Hahahaha! I didn't even notice I was talking to someone else. Sorry about that.EvilRoy said:Businesses get into peoples head by telling them what to buy via marketing. If that doesn't work, demonstrated by low sales, then the product either needs to be pushed harder or abandoned. That is what businesses are doing by trying to find out 'the word' or, much more commonly, by attempting to dictate 'the word'. Those are just two approaches to the same thing. And ultimately, if you don't hear your word being marketed to you, then the word is not so ubiquitous as you think it is.Nazulu said:Too simple thinking again, and big businesses want to get into peoples heads too don't forget.EvilRoy said:What people think doesn't matter, what they do does. Businesses typically look at action divorced from intention and draw conclusions from there.Nazulu said:Good. I knew you would have nothing as soon as I exposed to you that numbers only showed what sold and not what people think.MetalDooley said:My points are weak?I'm the one who produced solid figures to back up my theory.I'm not the one basing my opinion on things I've seen on youtube.People saying they want something on Youtube means jack shit and starting a thread on this site proves exactly fuck all either.Remember "Operation Rainfall" the fan campaign to get certain titles published in the USA.Well one of those 3 titles "Pandoras Tower"(a pretty solid game by all accounts)went on to sell a measly 80,000 copies stateside despite the apparent demand so as you can see people whinging on the internet doesn't always equate to actual salesNazulu said:Snip
You know what I'm done.Believe what you want to believe buddy
I'll make a thread later about those games we brought up, if you're interested.
You might say: "He drives unsafely, therefore he must want to get in an accident". Of course that individual does not want to get in an accident, he could have any one of one hundred reasons to be driving in such a manner that in his mind excuses his unsafe transit. But that doesn't matter. His actions WILL lead to an accident, therefore he must desire an accident.
Consumers do not buy a product, therefore the consumers do not want that product. A good business will then go on to explore the reasons why a consumer might not want the product, but in the face of repeated failures they will cease production, because no one wants it.
It does matter because it CAN sharply boost sales, and they do try to find out what the 'word' is every now and again, and they have responded before. I have no idea how you could conclude by saying it doesn't matter, that's just poor thinking and will give them no reason to make new franchises either.
A person thinking "I like RTS" and a person actually going out and buying an RTS are two completely different things, and only one of them actually matters. Operation Rainfall is a fantastic example of this. There are a lot of people happy to say "oh yeah I love sushi, eat it all the time", but when you actually need to find them you're best bet is to check the burger joint rather than the sushi place.
I'm a different person from whom you were originally speaking to.I don't know what your arguing for any more. You are not going to convince me by just saying "that's business", because those businesses were doing way more genre's back in the 90's, and they stuck around because the games they made were top shit.
Well, what your saying is what some of these big company's are doing now, but it obviously isn't the only way to go, is it? That's what Metal seemed to be on about anyway.
Those people thinking "I like RTS" wouldn't be small crowd since they've must of liked some previous successful RTS games, games that introduced them to the genre.
Actually, before I go any further, are you really saying that what you described in your last comment is really the only way to do business, or make successful games, or whatever? I'm going to tell you now that I will never agree with it since I've seen many company's survive of niche games before.