I have to say he's almost right on with this one. Certainly the story gets highly frustrating at times, when I want to yell blindingly obvious conclusions at the characters. The two-screen combat, though, I eventually ended up getting used to. While at the start it's absurdly unintuitive, by the end of the first week I was battling rather competently and having a good time. That's one of the annoying parts of the game, though, that as soon as you get used to the control scheme they decide to completely switch it up, without fail.
The other parts about level customization and difficulty selection, though, those are some very intriguing and good elements to this game, and I'm a bit bummed he didn't decide to address them. I'd think that sort of thing would be up his alley.
The other parts about level customization and difficulty selection, though, those are some very intriguing and good elements to this game, and I'm a bit bummed he didn't decide to address them. I'd think that sort of thing would be up his alley.