Revolutionaryloser said:
itsmeyouidiot said:
Revolutionaryloser said:
Lordofthesuplex said:
You act like that's the only thing they changed. What about the way the dungeons are laid out or while not the best example, the upgrade system? What about the more exploratory progression of the game? That not enough for you?
No. No it isn't
OK now seriously. It's funny. The way you word your argument it sounds as if you are saying that if they had put exactly the same dungeons in, it would be sort of a dick move. The fact that they put the effort into creating a whole new dungeon is like fucking charity. No one actually expected them to actually design a different game. We were actually expecting Zelda: Ocarina of Time HD.
I really can't tell if you are serious anymore but if you are, you are a bad influence on gaming. It is because of people like you that mediocrity in gaming is acceptable. You probably think that giving a game a review score of 10 is perfectly acceptable. You don't seem to understand that developers are supposed to think of ways to make games better and more entertaining. Not by adding one new feature and changing a few things around but by actually using the tools that are being created and perfected with technology every day to cross new frontiers in gaming and interactivity. I've probably lost you at this point, so whatever. Go play every "new" game they throw at you and pay 60 bucks every time. It's not my money anyway.
And why does "using the tools that are being created and perfected with technology every day to cross new frontiers in gaming and interactivity" not include Skyward Sword's revolutionary motion-control scheme?
OK now I know you are trolling me. This is my last reply. 6/10
I laughed. I'm not even involved in this argument, and I can see you're obviously beat, and resorted to calling the person who bested you in an argument a troll. If you don't like the game, fine. If you think it's too close to being the same as the other Zelda games, fine (unless you also think MW3, Skyrim, Assassin's Creed Revelations, SR3 are revolutionary), but don't just throw the 'troll' card out there when someone brings up a point you're not able to refute.
Ariseishirou said:
Sean951 said:
Ariseishirou said:
Mxrz said:
I'd like to think Nintendo secretly pays all their fanatics to jump into action anytime someone criticizes Nintendo in some fashion on the internet, but the reality is just more depressing.
My sentiments exactly. This whole thread just about proves that while Nintendo fanboys can dish it out, they sure can't take it. Depressing, really. If I had a nickel every time I saw someone whinge about "Modern Warfare 2.5" I'd be very rich indeed, yet the moment someone levels the same accusation another franchise that settles with a few new graphical tweaks, new weapons (and maybe not even that), and new maps (that happens to be produced by Nintendo) they fly into a frothing rage.
Except Zelda wrote a whole new story and created many puzzles to go along with the new items, as well as creating a new final boss as well as new dungeon bosses. Oh, and introduced a play style focused completely around the Wii-mote instead of tacking it on like an afterthought. Then you have MW which just updated maps... maybe tweaked some stats on the guns finished out the single player I guess, because that's totally why people play it...
New story? New puzzles? New items? New final boss?
Yep, MW3 had all of those too. New single player campaign with 15 all new levels, plus 32 spec ops maps between survival (an all-new game mode) and missions, new weapons, new perks, new streaks, and a graphical upgrade. Not to mention everything that comes with Elite.
So, yeah... it's precisely as innovative as the new Zelda at this point. Heck, you could make a strong argument for it being
more innovative. I'm not getting buttmad about the "derp herp MW2.5 (ad nauseum)" thing - if that's your opinion you're welcome to it, but it's pretty hypocritical, really - so why are you flipping out when someone says the same of Zelda?
You missed the most important point: completely different controls. MW1, 2 and 3 all have essentially the same controls from what I've seen and played (haven't played #3 yet). Walking, aiming and shooting work the same, maybe it's a bit tighter from sequel to sequel, but you can pretty much pick up any FPS and guess that right trigger is shoot, up on the left thumbstick is walk forward, the right thumbstick is for aiming, etc. Skyward Sword has a totally different way of control than its predecessors. Also, CoD's different levels are certainly not as innovative (let alone more so) than Legend of Zelda's. Compare Twilight Princess to Skyward Sword. Twilight Princess was dark, moody, had a light world/dark world thing going on and you turned into a wolf. Skyward Sword is bright, slightly cartoonish, takes place on land and in the sky and you ride a big bird. MW1, you run around urban and industial areas and shoot people. MW2, you run around different urban areas, and shoot people. MW3, you run around different places, and I haven't played the game, so this is just a guess, but I think you shoot people. The graphics look nicer, but there's not a huge difference like in the Zelda games.
Don't get me wrong, you are allowed to like what I don't like, if you don't like Skyward Sword, that's fine. If you just couldn't get into it, couldn't enjoy it, whatever, that's fine. The only time I have a problem is when someone says something intrinsically incorrect, like "MW3 is MORE different from MW2 than Skyward Sword is to Twilight Princess". That's just wrong, no two ways about it, and if you argue, you're wrong too. To say you ENJOYED MW3 more, is fine. To say you think MW3 is BETTER is fine, although I disagree, you're welcome to your opinion. To say that MW3 is more different from its predecessors than Skyward Sword, is just wrong.
Oh, and as a little note, I do enjoy the CoD games, as well as other random FPS's here and there. Even if they all control almost the same, and the environments don't change immensely, they're fun, MW1 was very well designed and was a great game. I'm not going to whine that MW1, 2 and 3 were all pretty much the same, because if they had massive changes, they would lose the realism for which they were aiming, and unlike with Zelda, where the tutorial introduces the story, characters both new and familiar, new control scemes and different environments, most people who play CoD games wouldn't want to spend 2 hours learning the finer nuances of how to shoot at the beginning of the game, they would rather just be able to pick it up and know how to play it already.
The MW series' similarities to each other are forgivable, but it's just silly to say they're more substantial than the differences in the Zelda series from game to game.
BiH-Kira said:
[Here is a video of those "worst" motion controls ever made.
http://www.youtube.com/watch?feature=player_detailpage&v=p_aGjL1bwN0
Anyone who hates the motion controls on Skyward Sword, especially those who haven't played it and are just trusting the hate, should watch this video. I have had absolutely no trouble with the motion controls on SS. I found the enemies who hold their swords specifically to block your readied attack to be a refreshing change from just slapping the B button until you land enough hits to kill them, specifically the enemies with electric swords, which punish you for fucking up and just waggling your wrist. Maybe some of the people held their Wiimote in their hand while it was calibrating instead of placing it on a flat surface like the message told them to, that could explain their failure, but to say the motion controls don't work when there's obvious evidence that the layman CAN easily get them to work, is, just like saying it's unoriginal, just plain incorrect.
Revolutionaryloser said:
Gamers realized Virtual Reality technology was pretty lame when the Powerglove was invented.
Right. And people realized air travel would never be a big deal because the Wright Brothers' first airplane didn't take them across the Atlantic. Feel free to criticize the beta, I will agree that the Powerglove was a piece of shit, but to say something will never go anywhere just because the beta didn't work is just silly. It's decades later, and things have come a long way since the Powerglove. The Wiimote works.
Revolutionaryloser said:
BiH-Kira said:
Now go away and stop acting like a psychopath on the Internet. It isn't even threatening because we're countries apart.
Did I miss something here, like was part of a comment deleted (if so, please describe what was said, because I would like to know), or do you really not know what a psychopath is? I suggest you look up your (attempts at) insults in the dictionary before you spew them. Silly man.
In short, I won't complain if someone doesn't like Skyward Sword, they are entitled to their opinion. If they didn't enjoy it, couldn't get into it, didn't like the artwork, the characters (especially Fi), that's okay. But if they say it's less original than MW3, they're wrong, if they say the motion control doesn't work, they're either doing something wrong, or they're wrong.