I was looking forward to Yahtzee admitting that motion controls deserve more than the passive dismissal he's been giving them for the last 5 years, but I guess that's a bit too much to ask for.
I don't think the default Zelda defense is "each game is a beta for the next." I don't know any Zelda fan who would call any entry to the series a "beta." Zelda doesn't even need a defense. Calling any Zelda a rehash seems moronic when you compare the differences between each game to just about any other currently running franchise. It's even dumber when you consider that Zelda's been around about 3 times longer than most. Each one has a different set of mechanics, engine, setting, art style, item set, etc., but arguably the biggest difference between each one is the overall theme. If somebody told me that they played Majora's Mask, Windwaker, and Skyward Sword, and got a similar experience and emotion out of all of them, I'd tell them that they're only kidding their self.
OT: I didn't have any problems with the motion controls....none....at all....ever. I'm left to conclude that anyone who has trouble with them is either experiencing technical problems, uncoordinated, or a troll. Furthermore, the fights that he seems to be criticizing are what, in my opinion, made the combat in this game exceptional. I'd say it ranks up with Batman as one of my favorite combat systems of this generation. The complaints about the boss fights I'll interpret as a joke, because the bosses in SS are some of the best of the series and the fact that a couple of them break convention is nothing to criticize.
The note about text speed is amusing. Some people are complaining that there's no voice acting, and some are complaining that the text speed is too slow. The funny thing is, the text speed is already much faster than natural speaking, so nobody has a right to complain about both these things unless they plan on skipping 95% of the acting anyway. I do agree that there's way too much dialog in this game and that most of it is tedious and obvious.
I think that SS is to the Zelda series in the same way that Galaxy is to the Mario series. While it's arguable not a good thing for Zelda, both games streamlined their respective franchise and boiled it down to the basics. Mario is a straight up platformer, and I think SS is more of a straight up puzzle game than other Zelda's. What Skyward Sword lacked in explorable area, I feel it made up for in the density of puzzles and treasure in these areas. More so than in any other Zelda game, returning to an area in SS yields results, and the results are actually worthwhile, even if it is just a bunch of rupees, which is more than I can say about Windwaker. I think this is why I didn't mind so much that the areas in SS are so isolated. Besides, if you take the ocean away from Windwaker, your left with a much smaller area than SS has.
The complaints about the story are strange. Complaining about the story in any Zelda game is strange enough, but the points made here don't seem accurate. I think the story is more prevalent in SS than in most other Zelda games. The "copy and pasted" boss fight (which is so incredibly not copy and pasted and so incredibly not as simple as he made it seem) he mentioned and the other "generic" boss fight (which is so not generic...he even said how it isn't generic moments after he called it generic) are both proof of this.
It's amazing that Yahtzee can review a Zelda game for 5 minutes and not mention once anything to do with the level design or puzzles. The lack of leisure exploration is just that big of a deal? You liked Portal, didn't you Yahtzee?