Zero Punctuation: Rage

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Macrobstar

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SickBritKid said:
Macrobstar said:
SickBritKid said:
Did you just say that FFVII is a "bad example" of a long gaming experience, Yahtzee!?

C'mon, man, I knew that you were an elitist sod with a chip on his shoulder about damn near EVERYTHING, but only an idiot would say that Final Fantasy VII was any sort of bad.

Even the FF6 elitist fucks I've tangled with have admitted that FF7 was a groundbreaking masterpiece, they just said that it's incredibly overrated whereas FF6, the the Final Fantasy series in general, was only moderately popular in the States prior to 7's advent.

Say what you will about FF7 being a "bad example", Yahtzee. It's still damn near my favorite game of all time, only coming CLOSE to being ousted by MODERN games like Mass Effect 2 or other such great games.

Personally, I think you just hate 7 because 7 was the game that solidified the FF series' place as a cornerstone of RPGs, which would eventually give us the travesty that is FF13...
He mentioned it as a good example, IE PS1 games on 3 disks last forever but a next gen one lasts a weekend
And he pointed an arrow at it labeled "Bad Example".
Oh sorry didnt see that, but it is a JRPG and he hates those so its hardly surprising
 

Saint Angeles

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In between all the Yahtzee fanboys and those who try to take him to task to shine their e-peens, the comments for these are almost as good as the videos themselves for a laugh.

OT: Almost. My Wednesday ritual was a success again.
 

Slaingod

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Yeah, what Yahtzee said. Nice engine, very crappy game. Even worst, it was mostly ripped of from a good game like Borderlands.
 

cefm

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So in addition to having bad drivers, it is a bad driver? Didn't see that coming.
 

Stardude82

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Razorback0z said:
\ When I finished it without even realising I was about to finish it in about 15 odd hours I was gobsmacked. How can you take such an epic storyline as the first game and miss the point of that so totally in FA3. FA3s main storyline was like a FA1 sidequest.
I don't know what you are talking about you could seriously tear through the main quests in FO1 and FO2 in less than an hour. The games are seriously buggy, too. Yes, FO3 isn't the same caliber, but New Vegas is a true successor and it did a better job forcing exploration to draw out game play and re-playability.
 

F3ck

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Borderlands is superior to Rage in every way but one: its looks (and actually I prefer the cartoonish landscape of Pandora - but Rage is indeed a masterpiece, visually).

It was better written (certainly much funnier), longer, better driving mechanics (by a mile), better weapons, free roaming, more side quests (not the two hubs with three missions each), more fun.

I wanted to like Rage very much, and I do - like it, that is.

It's some good shooting fun that could have possibly been among the greats if only some things had been done differently.

If you make a game that looks like yet another open world dystopia - but drags you by the hand through the gameplay you are going to hear some gripes.

HL2 was a perfect example (at least to me) of a railed game that (by way of distraction and clever landscaping) never really felt linear. If there's a building, fence, wall, etc. in my way then I move on - usually not even consciously - toward the next point.

But there are so many places in Rage where it looks like you can, and should, be able to travel - but Rage says "oh, no you don't" with a broken step or (more often) an invisible wall.

Felt lazy to me.
 

ph0b0s123

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Yay, Stevenage. Though the analogy does not work as there are not as many roundabouts in Rage as there are in Stevenage...
 

iniudan

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Cid SilverWing said:
Please do Red Orchestra 2 as well, Yahtzee. I would very much appreciate the verbal assassination.
Your asking Yatzhee to review a multiplayer game ? You might have more chance at finding a game where he will stab his eye with fork then making him review it. =p
 

jimahaff

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WARNING... Spoilers.... The most accurate part of the review is when Yahtzee says that there "isn't (in the game)room for enough "sweet jumps or giant spider boss fights respectively." I just finished playing the game and I am very disappointed. You see I'm a video game hoarder; I collect and save pretty much everything I can get my hands on, and the disappointing thing is that the game never got hard enough to force me to use all the special bullets, or auto turrets I had saved up. I beat the final level almost entirely with the Authority machine gun and the armor piercing rounds. I didn't even have to use the BFG they gave me specifically for the that level. I also was expecting another giant mutant like the one in the Dead City level, but no- just a short defend the room sequence that I got through on the first try, only using a few auto turrets.

I really wanted this game to be good, but the entire thing was anticlimactic. Ill have to replay it on the hardest difficulty and see if that is any better, but it wasn't that the game wasn't hard enough, there just weren't enough things to shoot in general. The shooting that i did do was enjoyable, but the the last level was about a third as long as it should have been, and there weren't really any situations where most of the special rounds made that much of a difference. So you ended up in a lot of situations where you ask yourself "Do I want to kill these grunts with the cheap ammo or the expensive ammo?" So you use the cheap ammo, and end up at the end of the game with a couple grand and a ridiculous amounts of the super explodey killer 9001 grave fillers and not enough baddies to use them on.
 

Extragorey

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Yay for the Hot Fuzz reference!
Great review this week; and I agree, since Half Life 2, NPC dialogue animations have really kicked the bucket - or would have, if their coders weren't too lazy to create an animation for it.
So... Borderlands but better? Good to know. I noticed it looked awfully similar to Fallout 3 in the trailers, though.
 

Mr.Amakir

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Extragorey said:
Great review this week; and I agree, since Half Life 2, NPC dialogue animations have really kicked the bucket - or would have, if their coders weren't too lazy to create an animation for it.
Last time i checked animators made the character animations, not programmers.
 

Theysaid

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Apr 12, 2011
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I had Rage on my top list of games to buy. The launch was rough with lots of negative feedback, especially for the PC. So I crossed Rage off my "need to buy" list and will save it for a Steam bargain bin sale later.

Yahtzee seemed to hold back a bit here, maybe out of nostalgic respect for id. On the other hand, it's probably hard to keep the energy level up when you're waiting for the end of the year of the FPS.
 

Extragorey

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Mr.Amakir said:
Extragorey said:
Great review this week; and I agree, since Half Life 2, NPC dialogue animations have really kicked the bucket - or would have, if their coders weren't too lazy to create an animation for it.
Last time i checked animators made the character animations, not programmers.
You must have checked quite a while ago, then, because I work in the game industry, and I can tell you; animators might do the rigging, but it's the coders that implement the animations.
 

FallenMessiah88

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If this game has even the slightest bit of the classic "id feeling", then it becomes a purchase for me.
 

Skade

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FallenMessiah88 said:
If this game has even the slightest bit of the classic "id feeling", then it becomes a purchase for me.
It has. Its a surprisingly smooth shooter with Doom/Quake-like movement (no screen wobbling). The engine is underwhelming if you stand still, but in movement, the game is really nice and stable. Hit animations are great and used like in Quake I and II (stun and kill). Also, play it on hard or upwards, and you will see that every weapon has its place. There is nothing better than a crossbow hit in the head, without using a scope :). (by the way, also my main complaint about Doom 3 - it was to easy on 'medium')

The biggest problem is the traveling between locations.
 

Siege_TF

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Come to think of it Gears Of War never did explain why the naturally occuring Immulsion caused Lambency in Locusts in a manner that spiralled out of control and nessessitated the invasion of the surface. It's a substance they've been co-existing with for millions of years (I presume) and in the space of a few decades it all goes to shit? And just what the hell was Terra doing all this time? A fifteen year war on a fuel-producing planet and we Terrans couldn't even be bothered to wish them luck and toss them a few Space Marines? Or was that Pendiulum War a war for independance, and calling it 'The War For Independance' would confuse American players?
 

NerfedFalcon

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Diegolomac said:
Anyways, I wonder how the hell is Yahtzee going to review what comes from here to the end of December. Just in October releases, there's still Spidermand Edge of Time, Dark Souls, Batman Arkham City, Battlefield 3, X-men Destiny, Forza 4, and Ace Combat Assault Horizon. And that's without counting the other, smaller ones, like Kinect titles he most certainly won't play.

November won't get any better, with Skyrim, Sonic Generations, Serious Sam 3, Assassin's Creed Revelations, Modern Warfare 3, Rayman Origins, Lord of the Rings War in the North, etc, etc. I wonder if he'll start reviewing two games at once, if he'll review the remaining ones next year, or if he'll just ignore more than half of the releases.
Well, it is Shooter Season 2011, so most likely he's only going to review the shooters, and possibly Skyrim as well. However, I can still hope he'll do Sonic Generations, if only to see if Sonic Team have gone uphill or downhill since Unleashed...
 

bitCrusher

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FF7 was a slow turn-based game where each battle took forever. That's why the game lasted so long.