Or, God forbid, he just likes the game. Weird how people have different opinions. Plenty of people like Other M, Moviebob liking it doesn't make him an anti-mainstream nutjob.
We can probably even go a step further to say that we have to be willing to examine such characters empathically with the goal of exploring the human condition, rather than make condescending derision of their plight. I would think taking such an attitude and approach could have a more positive effect toward raising the artistic value of video games.Aiddon said:As for the cries about deep characters and storylines, let's face it, if gamers want those they're going to see characters with troubles and aspects that are NOT pretty. If you want a Citizen Kane, a Micheal Corleone, or a William Munny you NEED to see their more negative and vulnerable aspects. Movies, books, television, plays, and comics already HAVE characters like this and games need THEIR versions of those.
Team Ninja had NOTHING to do with the actual plot and characterization, that was all on Sakamoto (who's directed the series since its inception, minus 2 and the Prime series). As for the writing, it's mostly the actual narrative and a chunk of the script (mostly the monologues). I can't really call Samus' characterization half-assed as that was thing that shone most out of the plot. Still, a lot of people could be more constructive about their criticisms just like critics in other media are. Most people have focused on a couple of scenes at most.geizr said:We can probably even go a step further to say that we have to be willing to examine such characters empathically with the goal of exploring the human condition, rather than make condescending derision of their plight. I would think taking such an attitude and approach could have a more positive effect toward raising the artistic value of video games.Aiddon said:As for the cries about deep characters and storylines, let's face it, if gamers want those they're going to see characters with troubles and aspects that are NOT pretty. If you want a Citizen Kane, a Micheal Corleone, or a William Munny you NEED to see their more negative and vulnerable aspects. Movies, books, television, plays, and comics already HAVE characters like this and games need THEIR versions of those.
Others are noting that the writing and execution of the character is flawed, and this is part of the complaint. Even if that is given as true that Team Ninja did a half-assed job developing the character, is it not still possible to be able to deal with the spirit of the character's development even if the realization is garbled? In other words, is it not possible to still be able to examine and ask questions of the motivations, history, and personality of the character without having to require exact acumen or an execution done in accordance to a prescription? Can we not see the pattern of the forest without having to make detailed account of the leaves?
Haha! So what you are saying suggests that what we are seeing now may have been the real Samus all along. We just didn't see it in the earlier games because we only saw Samus while she was shooting monsters and blowing stuff up, basically, while she was on the job. Which bring us back to the earlier point that this whole argument and fury just sounds like people's fantasy of Samus is not being upheld by reality. This is causing folks to go off on a bender.Aiddon said:Team Ninja had NOTHING to do with the actual plot and characterization, that was all on Sakamoto (who's directed the series since its inception, minus 2 and the Prime series). As for the writing, it's mostly the actual narrative and a chunk of the script (mostly the monologues). I can't really call Samus' characterization half-assed as that was thing that shone most out of the plot. Still, a lot of people could be more constructive about their criticisms just like critics in other media are. Most people have focused on a couple of scenes at most.geizr said:We can probably even go a step further to say that we have to be willing to examine such characters empathically with the goal of exploring the human condition, rather than make condescending derision of their plight. I would think taking such an attitude and approach could have a more positive effect toward raising the artistic value of video games.Aiddon said:As for the cries about deep characters and storylines, let's face it, if gamers want those they're going to see characters with troubles and aspects that are NOT pretty. If you want a Citizen Kane, a Micheal Corleone, or a William Munny you NEED to see their more negative and vulnerable aspects. Movies, books, television, plays, and comics already HAVE characters like this and games need THEIR versions of those.
Others are noting that the writing and execution of the character is flawed, and this is part of the complaint. Even if that is given as true that Team Ninja did a half-assed job developing the character, is it not still possible to be able to deal with the spirit of the character's development even if the realization is garbled? In other words, is it not possible to still be able to examine and ask questions of the motivations, history, and personality of the character without having to require exact acumen or an execution done in accordance to a prescription? Can we not see the pattern of the forest without having to make detailed account of the leaves?
Well, even Sakamoto hadn't attributed a personality to her for years. The closest we got to characterization for her was Fusion which happens AFTER Other M (well, if you don't include the official manga). However, Samus is now HIS vision and it is quite possible this is what he intended. Kinda funny considering Samus being a woman was actually done on a whim.geizr said:Haha! So what you are saying suggests that what we are seeing now may have been the real Samus all along. We just didn't see it in the earlier games because we only saw Samus while she was shooting monsters and blowing stuff up, basically, while she was on the job. Which bring us back to the earlier point that this whole argument and fury just sounds like people's fantasy of Samus is not being upheld by reality. This is causing folks to go off on a bender.
... Seriously did you think it wasn't going to be damaging to look? I suggest high concentrations of fluffy in character romance to try and ease the pain.Madara XIII said:yamitami said:Thank you for summing up my feelings exactly. Particularly the fact that it's RIDLEY who she freaks out over. If they made it Mother Brain then that would at least be within sight of believable. In sight through a long range scope, but still, a hell of a lot closer than her freaking out over everyone's favorite pterodactyl.
Then again maybe Samus just read all the Ridley/Samus fanfiction out there. Rule 34 ahoy!
Ugh... *Looks at all the Samus/Ridley Fanfiction* O___O OH JESUS!!
I get the impression that he has barely played the first person shooter genre outside a few titles and hates it on premise. Metroid Prime is far from a typical first person shooter and doesn't even have many of the conventions that hold down the genre today.luckey said:sorry yahtzee, bob's argument makes more sense to me in this case then your does, so it looks like i'm gonna get this one
http://screwattack.com/videos/TGO-Episode-40-Heavens-to-Metroid
Also Chronicles of Riddick: Escape from Butcher Bay, The Darkness, Oddworld Stranger's Wrath, Breakdown, and more.What I was getting at was bob said that the FPS genre is the most uncreative which, using examples, is incredibly false.
Unlikely. She voiced Kimmy Howell in NMH2, a pretty low point as far as characters go.Space Jawa said:If I had to guess, I'd say it was her call, not the call of the people making the game. I'm guessing she smelled something she didn't like and decided not to get her name attached to the project.Onyx Oblivion said:Why they didn't use Hale, I'll never understand.
It's fine having characters that are fully fleshed out, and in that regard, but is it so bad to have a character that we believe we're playing, where we can make our own choices and INTERACT with three-dimensional characters? The key word here being interact, that is why people like blank slates so much, but if you are going to make a game where the hero is a person with negative emotions and character flaws, don't make the character only character flaws, negative emotions, and nothing else. Seriously, there is not one good happy moment for Samus in other M, just depressing monologue, fight, monologue, fight, character death, and another monologue. The thing about humans is they tend to be more than just depressed 24/7.Aiddon said:This entire debacle has actually made me wonder if the whole player-avatar idea was a good thing to begin with. Quite frankly EVERY silent player avatar (The Warden, Commander Shepard, the SMT heroes, the Dragon Quest heroes, Link, 90% of protagonists in WRPGs, etc) and even some voiced characters like Marcus Fenix or Master Chief are nothing more than Mary Sues. They're blocks we project our wish-fulfillment fantasies onto and who have NOTHING resembling discernible character flaws and because of that we seem to have been STARVED for actual three-dimensional characters with human flaws and insecurities.
We've turned into a bunch of spoiled brats who plug our ears and go "lalalalalala!" whenever negative emotions are brought up in a game's hero even if it is REQUIRED for the narrative and the character. This strikes me as players always wanting THEIR wishes while having no concern for the writers or creators. If we want to have better narratives and deeper characters in gaming we as gamers need to learn to let go of control so someone can tell a story. Which, oddly enough, is something JAPAN is better at than the West is.
This comment really bothered the hell out of me, because it shows you've clearly not touched the point and click game genre. The west has produced many games with excellent story and characters including but not limited to Grim Fandango, The Dig, I Have No Mouth and I Must Scream, and even the Space Quest series. There are even games outside of this type with good characters like Psychonauts and Legacy of Kaine. You can make a character with plenty of flaws and have them not be annoying as hell.Aiddon said:If we want to have better narratives and deeper characters in gaming we as gamers need to learn to let go of control so someone can tell a story. Which, oddly enough, is something JAPAN is better at than the West is.
This is going to hurt, but... Team Ninja had 0 input on the story. It was written by Yoshio Sakamoto of Nintendo... the same guy who has always written Samus.lumenadducere said:But Team Ninja apparently couldn't be bothered to learn anything about the franchise or the character they were working with, and thus they slapped some stereotype onto Samus and then called it a day. Add on the shoddy voice acting and it just becomes a horrible thing to do to a character that was once the best female lead in a game.