I'm currently playing the Resident Evil games on Gamecube as a Halloween-a-thon (Zero, Remake, 2, 3, Code Veronica, 4), and seeing what the series mutated into in RE6 makes me more than a little depressed.
I'm in the thick of the Remake right now. Tight tension, expert pacing, moody environments, spooky atmosphere, creepy lighting, disturbing monsters, chilling sound effects and music, tense resource management, a powerful sense of desperation, struggle, and anxiety, heroes that freak out, throw up, and lose their nerve, dwindling items and resources, deliberately paced puzzles, heavy exploration, chilling camera angles, highly focused and deliberate game design...
... which RE6 doesn't have a single bit of any of those.
What I find even stranger is that when making Resident Evil 4, Shinji Mikami made several prototypes, and he kept thinking there was too much action. One prototype had so much action, he just spun it off into Devil May Cry. I have a sneaking suspicion that Shinji Mikami would never have allowed RE6 to see release in its current form. He'd have turned it into a new IP altogether, but he's not at Capcom anymore, and Capcom cares not about doing what's best for the series.
Also, who would have thought that out of THREE Resident Evil games and TWO Resident Evil movies JUST THIS YEAR that the best Resident Evil experience would be the largely overlooked spin-off on the Nintendo 3DS?