being fully upheld. I'll admit, Team Ninja was probably ham-fisted in their handling, but much of the cry I've seen elsewhere on the web (not just Movie Bob) has been exactly that the fantasy is not being upheld.
We've turned into a bunch of spoiled brats who plug our ears and go "lalalalalala!" whenever negative emotions are brought up in a game's hero even if it is REQUIRED for the narrative and the character. This strikes me as players always wanting THEIR wishes while having no concern for the writers or creators. If we want to have better narratives and deeper characters in gaming we as gamers need to learn to let go of control so someone can tell a story. Which, oddly enough, is something JAPAN is better at than the West is.
Hello Metroid fan-boy troll.Argol228 said:RagingScottsman said:Brilliant as always Yahtzee. I had my suspicions about this game to begin with.viking97 said:awesomem review yahtzee, i had a feeling this would be rather crap.
it appears most of the other reviewers are being extra special nice to it for some reason..You guys and everyone else that watches ZP reviews for anything other then comedic entertainment are idiots in need of culling. Her monotone is a suitable tone considering she is a lonely bounty hunter with the weight of the universe on her shoulders and she has lost everyone that she was close to. Family, the chozo, the baby metroid. You guys have to realize Yahtzee exaggerates everything. this game is not bad just because one guy rants about it for comedic effect.Tharticus said:I had my suspicions on Metroid Other M. Now that makes it 3:1 saying Other M is bad.
Good job Mr. Croshaw. And I can't wait for your extra punctuation column on this game.
Well...Aiddon said:This entire debacle has actually made me wonder if the whole player-avatar idea was a good thing to begin with.
These are not books or movies, they're an interactive medium and we need to remember that.They're blocks we project our wish-fulfillment fantasies onto and who have NOTHING resembling discernible character flaws and because of that we seem to have been STARVED for actual three-dimensional characters with human flaws and insecurities.
Again, that's just silly and over exaggerating.We've turned into a bunch of spoiled brats who plug our ears and go "lalalalalala!" whenever negative emotions are brought up in a game's hero even if it is REQUIRED for the narrative and the character.
Again, this is an interactive medium. A lot of people don't like having control pulled away from the character they're controlling so that the creator and writers can make you sit and just watch. No matter how well written, it's still kind of annoying, which is why some people, me included, don't like games like Final Fantasy or Metal Gear because they constantly do this to the player.This strikes me as players always wanting THEIR wishes while having no concern for the writers or creators. If we want to have better narratives and deeper characters in gaming we as gamers need to learn to let go of control so someone can tell a story.
However, in most cases, the result isn't always good because I can't really name any games that have well told stories from Japan.Which, oddly enough, is something JAPAN is better at than the West is.
Samus definitely did break tradition as far as I'm concerned. Instead of being oversexualized eye candy (Bayonetta), a generic badass action girl (Lara Croft/Ruby from WET), or a helpless princess (not even gonna open THAT can of worms) she is a level-headed, mature, professional woman with a tragic past, complex relationships, and has failure and flaws. Could the writing have been better for her? Well duh, even I'll admit the actual NARRATIVE could have stood to improve and chunks of the dialogue could have been excised. However, I did find her to be a LOT more human and relatable than a LOT of current game protagonists.geizr said:It's really funny. Everywhere in the gaming community, you hear the constant cries and screams for change and innovation. There is a constant cacophony from the gaming community to validate games as art and to justify the importance of gaming to society and humanity. We cry out that we want deep characters with intricate histories and personalities, and not the constant march of shallow, unemotional badasses that litter the gaming landscape. But, what happens once we finally do get some change, real change, that challenges tradition? Rather than embrace these changes, we get a complete crucifixion of those who would dare such changes, demonstrating our true desire to stay in our current comfort zone. We want change, but we're afraid of it because it means we have to become uncomfortable. It means the old ideas to which we have become attached must be usurped and discarded, requiring us to completely rebuild our cognitive framework of how the universe works and what is reality. Even worse, and this is probably the real heart of it all, it means admitting that we were wrong. The basic sentiment: "you can change it all you want, as long as it stays the same." No real progress with anything is possible if that is going to be the approach.
Okay, I'll stop. This is enough wall-of-texting as it is.
I disagree. It's not like the only alternative to the overly chatty soliloquies of Other M is to just make Samus silent again. That's just going from one extreme to the other and back again. The Primes didn't characterize her at all beyond a very basic stock human/hero level; how many people wouldn't react the way she did to Gandrayda's demise?SirBryghtside said:I think we're all forgetting one major fact...
She talked just fine without words.
Take, for instance, this scene in Metroid Prime 3:
At 9:00, it shows Gandrayda's totally awesome death sequence.
And it ends with her turning into Samus.
Samus's expression, her body language - you can tell exactly what she is feeling. Making her speak was a bad move on every level.
well, yeah, she's pretty much been the embodiment of strong female protagonists in video games for years.[/quote]Aiddon said:Samus definitely did break tradition as far as I'm concerned.
Again, we want that, but people are complaining about how poorly it was executed.Instead of being oversexualized eye candy (Bayonetta), a generic badass action girl (Lara Croft/Ruby from WET), or a helpless princess (not even gonna open THAT can of worms) she is a level-headed, mature, professional woman with a tragic past, complex relationships, and is prone to failure and flaws.
Relateable? Not sure how she's more relateable, but alright. However, I have to disagree that she's more human than "a LOT" of current video game characters.COuld the writing have been better for her? Well duh, even I'll admit the actual NARRATIVE could have stood to improve and chunks of the dialogue could have been excised. However, I did find her to be a LOT more human and relatable than a LOT of current game protagonists.
Did you read my previous reply earlier?As for the cries about deep characters and storylines, let's face it, if gamers want those they're going to see characters with troubles and aspects that are NOT pretty. If you want a Citizen Kane, a Micheal Corleone, or a William Munny you NEED to see their more negative and vulnerable aspects. Movies, books, television, plays, and comics already HAVE characters like this and games need THEIR versions of those.
Well, the game play is alright, but you have to trudge through the bad story to get to it.yanipheonu said:While I'll probably actually play the game, I'm definitly getting it used to make sure Nintendo doesn't make money off it. >_> The stuff I've heard about the story REALLY BOTHERS ME, but of course I'll play the game before actually judging.