Thanatos2k said:
Bushido Blade feels like someone looked at other fighting games at the time and yelled out "These games don't make sense? It's not realistic at all!" and so set out to make a realistic fighting game.
And this showed us why realistic fighting games are a terrible idea. While someone rushing in and stabbing you in the chest would indeed kill you in one hit in real life with no chance of retaliation, it doesn't make a very fun game.
Also it showed us that guns destroy people with swords.
I found it incredibly fun and it sold well enough (BB2 did, anyways). The only reason the series died was due to a contract disagreement between Square and Light Weight. I actually don't know who owns the rights anymore
There's something about the realism that simply beat the hell out of every other game at the time. Made actions seem more important. This is probably the biggest standout fighter franchise of my childhood. Virtua Fighter, Super Street Fighter, Mortal Combat, Dead or Alive, Tekken, and such, these all blended together with little really different besides the characters themselves (or, in DoA's case, the jiggly physics of the characters).
Bushido Blade stuck out and made me remember it. I have never had fun like it before or since. Did you play it?