Zero Punctuation: Super Paper Mario

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SheikLooksLikeAGuy

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Oct 24, 2007
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I personally still think that the 15 minutes it does take to earn the 10,000 Rubees that you need is ridiculous. I realize they were trying to be clever, and make tried to make it a clever send-up of other RPGs, but that is still way too long to make a player run around in a stupid hamster wheel. 2 minutes would have done the job just as well.

Of course, even though I loved the game, it pissed me off very much. I was absolutely seeing red on world five (with the Cragnons), when they had that freaking 30-part 'hit the blocks' code. Oh ha, ha! You actually have to talk to characters in the game instead of just guessing the random annoying code like in other RPGs! How fucking CLEVER and not irritating AT ALL.
 

CK20XX

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Sep 26, 2007
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kuddles said:
CK20XX said:
Oh my g--...Yahtzee, you didn't. I don't mean the review; that was fantastic as always, but... you actually /earned/ the 1 million rubees?!

Don't you know you're not supposed to do that? You're supposed to say "to hell with this", take your new pixel you find there, explore, and find a vault containing the 1 million rubees you need!
Holy codfish. How many people are going to say this without paying attention to what he says? Of course he didn't earn the million on the wheel, that would literally take days. It still takes an annoyingly long time to earn the 10,000 you need to be able to open the vault. Sheesh.
...well don't I feel sheepish now.

Alright you ba-a-a-a-a-a-d boy. But the next round will be mine.
 

Vitalix

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Sep 27, 2007
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Halo 3 is to Yahtzee like this review is to the Zero Punctuation series. Or something like that.

Meh. Average. Whatever. Not all that special. The Guiness joke fell flat.

Not Peggle, thank heavens, but certainly not Yahtzee's best.

On a different note, I can't imagine what he'd say if he reviewed Quake Wars. Oh the wreckage.

Awaiting next week,

Vitalix
 

korosora

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Sep 11, 2007
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... I don't understand.
Why JRPG's? Could you please explain yourself?

I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
 

Katana314

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Oct 4, 2007
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korosora said:
... I don't understand.
Why JRPG's? Could you please explain yourself?

I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
JRPG:
Attack.
Attack.
Attack.
Use potion.
Attack.
Attack.

America's army clangame:
Katana, you stay put where you are. I'm looking at the situation and if all of you just watch your spots, there aren't any situations in which the objective will be able to get to the drop zone. Midget, you said you needed to reload? Do that now, quietly. Everyone switch to auto because this guy's already at low health; just one bullet will take him down. And do not lose your focus.
(3 minutes pass)
Believe it or not guys, this is a mind game...they know we have all possible entrances covered, they're just trying to wear us down.
(last minute on the clock)
BOOM, gotya.

You say it requires thought, and in some respects you may be right. But it's a bit ironic to accuse him of senseless bashing when you say that other games are not thought-provoking.
 

Lord T Hawkeye

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Oct 24, 2007
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Katana314 said:
korosora said:
... I don't understand.
Why JRPG's? Could you please explain yourself?

I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
JRPG:
Attack.
Attack.
Attack.
Use potion.
Attack.
Attack.

America's army clangame:
Katana, you stay put where you are. I'm looking at the situation and if all of you just watch your spots, there aren't any situations in which the objective will be able to get to the drop zone. Midget, you said you needed to reload? Do that now, quietly. Everyone switch to auto because this guy's already at low health; just one bullet will take him down. And do not lose your focus.
(3 minutes pass)
Believe it or not guys, this is a mind game...they know we have all possible entrances covered, they're just trying to wear us down.
(last minute on the clock)
BOOM, gotya.

You say it requires thought, and in some respects you may be right. But it's a bit ironic to accuse him of senseless bashing when you say that other games are not thought-provoking.
Well yeah, of course it's no contest when you compare the worst of one group with the best of the other. That proves nothing.

Criticizing a genre of games for being repetitious is to be guilty of bias and selective memory. All games contain repetition in some form or another. Just because you don't acknowledge it, doesn't mean it's not there. The reality is, if it's something you like doing, you're not going to much care if it's repeated. A great example of this sort of selective memory would be Yahtzee having fun playing Manhunt and ironically stopped having fun when the gameplay style changed. So really, it's not so much repitition that's his or anyone's problem with a game, it's simply the game not being to their individual tastes.
 

Katana314

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Oct 4, 2007
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Agreed. I'm sorry, I didn't want to start an argument over which is BETTER...I just don't like it when a genre I like is just passed off as completely un-innovative or something.

Like Yahtzee said, he has an understanding with those games. He just doesn't like them personally. He never really said anyone who plays them is an idiot.
 

Arbre

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Jan 13, 2007
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Katana314 said:
korosora said:
... I don't understand.
Why JRPG's? Could you please explain yourself?

I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
JRPG:
Attack.
Attack.
Attack.
Use potion.
Attack.
Attack.

America's army clangame:
Katana, you stay put where you are. I'm looking at the situation and if all of you just watch your spots, there aren't any situations in which the objective will be able to get to the drop zone. Midget, you said you needed to reload? Do that now, quietly. Everyone switch to auto because this guy's already at low health; just one bullet will take him down. And do not lose your focus.
(3 minutes pass)
Believe it or not guys, this is a mind game...they know we have all possible entrances covered, they're just trying to wear us down.
(last minute on the clock)
BOOM, gotya.

You say it requires thought, and in some respects you may be right. But it's a bit ironic to accuse him of senseless bashing when you say that other games are not thought-provoking.
Oh yes, the first eight hours I've been through Rogue Galaxy are exactly like that. The AI is so rudimentary that they get stuck against enemies, especially against bots, even when you want them to back off.
It's a nice game when it comes to the universe (even if sometimes it feels like a mish mash of rip offs in fact), but the dialogues and characters are its saving grace.

In comparison, the combat dynamics in FFVII were incredible. It was bit like playing Magic, finding the best combinations and auto-effects.
 

id_ [deprecated]

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Oct 26, 2007
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*EDIT* I went to Yahtzee's personal site and read the mention on how apparently he knew you could avoid the 'hamster wheel' ... so now i retract my initial comment...
I thoroughly enjoyed this article because its exactly how I feel. I have to play SuperPaperMario for school. I have to write a blog about it every week on my progress, yes, I go to a college where we write blogs about video games (yay art school!).

Over all this game is certainly the weakest of the three. I actually hate the removal of the turn based battle system. This game seems to be more minimal and easier just to sell on a wider audience for the Wii.
http://imamp.colum.edu/blogs/?author=126 - blogs for school if ya wanna read. every kid has to review a game (and video game articles in a book and on the net)
 

slapme7times

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Oct 21, 2007
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these reviews are honestly the most cleverly coordinated 2 minutes of audio and video i've ever seen...

lol =) my god just fantastic.

i also hate the wii. ocarina of time forever, bitches! oh yea, and multiplayer goldeneye forever, god damn stupid nintendo and their lack of online-ness and gay friends codes!
 

Gnuzzk

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Oct 26, 2007
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Hahaha!, that last part was so funny. So will there be a Jericho-review?, i must know if it's a good game or not.
 

Yuri2356

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Oct 26, 2007
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Popping in to say that, as always, the framing music for this review was excellently chosen. Always serves to draw you in and then let you slip away...


Can't wait 'till his finds an excuse to use The Time Warp.
 

Arbre

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Jan 13, 2007
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Maybe he should also review huge steaming craptacular titles. You know, it can also help.

We could find out that these harsh reviews might turn out more positive than those done for AAA titles! ;)
 

ZippyDSMlee

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Sep 1, 2007
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Arbre said:
Katana314 said:
korosora said:
... I don't understand.
Why JRPG's? Could you please explain yourself?

I'm actually somewhat outraged by your rather senseless bashing of a genre which provokes more thought than any other.
JRPG:
Attack.
Attack.
Attack.
Use potion.
Attack.
Attack.

America's army clangame:
Katana, you stay put where you are. I'm looking at the situation and if all of you just watch your spots, there aren't any situations in which the objective will be able to get to the drop zone. Midget, you said you needed to reload? Do that now, quietly. Everyone switch to auto because this guy's already at low health; just one bullet will take him down. And do not lose your focus.
(3 minutes pass)
Believe it or not guys, this is a mind game...they know we have all possible entrances covered, they're just trying to wear us down.
(last minute on the clock)
BOOM, gotya.

You say it requires thought, and in some respects you may be right. But it's a bit ironic to accuse him of senseless bashing when you say that other games are not thought-provoking.
Oh yes, the first eight hours I've been through Rogue Galaxy are exactly like that. The AI is so rudimentary that they get stuck against enemies, especially against bots, even when you want them to back off.
It's a nice game when it comes to the universe (even if sometimes it feels like a mish mash of rip offs in fact), but the dialogues and characters are its saving grace.

In comparison, the combat dynamics in FFVII were incredible. It was bit like playing Magic, finding the best combinations and auto-effects.
Dont forget FF4 or FF6 they were the last great FFs the equipment and skills systems made them so damn much fun FF8+ with the exception of 9 were so so to blargh.

I miss pulling off fun off the wall attacks and using equipment as spells screw balance when its OTT and bent to grind....