Something I haven't seen addressed yet... The SWTOR story lines are the most interesting if you're willing to take dark side hits as a light side character, or light side hits as a dark character. Both light and dark side points are infinite anyway, since you can repeat the flashpoints and heroic quests over and over for points. Not to mention there really isn't all that much stuff in the game that requires Light {insert number here}, and what stuff there is you can get equivalent items that don't require it. Right now I'm at 4600 light points and 850 dark points with my own smuggler.
But it definitely makes the game's storyline a LOT more fun to follow the choices YOU want to pick and go with what YOU would do in the situation, not just what the light and dark side points say you "should" do. For example, on Ord Mantell you get the option to rescue or save a pirate. He called me a republic dog and insulted me repeatedly, so I took the dark side hit to murderface him. It was incredibly satisfying.
Another rather large hit was when I was in a flashpoint where you're in a contest with the empire and you get a chance to slice some controls to take out the competition via some turrets. The two Jedi and trooper I was with all stood back honorably and fairly, but I was like "I am so totally slicing this thing" and the dark side hit was *so* worth it to see the imperials get taken out while I just stood and watched from the other side of the force field.
I also actually think the game gets more interesting, not less, after you get your ship back. Not only do you get to smuggle half a dozen really weird things (like a head in a jar), but the story picks up quite a bit once you're on the individual planets doing Risha's missions. All that aside, though, I think that simply going all one way really cripples your own ability to put your personal input into the story and diminishes the plot significantly.
I did want to shove Corso Riggs out an airlock, though. Dude was not only incompetent at combat, he failed multiple purple slicing missions *and* tried to get in my pants.
EDIT: Also, considering I've had to wait in queue several times because my server was *full*, I really don't think the game has any lack of players.
But it definitely makes the game's storyline a LOT more fun to follow the choices YOU want to pick and go with what YOU would do in the situation, not just what the light and dark side points say you "should" do. For example, on Ord Mantell you get the option to rescue or save a pirate. He called me a republic dog and insulted me repeatedly, so I took the dark side hit to murderface him. It was incredibly satisfying.
Another rather large hit was when I was in a flashpoint where you're in a contest with the empire and you get a chance to slice some controls to take out the competition via some turrets. The two Jedi and trooper I was with all stood back honorably and fairly, but I was like "I am so totally slicing this thing" and the dark side hit was *so* worth it to see the imperials get taken out while I just stood and watched from the other side of the force field.
I also actually think the game gets more interesting, not less, after you get your ship back. Not only do you get to smuggle half a dozen really weird things (like a head in a jar), but the story picks up quite a bit once you're on the individual planets doing Risha's missions. All that aside, though, I think that simply going all one way really cripples your own ability to put your personal input into the story and diminishes the plot significantly.
I did want to shove Corso Riggs out an airlock, though. Dude was not only incompetent at combat, he failed multiple purple slicing missions *and* tried to get in my pants.
EDIT: Also, considering I've had to wait in queue several times because my server was *full*, I really don't think the game has any lack of players.