I am usually on the side of Yatzee, trying to wade my bigger penis in the threads of Nintendo fanboyism (which, granted, is a pool of small penises so it's easy)
I play (and still do) TWEWY and I love it. So when Yatzee started being negative, I though "Damn, I'll have to act like a fanboy, he is so stupidly wrong!", but then I realized that I don't actually try to get the brand bonus, that I told my gf just this morning how the amount of text was stupid, that it was the same company that released My Life As A King (which meant to say that I was complaining, because I always do when I play MLAAK), no way of skipping them, and that yes, the characters are androgynous JRPG regulars.
So is Yatzee wrong? Everyone with half a brain (ie : not a fanboy) will agree with him. And so do I. I still enjoy the game though, and I am not a JRPG fan (I didn't even play any FF after the 1st)
Thing is that, like many people who play TWEWY, it seems that Yatzee didn't get the point of the battle system. I get stars at every battles because I have sets of badges that works well (ie : that are similar in their strokes). I regularly change sets, but I find combination that work, and thats how the game was made. Also, I found a shape for the combo chain that suited me. So yes, I can watch the 2 screens, and yes, I can do 4-6 battles at the hardest setting and still get a star. And it's damn fun!
The food system should be adopted by every MMORPG out there, it actually gives an incentive to do battle other than quest/farming. The battle chain is a cool idea and the clothes abilities are better than the standard RPG "+1 hp +5 running" fare.
But a battle system does not make the game... The rest is pretty much your standard JRPG, and I might enjoy it too much because I went to Tokyo 4 months ago (Yes, Shibuya looks like the real thing, and "Shibuya 104" is actually "Shibuya 109" IRL but it's close enough)