I genuinely felt that was the best review so far, 'that guy' syndrome is something we all have to make sure we avoid.
It isn't though. The SSB series is downright impervious to button mashers when compared to Soul Calibur or Tekken. Brawl would be the weaker link here than Melee admittedly, but toss a button masher against anyone who has gotten off the first bracket of any decent tournament and they wont take a single stock regardless of character (possible acception for Ike because he rewards you very heavily for rare intermittent hits.heffyhoof said:I played super smash bros brawl and it's true, you could have played 60 times the amount someone else has and they can still beat you by randomly hitting buttons in your direction.
Better get in the line for your free T-shirt and cat earsGarfgarog said:I, for one, accidentally discovered a 'dash cancel' for Fox (of all people) when playing against my brother.
Point taken and a very good point at that. I was referencing Melee more than Brawl there. If the term "wavedashing" means anything to you then you'll know what I'm talking about. As for the mortar, just DI away from it or side dodge it or counter it with an attack with higher priority. There's answers to every situation and predictability is heavily punished by anyone who knows what they're doing. Watch some tournament vids, the players get as crazy as counterstrike.Garfgarog said:I choked.Turbowombat said:It's probably the most competitive and skill oriented fighting games out there
Some things do take skill, though I see people using a lot of the exact same techniques because they're 'the best'. One person I play against fairly often uses random characters, but always uses the same attacks because they're 'the best' for winning and can easily be repeated nearly ad infinitum as long as they continue to work, like juggle combos with Snake and his mortar.
There are some games out there that have some depth to them that make my head spin, especially games that include split second frame timing for combos, cancels, follow ups and the like. Brawl, not so much, though it will probably be a good while before the 'true Brawl' is seen once people learn how to exploit bugs. I, for one, accidentally discovered a 'dash cancel' for Fox (of all people) when playing against my brother. I doubt it will ever become anything, but considering I discovered it by accident, who knows what else could be discovered accidentally? Wavedashing was an accident too if I remember correctly and look how that turned out.
I know, but there's a ton of people who only have a 360/PS3 and have never touched it so the only reason they have to hate SSBB is because of the annoying fan boys. Yes, SSBB is a fun game, that's exactly the point and what makes it a good game. That's what I meant by just judging it objectively, without bias. I don't care for any tournaments or w/e.KnightOfShaddai said:mspencer82) Actually, I have a Wii and I own this game. Heck I even entered in some tournaments back in the Melee days. All I'm saying is that this game is meant to be fun. Its not meant to be taken seriously. If your a fan, yes, its a superb game and your going to get a lot out of it. If your not, this game will irritate you to no end (which is quite amusing, actually. Maybe thats why I liked Yahtze's review so much). If you play this game solely for the purpose of tournaments and being the best, your going to miss out on 1/2 the gameplay, which I've seen happen too much.
Well I didn't like the earlier DBZ games because they were kind of basic and fell into the category of "Anime Fighting games for quick license profit", but I did like DBZ legend mainly because it was a fast game.Kinokiro said:Importer: I agree with you about Tekken, Soul Calibur. I can't stand those games either. Funny you mention DBZ, because the very early DBZ fighters (Dragonball Z: Final Bout) were actually one of my favorite 2D fighting games.