Alright, so I'm squarely in the pleased minority, then. I didn't have terribly high expectations and never really bothered with Thief's universe or lore precisely because it justaposed extreme Victorian squalor with dry wit (which made me eye-roll even way back during my Thief Gold years). The gameplay is solid enough in the new title, the only thing that's bothering me being the way the plot is told.
I'll admit it's a rushed product with a lot of confusion perceptible in the final stretches, but a quick look at a postmortem from Eidos Montreal reveals that it's precisely what it is. The studio was torn between those who *had* played the older titles and had some expectations, and those who hadn't and who wanted to make the old title accessible to, let's face it, an increasingly action-oriented public.
At the very least, it feels less pretentious to me than Dishonored was, largely because all Thief titles allow me to make mistakes. The Pacifist route route in Dishonored is disappointingly unforgiving.