Zero Punctuation: Super Mario 3D World

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MetalDooley

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Nazulu said:
The sequels just got worse and worse.
F-Zero GX is the best one in the series imo and was critically acclaimed by reviewers and fans when it released.Didn't stop it from being the worst selling one in the series by far

They need to go back to what those franchises were and stop combining so many different elements to it.
Funny how one of the biggest criticisms Nintendo get is how they never try new things yet at the same time people just want them to keep making the same stuff over and over

Other than improved graphics F-Zero has barely changed since the first one...Sales plummeted

Assault was much closer in gameplay style to Starfox 64 than Adventures...It sold about a quarter of 64's numbers and about half of adventures

People still want to play all the different genre's
And yet the numbers would suggest that people actually aren't interested in those genres.Or at least not enough people to justify new games
 

Imperioratorex Caprae

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May 15, 2010
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mronoc said:
Find me one case in which random user comments enrich an online experience
The "Souls" series, with the caveat that "random" in this case means being randomly selected from a very limited menu of terms and phrases.
I've not found them to be enriching, but rather ranging from distracting, annoying or useless altogether. Not once has it enriched or enhanced my gameplay in either Demon's or Dark Souls. Its a waste of code for people to be pseudo-clever, trollish or downright ignorant of how not-clever they are.
 

Roxas1359

Burn, Burn it All!
Aug 8, 2009
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TheomanZero said:
There are twelve worlds, not eight.
...dammit my LP's gonna be a long one then. >.<
Well, I'm on the 10th world in my practice file and some the of the levels in World 10 are just repeats of old levels just with less time and the Green Stars changing places. At least that's what I've seen when I've been playing.
 

Mr. Q

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You were expecting innovation from Nintendo, Yahtzee? Give them some credit, it took them this long to make Peach a playable character again. Baby steps, Crowshaw. ;P Also, I wouldn't be gripping about the cat suits either. This is the Internet, where everyone and everything is bound to have a fetish or two dozen tied to it in some way.

So, two weeks until we get the Best and Worst of 2013. It's safe to say Aliens: Colonial Marines and Ride to Hell: Retribution will be on the bottom 5. But I'm kinda blanking on what will make the top 5. Only ones I can think of is Papers Please and possibly Windwaker HD (kinda doubtful on the last one since its an HD re-release). But, its been a whole year and its kind of hard to remember the possible good ones among the ocean of bad titles.

Guess I could make a ZP 2013 marathon just to refresh my memory.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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MrBaskerville said:
Did you play any of these recently? Cause i think you underestimate just how different the combat systems are from each other. It's like night and day, th same way Bushido Blade stands out. Not much of a BB fan though, i have played a lot of Two Player in it during the years (as recently as last month), i think it's fun enough, but it's also fairly broken imo. Sequel might be better though, haven't tried it yet.
Yeah, I've played them recently and have played them growing up. They have different graphics, some minor differences in controls and some various techniques that usually center around the characters. But in most cases, you could make one large fighting game with all of the characters from all the others and make it work.

But not this game. Bushido Blade is a unique experience. It requires more forethought and feigning than combos. It is truly unique whereas the other games are moreso different takes on the same thing.
 

GonzoGamer

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Good luck finding 5 games from the past year which you don't completely despise.
The real question is, was it worth playing through all the crap just to play those 5?
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Xsjadoblayde said:
I may be a little late for this question, but where did the name 'Yahtzee' come from? Has it anything to do with that incredibly dull dice and something or another game that grandparents keep away for cold winter nights when the electricity dies?
Not sure why he did decide to roll with that, but it was first introduced in his ancient webcomic Yahtzee Takes On The World. A short origin story for the name was that he was suffering from amnesia and decided to just pick a name for himself by listening to someone's conversation. So in a conversation (where the name Ben was mentioned quite a few times) it ended by someone talking about Yahtzee and when he herd Yahtzee he picked that. So it is a reference to the dice game. Sorry that I am a little fuzzy on the details, it's been about 7 years since I read the series.
 

Grach

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That one line about airbrushing out the faces of the characters and adding expanded assholes got me more than I expected. I thought he was going to leave them blank and add, "JOIN US. THE PAIN TASTES SO GOOD."
 

Nazulu

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Jun 5, 2008
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MetalDooley said:
Nazulu said:
The sequels just got worse and worse.
F-Zero GX is the best one in the series imo and was critically acclaimed by reviewers and fans when it released.Didn't stop it from being the worst selling one in the series by far

They need to go back to what those franchises were and stop combining so many different elements to it.
Funny how one of the biggest criticisms Nintendo get is how they never try new things yet at the same time people just want them to keep making the same stuff over and over

Other than improved graphics F-Zero has barely changed since the first one...Sales plummeted

Assault was much closer in gameplay style to Starfox 64 than Adventures...It sold about a quarter of 64's numbers and about half of adventures

People still want to play all the different genre's
And yet the numbers would suggest that people actually aren't interested in those genres.Or at least not enough people to justify new games
Your simplifying this way too much. The Gamecube didn't sell well in general and who knows why that is. At the time it seemed because it was competing against the legendary PS2 and it's massive library. I reckon it would of sold a shit ton more if they managed to appeal to as many people with a big 3rd party support. However, the perception has changed now and it would be interesting to see how an F-Zero would do now.

Funny how you miss the point about how they should revive the arcade genre. When was the last game made that was similar to Lylat Wars? Go on, you're so smart. I really hate when people feel they need to make passive aggressive posts.

Assault came right after Adventure which disappointed A LOT of fans, due to how it told it's story and that it's focus on game play shifted. It turned people away so there's your answer probably. And I know from back then that people weren't really open to Assault since they revisited the ground.

The numbers don't explain shit by themselves, you are over generalising, and many people would like to see those games on the Wii U. How would you know if you don't try? What happened to all the money made from the Wii? Are you really saying they should just play it safe for the rest of eternity? Would you really be satisfied with that? It really seems like you want to play the same thing over and over again. Nintendo has to work something out otherwise I won't bother with them ever again.
 
Nov 24, 2013
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So they bring back the movement and control mechanics from SMB2 pretty faithfully, even keeping Peach's float and Luigi's flutter-jumps etc... but we're still on frelling bricks and goombas and fire flowers and Bowser.

Why can't Nintendo be arsed to bring back Wart and veggies and shyguys for one more hurrah in Subcon? That'd be a game to make us all sit up and take notice.
 

nightazday

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Apr 5, 2009
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I remember when you said "after galaxy I doubt you can get any higher." or something similar

turns out they can't
 

MetalDooley

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Nazulu said:
Your simplifying this way too much. The Gamecube didn't sell well in general and who knows why that is.
True the GC didn't sell particularly well but it did sell around 22 million units.I'd imagine however that most of the people who bought a GC were big Nintendo fans so the poor sales of first party franchises like Starfox and F-Zero stand out even more

However, the perception has changed now and it would be interesting to see how an F-Zero would do now.
Given that the futuristic racer genre has pretty much disappeared then I'm guessing not well.If there was a market for these games don't you think someone would be making them

I really hate when people feel they need to make passive aggressive posts.
All I did was post some numbers and postulate that maybe the reason they're not making those games is because people weren't buying them.if anything you're the one being passive agressive posting things like "Go on,you're so smart"

The numbers don't explain shit by themselves,
From a purely business perspective which is what I was aiming at to begin with the numbers explain plenty.Nintendo will have seen the plummeting sales numbers and likely decided that there's not enough public interest to justify new games.Put it this way if you owned your own business and sales for a particular product you manufactured halved with each new version you released would you keep making it?

and many people would like to see those games on the Wii U.
And you can prove this yes?At least I have solid figures to back up my claims

Are you really saying they should just play it safe for the rest of eternity?
Never said that.I made the case that from a business perspective continuing to produce a failing product makes no sense.I never said they shouldn't try new stuff

Would you really be satisfied with that?
No in fact I hope they continue to do more stuff like publishing Wonderful 101 and Bayonetta 2 and working on original IPs aswell as their established franchises

It really seems like you want to play the same thing over and over again.
And yet I'm not the one who's looking for another Lylat Wars:p
 

Nazulu

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Jun 5, 2008
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MetalDooley said:
Nazulu said:
Your simplifying this way too much. The Gamecube didn't sell well in general and who knows why that is.
True the GC didn't sell particularly well but it did sell around 22 million units.I'd imagine however that most of the people who bought a GC were big Nintendo fans so the poor sales of first party franchises like Starfox and F-Zero stand out even more

However, the perception has changed now and it would be interesting to see how an F-Zero would do now.
Given that the futuristic racer genre has pretty much disappeared then I'm guessing not well.If there was a market for these games don't you think someone would be making them

I really hate when people feel they need to make passive aggressive posts.
All I did was post some numbers and postulate that maybe the reason they're not making those games is because people weren't buying them.if anything you're the one being passive agressive posting things like "Go on,you're so smart"

The numbers don't explain shit by themselves,
From a purely business perspective which is what I was aiming at to begin with the numbers explain plenty.Nintendo will have seen the plummeting sales numbers and likely decided that there's not enough public interest to justify new games.Put it this way if you owned your own business and sales for a particular product you manufactured halved with each new version you released would you keep making it?

and many people would like to see those games on the Wii U.
And you can prove this yes?At least I have solid figures to back up my claims

Are you really saying they should just play it safe for the rest of eternity?
Never said that.I made the case that from a business perspective continuing to produce a failing product makes no sense.I never said they shouldn't try new stuff

Would you really be satisfied with that?
No in fact I hope they continue to do more stuff like publishing Wonderful 101 and Bayonetta 2 and working on original IPs aswell as their established franchises

It really seems like you want to play the same thing over and over again.
And yet I'm not the one who's looking for another Lylat Wars:p
I'd say those games just didn't stick out enough as I only found out about them later. SSB Melee didn't even get an ad in Australia, I only knew of it from magazines. Saying there isn't a market for them is a load, genre's don't just suddenly get ignored, but they can get sequels that aren't as good or poorly marketed. There could be a market for them again if so many developers/publishers weren't chicken shit and not try to copy the last successful franchises.

You make it out so black n' white and I don't buy it for one second. From many Youtube vids I've watched on those classic games I've seen many people wish for it on the Wii and Wii U, and also those who would like to see something different from Nintendo, it seems like a lot. I will make a thread probably to see how many of these games people would like to see.

You were passive aggressive telling me "Funny how one of the biggest criticisms Nintendo get is how they never try new things yet at the same time people just want them to keep making the same stuff over and over". What do you mean by this exactly then? I know it came directly from when I told you they should make another game like Lylat Wars. And now your trying to make me out to be a hypocrite again with "And yet I'm not the one who's looking for another Lylat Wars:p", because there are so many games like Lylat Wars right? You can't even find a game that's similar to it now so your point is weak and so you're not convincing anyone. In fact, all your points are weak and this 'judging by numbers from awhile ago' (which only explains what sold, not why) is exactly one reason the industry has become so bland and repetitive.
 

MetalDooley

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Nazulu said:
My points are weak?I'm the one who produced solid figures to back up my theory.I'm not the one basing my opinion on things I've seen on youtube.People saying they want something on Youtube means jack shit and starting a thread on this site proves exactly fuck all either.Remember "Operation Rainfall" the fan campaign to get certain titles published in the USA.Well one of those 3 titles "Pandoras Tower"(a pretty solid game by all accounts)went on to sell a measly 80,000 copies stateside despite the apparent demand so as you can see people whinging on the internet doesn't always equate to actual sales

You know what I'm done.Believe what you want to believe buddy
 

Nazulu

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Jun 5, 2008
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MetalDooley said:
Nazulu said:
My points are weak?I'm the one who produced solid figures to back up my theory.I'm not the one basing my opinion on things I've seen on youtube.People saying they want something on Youtube means jack shit and starting a thread on this site proves exactly fuck all either.Remember "Operation Rainfall" the fan campaign to get certain titles published in the USA.Well one of those 3 titles "Pandoras Tower"(a pretty solid game by all accounts)went on to sell a measly 80,000 copies stateside despite the apparent demand so as you can see people whinging on the internet doesn't always equate to actual sales

You know what I'm done.Believe what you want to believe buddy
Good. I knew you would have nothing as soon as I exposed to you that numbers only showed what sold and not what people think.

I'll make a thread later about those games we brought up, if you're interested.
 

EvilRoy

The face I make when I see unguarded pie.
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Nazulu said:
MetalDooley said:
Nazulu said:
My points are weak?I'm the one who produced solid figures to back up my theory.I'm not the one basing my opinion on things I've seen on youtube.People saying they want something on Youtube means jack shit and starting a thread on this site proves exactly fuck all either.Remember "Operation Rainfall" the fan campaign to get certain titles published in the USA.Well one of those 3 titles "Pandoras Tower"(a pretty solid game by all accounts)went on to sell a measly 80,000 copies stateside despite the apparent demand so as you can see people whinging on the internet doesn't always equate to actual sales

You know what I'm done.Believe what you want to believe buddy
Good. I knew you would have nothing as soon as I exposed to you that numbers only showed what sold and not what people think.

I'll make a thread later about those games we brought up, if you're interested.
What people think doesn't matter, what they do does. Businesses typically look at action divorced from intention and draw conclusions from there.

You might say: "He drives unsafely, therefore he must want to get in an accident". Of course that individual does not want to get in an accident, he could have any one of one hundred reasons to be driving in such a manner that in his mind excuses his unsafe transit. But that doesn't matter. His actions WILL lead to an accident, therefore he must desire an accident.

Consumers do not buy a product, therefore the consumers do not want that product. A good business will then go on to explore the reasons why a consumer might not want the product, but in the face of repeated failures they will cease production, because no one wants it.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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EvilRoy said:
Nazulu said:
MetalDooley said:
Nazulu said:
My points are weak?I'm the one who produced solid figures to back up my theory.I'm not the one basing my opinion on things I've seen on youtube.People saying they want something on Youtube means jack shit and starting a thread on this site proves exactly fuck all either.Remember "Operation Rainfall" the fan campaign to get certain titles published in the USA.Well one of those 3 titles "Pandoras Tower"(a pretty solid game by all accounts)went on to sell a measly 80,000 copies stateside despite the apparent demand so as you can see people whinging on the internet doesn't always equate to actual sales

You know what I'm done.Believe what you want to believe buddy
Good. I knew you would have nothing as soon as I exposed to you that numbers only showed what sold and not what people think.

I'll make a thread later about those games we brought up, if you're interested.
What people think doesn't matter, what they do does. Businesses typically look at action divorced from intention and draw conclusions from there.

You might say: "He drives unsafely, therefore he must want to get in an accident". Of course that individual does not want to get in an accident, he could have any one of one hundred reasons to be driving in such a manner that in his mind excuses his unsafe transit. But that doesn't matter. His actions WILL lead to an accident, therefore he must desire an accident.

Consumers do not buy a product, therefore the consumers do not want that product. A good business will then go on to explore the reasons why a consumer might not want the product, but in the face of repeated failures they will cease production, because no one wants it.
Too simple thinking again, and big businesses want to get into peoples heads too don't forget.

It does matter because it CAN sharply boost sales, and they do try to find out what the 'word' is every now and again, and they have responded before. I have no idea how you could conclude by saying it doesn't matter, that's just poor thinking and will give them no reason to make new franchises either.

I don't know what your arguing for any more. You are not going to convince me by just saying "that's business", because those businesses were doing way more genre's back in the 90's, and they stuck around because the games they made were top shit.

Where did all the money go from the Wii sales? You know, I reckon the greatest idea would be to repeat some popular titles, and then experiment with niche or whatever every now and again. That's what I feel Nintendo used to do anyway, isn't the Wii U going alright? I thought the Wii U sold more than 4 something million, hmmm... maybe that is a good excuse. I really think they should be looking for more answers now, there sales are rather sad.
 

EvilRoy

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Nazulu said:
EvilRoy said:
Nazulu said:
MetalDooley said:
Nazulu said:
My points are weak?I'm the one who produced solid figures to back up my theory.I'm not the one basing my opinion on things I've seen on youtube.People saying they want something on Youtube means jack shit and starting a thread on this site proves exactly fuck all either.Remember "Operation Rainfall" the fan campaign to get certain titles published in the USA.Well one of those 3 titles "Pandoras Tower"(a pretty solid game by all accounts)went on to sell a measly 80,000 copies stateside despite the apparent demand so as you can see people whinging on the internet doesn't always equate to actual sales

You know what I'm done.Believe what you want to believe buddy
Good. I knew you would have nothing as soon as I exposed to you that numbers only showed what sold and not what people think.

I'll make a thread later about those games we brought up, if you're interested.
What people think doesn't matter, what they do does. Businesses typically look at action divorced from intention and draw conclusions from there.

You might say: "He drives unsafely, therefore he must want to get in an accident". Of course that individual does not want to get in an accident, he could have any one of one hundred reasons to be driving in such a manner that in his mind excuses his unsafe transit. But that doesn't matter. His actions WILL lead to an accident, therefore he must desire an accident.

Consumers do not buy a product, therefore the consumers do not want that product. A good business will then go on to explore the reasons why a consumer might not want the product, but in the face of repeated failures they will cease production, because no one wants it.
Too simple thinking again, and big businesses want to get into peoples heads too don't forget.

It does matter because it CAN sharply boost sales, and they do try to find out what the 'word' is every now and again, and they have responded before. I have no idea how you could conclude by saying it doesn't matter, that's just poor thinking and will give them no reason to make new franchises either.
Businesses get into peoples head by telling them what to buy via marketing. If that doesn't work, demonstrated by low sales, then the product either needs to be pushed harder or abandoned. That is what businesses are doing by trying to find out 'the word' or, much more commonly, by attempting to dictate 'the word'. Those are just two approaches to the same thing. And ultimately, if you don't hear your word being marketed to you, then the word is not so ubiquitous as you think it is.

A person thinking "I like RTS" and a person actually going out and buying an RTS are two completely different things, and only one of them actually matters. Operation Rainfall is a fantastic example of this. There are a lot of people happy to say "oh yeah I love sushi, eat it all the time", but when you actually need to find them you're best bet is to check the burger joint rather than the sushi place.

I don't know what your arguing for any more. You are not going to convince me by just saying "that's business", because those businesses were doing way more genre's back in the 90's, and they stuck around because the games they made were top shit.
I'm a different person from whom you were originally speaking to.