Yes! That and it was an excuse to watch some old ZPDarthNader26 said:Did anyone else actually stop the video and go watch the SMG review while gleefully imagining Yahtzee slapping himself the whole time you're watching it?
;D
Remember what happened when Modern Warfare 2 tried to include a story?Zing said:There needs to be some fucking story. Yeah it's a game for casuals and children, but they could at least make an effort using the current characters. But they don't even bother.
I was actually quite shocked that ZP wasn't building up to that punchline in his review..flosy said:Since this is an inevitable meme I'm just going to say the cake is a lie here.
Same here. Princess Peach's ... 'cake'... must be something pretty spectacular.lwm3398 said:Is that the whole plot of every Mario game? Cake? I never noticed that, I always thought it was just some random party...
This makes me look at the Mario series in a whole new way...
What? Remember when Call of Duty 4: Modern Warfare tried to include a story? It was one of the best games ever made. That is the biggest copout of an excuse if I've ever seen one. What does absurdity of story level design have to do with story? It's still a game set in a mythical world about a plumber, they can easily add a ton of story.Kenkaku said:Remember what happened when Modern Warfare 2 tried to include a story?Zing said:There needs to be some fucking story. Yeah it's a game for casuals and children, but they could at least make an effort using the current characters. But they don't even bother.
That's right: it became a ramrod linear experience that could be completed in a single sitting, and the game had to try (bold and underline the word 'try') to add varying levels, but couldn't do much without going against the flow of the story.
The lack of story in games like Mario is what allows them to excuse such absurd level designs, as well as why there's so many of them. All adding a story does is limit creativity, as well as bog down the experience. Nobody's going to want to play any story-based game if it tries to cram in the number of levels you see in a game like Mario (about 120 of them).
That said: if you've ever considered becoming a game designer, don't. You clearly don't have any grip on making a fun game if your immediate thought is 'story = better'.