LilithSlave said:
Yahztee is wrong. Yahztee is almost always wrong. Yahtzhee makes the most petty, inane "criticisms" of video games since his inception as a review, and people take this person serious and give him money for his reviews.
In the case of Skyward Sword, he's correct. I'm playing the game right now and I'm agreeing with every thing he's saying. Do you want to go point-by-point?
- First full-on Zelda game on the Wii? Check
- Over-dependence on motion control? Check
- Every single enemy in the game has a directional blocking ability? Somewhat hypberbolic. The keeses and birds don't. Just about everything else does... even the Deku Baba things.
- Wiimote reaction ability hasn't gone anywhere? Check. Still as sluggish as ever.
- Flying controls are cumbersome and unpleasant? Check.
- Game starts with Link oversleeping? Check. OH NO WAIT. There was that unskippable cutscene first, wasn't there? Joy.
- Lives in the sky? Check.
- People get around on trained birds? Check.
- Zelda is the standard, anime childhood friend/love interest? Quadruple check.
- Traditionally, Zelda has little in the way of character? CHECK.
- Surface covered by clouds yet bright sunny day? Not everywhere, but in enough places to be noticeable.
- Zelda ends up in trouble and Link has to pick up a sword and save her? Check.
- Fi comes with the sword and is irritating? Check.
- Fi states the obvious? OH HOLY HELL YES.
- Everything feels padded and lackluster? To me, YES. Right from the start. YMMV.
- Harp operated by just waving your Wiimote back and forth? Check.
- More to harp playing than that? Yup.
- Sky contains one town and a bunch of other floating rocks? Check.
- Chests that you can't open until you find the magic block elsewhere first? Check. Really just moves the treasure one step away. Honestly, it's a completely pointless gimmick. Why not just put the chests where the blocks are?
- Only three designated qvesting areas that you revisit? Check.
- Demon lad not taking anything over? Check.
- Repeated boss fight played like 3D whack-a-mole? Check.
- Lots of time "proving your worth"? Yep.
- Pirate ship bit is ok? I cannot confirm this yet.
- In his opinion, worst Zelda he's ever played? His opinion. No verification needed.
- Two dungeons ending in a recurring boss fight? I've only seen one of the two so far. I guess one's still in store for me. Yay.
- You don't defeat the boss above using the dungeon's item? Check, so far.
- ...which breaks the Zelda rule? Check.
Well, there we go. So where was he wrong?
I don't agree with Yahtzee every time - his Valkyria Chronicles review made it obvious he didn't finish the game and his Bionic Commando Rearmed review he didn't even get past the first stage because there wasn't a jump button - but with this game, he's spot on.
Yahztee is one of the worst reviewers and critics I have ever come across in the video game industry.
You don't get around much, then.
Possibly even worse than Adam Sessler. And Adam Sessler is a pathetically horrible part of the video game industry and community.
Sessler's Soapbox. Feedback podcast. Your argument is invalid. It could not be any less valid.
They're like Bill o' Reilly, but about video games.
Hyperbole! Is that your own personal Godwin? I don't like O'Reilly either, but Yahtzee and Sessler are not even remotely analogous.
How about you explain how there's a problem with the motion control, eh? Lag problem with the motion control? What on earth?
Ooh! Ooh! Let me!
I swing my Wiimote and I get blocked. Link's arm ricochets. Mine doesn't. Mine keeps going. So I have to move my arm back to the starting position before I can re-position my arm for try #2. In doing so, I end up swinging the sword again from the wrong location.
REPEAT.
The flying controls are painful. In the default hand position, it's very difficult to tilt down enough to dive. Wrists don't bend that way. The same goes for bomb rolling. If I want to roll a bomb, I have to move my hand position, point the Wiimote down, then flick and hope the system actually registers it as a flick, not an "I'm returning to neutral position", as it often does.
Then there's the harp. I swear I must've played the harp performance about THIRTY times. Every time I started, my hand's position was in a different place... and no matter how carefully I moved my Wiimote, Link's hand would always slide half-way back in the other direction. To clarify:
I swing right -> Link strums right
I hold my arm steady and still at the right -> Link starts strumming BACK TO THE LEFT.
My arm hasn't moved. AT ALL.
How am I supposed to control a game accurately when the controls don't respond to my inputs? It's like playing DDR with a steering wheel!
Oh yes, and the recalibration. EVERY TIME I use a B-button item (that blowing vase thing, the slingshot, flying scarab thing, etc.), when I press the B-button, the controls orient by where my Wiimote was pointing when I pressed the button... which often means Link's going to be spinning around in circles until I press Down on the D-Pad.
Let's not forget that 20% or more of the screen is taken up by reminders of what the various buttons do. There's a HUGE Wiimote shaped overlay taking up the right hand side of the screen. Pathetic.
Would ANY of this happen on a traditional controller?
NO. And that's why motion controls SUCK. The End.