I know, but there's a ton of people who only have a 360/PS3 and have never touched it so the only reason they have to hate SSBB is because of the annoying fan boys. Yes, SSBB is a fun game, that's exactly the point and what makes it a good game. That's what I meant by just judging it objectively, without bias. I don't care for any tournaments or w/e.KnightOfShaddai said:mspencer82) Actually, I have a Wii and I own this game. Heck I even entered in some tournaments back in the Melee days. All I'm saying is that this game is meant to be fun. Its not meant to be taken seriously. If your a fan, yes, its a superb game and your going to get a lot out of it. If your not, this game will irritate you to no end (which is quite amusing, actually. Maybe thats why I liked Yahtze's review so much). If you play this game solely for the purpose of tournaments and being the best, your going to miss out on 1/2 the gameplay, which I've seen happen too much.
Well I didn't like the earlier DBZ games because they were kind of basic and fell into the category of "Anime Fighting games for quick license profit", but I did like DBZ legend mainly because it was a fast game.Kinokiro said:Importer: I agree with you about Tekken, Soul Calibur. I can't stand those games either. Funny you mention DBZ, because the very early DBZ fighters (Dragonball Z: Final Bout) were actually one of my favorite 2D fighting games.
DI = directional influence: the ability to change the angle at which a character reacts to a hit by nudging a direction corresponding to the hit. Also the ability to float in different directions while falling.Garfgarog said:Note the mention of wavedashing at the end. I was long out of Melee before I even heard of it though. I don't like making 'tier' or 'play level' comparisons, but I'd be 'high casual/low tourney'. That said, I have no idea what you mean about DI or higher priority as terms, but I'd probably know what it meant in practice accidentally. I also know how to escape it as well, having needed to a few times. I play/main Marth and Ike, with the Star Fox characters tying after that due to my style preference hinging on counters, so a lot of time when I play, I'm the one forcing people to mix up their attacks, because if someone uses a strict pattern of attacks, they'll end up not being able to land a hit on me. It was the same way in Melee, and soon after the launch of Brawl, and my counter-tactics actually forced my brother to stop being a button masher. Now he can match me blow for blow with my own characters. :|
Indeed. With the exception of the Dead or Alive games (because of the counters), it seems that button mashing is more easily accomplish in 3D fighting games for some reason (never could figure out why).Dectilon said:Although you can perfect your skills in any fighter to the point where you will always win against button-mashers the point is valid. Not that I'm awesome at it or anything, but in both Tekken and Soul Calibur I'll lose to button mashers sometimes simply because there are attacks that can take you out in 2-3 hits, and as your enemy won't be playing in an intelligent, but predictable, way you'll get swated once or twice out of like 20-30 matches.
Take a game like Guilty Gear on the other hand. No button-masher will beat me in that game. Not even once. I don't really like Smash Bros. as a fighter, but once you know what all the buttons do it's not a bad party game : )