Republic Commando was great... except it was made by LucasArts, which means that it has to be flawed in some fatal way. Since every element of the gameplay and story was superb, the management at LucasArts decided it should shove the game out the door before the dev team could finish the second half of the game.BUG.exe said:great review! finally somebody else besides me thinks this game looks exactly the same as RE4 but with different wallpaper. why do developers continue to give players AI partners? it never works except in republic commando, but nobody played that game.
Boy, I hope you have quote notification turned on or you're never going to find this.griffinmills said:I'd be interested to know why you feel this way, with details and stuff! Of course I'd hate to be disappointed to learn you only say that because you, "Hate RE5" or something blaize but I could be pleasantly surprised and that would be great.p1ne said:One of the best ZPs to date, methinks.
Personally I felt the review of "peggle" where he bags on "casual games" and their ilk was one of his best. The topic was (nearly over) ripe for ridicule and the sarcasm scathingly hilarious and brilliant.
The Zelda Phantom Hourglass (IIRC) review is good because you can tell he really likes the game and it's fun to see him struggle a bit. Actually, any review where he ends up liking the game besides himself is interesting since it's a change of pace. I think this happens to him in the Saints Row 2 review as well.
Balance over realism.Echo3Delta said:This is the first Yahtzee review that actually disappointed me. I've played through the game at least thrice now, never on co-op, and it seems I had a completely different game than Yahtzee... For me, the A.I. is fantastic! Sheva doesn't need babysitting, and is a great help in a fight. I too noticed her preference for the pistol, so you know what I did? I DIDN'T LET HER HAVE ANY PISTOL AMMO-O zomg gasp!). Problem solved ldo.
I also thought she had great judgment on when to use healing items. When I had medium damage she would only use a small herb. If she didn't have one, she would wait until she or I got more damaged to use a big herb. I never regretted letting her carry the healing items.
Lastly, the inventory. Yeah all the trading that takes place can be a *****, but if you're gonna compare it to RE4's system (as Yahtzee did), I would say that the ability to map items onto the d-pad and switch weapons without pausing the game MORE than makes up for the other awkwardness. Oh and the "egg size = AK-47" argument. Did he really just attack a Resident Evil game for not being realistic?? 4's inventory was no less unrealistic. No man could carry all that, and the enemies would patiently wait for you to rummage through your things!
To me this review smacks of just looking for supports to a preconceived judgment, and it's the first time I've felt that way about a Yahtzee review. Of course, he was playing the 360 version, so I guess it wouldn't surprise me if his legitimately was that bad...
This. In the end, it's just another third-person shooter, not a survival horror. Dead Space for cheap scares~Satoz said:Im surprised you didnt hit on the fact that most of the game was not scary...The fact that they tweaked the re4 formula isnt bad, its just learning, unfortunately their learning costs us all a whopping 60$ and in your case even more. The game is super fun with a friend (or brother) but it never quite gets scary. I mean how scared can you be when your partner has a magnum trained on a monsters head, and your shotgun just blows any enemy away, or when you can snipe...
It's not more famous in the department to which you specifically mentioned which is the quick time events.Ishinken said:Hmrrr even tho people refer to "GoW" RE4 still was the first REAL awesome game that had quick time events that made them work really nicely with the gameplay. Isn't RE serie a bit more famous than GoW anyways??Kraven Angelous said:Actually the game that "popularized" quick time events was God of War, hence the expression "a la god of war" whenever someone discusses quick time events not "a la Resident evil 4".Ishinken said:What I meant with FOR REAL is that it made it bloom. So what if they were not first, they made it INTERESTING and popularized. The battles were fine, boss battles that is. The only thing that sucks in the game is the companion AI and the fact they had to "kill" Wesker and that he mutates into a monster.
Many complain on inventories but sucks to be you then because I havent got that huge issues with it. Sure you have to bring herbs to your partner sometime to mix them, and an egg takes as much space as a weapon. But then again, if you dont want the eggs why dont you just skip picking them up? And you can discard them/eat them to make the slot available again. It just brings item management into the game. It was stupid in RE4 the way you had to spend minutes in your inventory to puzzle your items to make them fit... now its more simple, that is if you actually understand you have to work with the inventory more than once per 10 minutes.
And who gives a shiz about the inventory, in my case I used the inventory not quite a lot and the times I used it I didn't mind it because we organized as best we could, the only problem was when soloing the campaign but that's not the real issue.
The issue is the game itself, the bosses are a joke even in veteran, and the boss fight at the end with "Mutant Wesker"is finished in one single event involving "context sensitive" button presses and that's it. The horror factor is completely gone, there is never one time in the game in which you jump in your seat nor is there tension enough in the atmosphere of the whole game to make you feel what past RE tittles, included RE4 at times, used to put you through. It's an all out third person action game and in that sense, there are better action games out there than this one with far better controls.
And you think the game is a joke? You mean the bosses are crap and boring? I sure hope you mean it ain't EASY, because then you probably have not ever played PROFESSIONAL with the maximium hidden difficulty level of 10 without any infinite ammo cheats on.